Files
DevourClient/user/players/players.cpp
Jadis0x 58e36f2eb9 added IsNull function
IsNull(app::Object_1*): detects whether objects are null, works more efficiently than a nullptr check.
2024-05-31 23:24:48 +03:00

96 lines
2.2 KiB
C++

#include "pch-il2cpp.h"
#include "players.h"
#include <iostream>
#include "ClientHelper.h"
app::GameObject__Array* Players::GetAllPlayers()
{
app::String* playerTagStr = reinterpret_cast<app::String*>(il2cpp_string_new("Player"));
if (app::GameObject_FindGameObjectsWithTag) {
app::GameObject__Array* playersTag = app::GameObject_FindGameObjectsWithTag(playerTagStr, nullptr);
if (playersTag) {
return playersTag;
}
}
return nullptr;
}
app::GameObject* Player::GetLocalPlayer()
{
static app::GameObject* cachedLocalPlayer = nullptr;
if (cachedLocalPlayer != nullptr) {
// Check if cached player is still valid
if (IsNull((app::Object_1*)cachedLocalPlayer)) {
cachedLocalPlayer = nullptr;
}
else {
return cachedLocalPlayer;
}
}
app::GameObject__Array* playerList = Players::GetAllPlayers();
app::String* NolanBehaviourStr = reinterpret_cast<app::String*>(il2cpp_string_new("NolanBehaviour"));
if (!playerList || playerList->max_length == 0)
return nullptr;
il2cpp_array_size_t _size = playerList->max_length;
for (int i = 0; i < _size; i++) {
app::GameObject* currentPlayer = playerList->vector[i];
if (IsNull((app::Object_1*)currentPlayer)) {
return nullptr;
}
else {
if (app::GameObject_GetComponentByName) {
app::Component* nbComponent = app::GameObject_GetComponentByName(currentPlayer, NolanBehaviourStr, nullptr);
if (nbComponent) {
app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
if (nb) {
if (IsLocalPlayer(nb)) {
return currentPlayer;
}
else {
return nullptr;
}
}
}
}
}
}
return nullptr;
}
app::NolanBehaviour* Player::GetNolan()
{
app::GameObject* localPlayer = Player::GetLocalPlayer();
app::String* NolanBehaviourStr = reinterpret_cast<app::String*>(il2cpp_string_new("NolanBehaviour"));
if (localPlayer) {
if (app::GameObject_GetComponentByName) {
app::Component* nbComponent = app::GameObject_GetComponentByName(localPlayer, NolanBehaviourStr, nullptr);
if (nbComponent) {
app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
if (nb) {
return nb;
}
}
}
}
return nullptr;
}