29 lines
655 B
C++
29 lines
655 B
C++
#pragma once
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#include "settings/settings.hpp"
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namespace ESP {
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// TEMP FIX #60
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inline app::GameObject__Array* ents_azazel = NULL;
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inline app::Object_1__Array* ents_item;
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inline app::Object_1__Array* ents_key;
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inline app::Object_1__Array* ents_goat;
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inline app::Object_1__Array* ents_demon;
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inline std::string name_demon = "N/A";
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inline int time_refresh = 100;
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inline int time_counter = 0;
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app::Object_1__Array* RefreshEntList(app::Object_1__Array* ent,const char* className, const char* classNamespace = "");
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void RunPlayersESP();
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void RunGoatsESP();
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void RunItemsESP();
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void RunKeyESP();
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void RunDemonESP();
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void RunAzazelESP();
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}
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