Files
DevourClient/lib/UnityCore.h
Jadis0x d32b92d1e3 helper functions added
- Added helper functions to facilitate Vector3 and Transform operations.
- Defined operator overloads for Vector3 (not tested).
- Added fly and spawnPrefab functions to the Misc namespace (not tested).
- Added fly speed to settings.
2024-05-19 02:43:52 +03:00

58 lines
1.3 KiB
C++

#pragma once
#include "Wrapper.h"
#include <vector>
#include <iostream>
namespace Unity {
namespace GameObject {
// DO_APP_FUNC(0x02D34DA0, Component *, GameObject_GetComponentByName, (GameObject * __this, String * type, MethodInfo * method));
app::Component* GetComponentByName(app::GameObject* go, const char* type);
}
namespace Math{
namespace Vector3 {
std::string ToString(app::Vector3* v);
std::string ToString(app::Vector3 v);
}
}
namespace Transform{
app::Transform* Get(app::GameObject* go);
app::Vector3 Position(app::Transform* transform);
}
}
namespace UnityCore {
template<typename T>
class Object {
public:
Object() = default;
static T* FindObjectOfType(const char* className, const char* classNamespace = "");
};
template<typename T>
inline T* Object<T>::FindObjectOfType(const char* className, const char* classNamespace)
{
Wrapper obj("Assembly-CSharp.dll");
Il2CppObject* object = obj.find_class(classNamespace, className).get_class();
if (object) {
if (app::Object_1_FindObjectOfType == nullptr) return nullptr;
app::Object_1* obj_1 = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
if (obj_1) {
T* foundObject = reinterpret_cast<T*>(obj_1);
if (foundObject) {
return foundObject;
}
}
}
return nullptr;
}
}