1391 lines
54 KiB
C#
1391 lines
54 KiB
C#
using DevourClient.Helpers;
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using MelonLoader;
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using System.Threading.Tasks;
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using Il2CppPhoton.Bolt;
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using UnityEngine;
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namespace DevourClient
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{
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public class ClientMain : MonoBehaviour
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{
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public ClientMain(IntPtr ptr)
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: base(ptr)
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{
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}
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enum CurrentTab : int
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{
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Visuals = 0,
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Entities = 1,
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Map = 2,
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ESP = 3,
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Items = 4,
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Misc = 5,
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Players = 6
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}
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static Rect windowRect = new Rect(Settings.Settings.x + 10, Settings.Settings.y + 10, 700, 700);
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static CurrentTab current_tab = CurrentTab.Visuals;
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static bool flashlight_toggle = false;
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static bool flashlight_colorpick = false;
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static bool player_esp_colorpick = false;
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static bool azazel_esp_colorpick = false;
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static bool spoofLevel = false;
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static float spoofLevelValue = 0;
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static bool change_server_name = false;
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static bool change_steam_name = false;
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static bool fly = false;
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static float fly_speed = 5;
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static bool fastMove = false;
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static float _PlayerSpeedMultiplier = 1;
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public static float lobbySize = 4;
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public static bool _IsAutoRespawn = false;
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public static bool unlimitedUV = false;
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public static bool exp_modifier = false;
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public static float exp = 1000f;
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public static bool _walkInLobby = false;
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static bool player_esp = false;
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static bool player_skel_esp = false;
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static bool player_snapline = false;
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static bool azazel_esp = false;
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static bool azazel_skel_esp = false;
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static bool azazel_snapline = false;
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static bool spam_message = false;
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static bool item_esp = false;
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static bool goat_rat_esp = false;
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static bool demon_esp = false;
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static bool fullbright = false;
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static bool need_fly_reset = false;
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static bool crosshair = false;
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static bool in_game_cache = false;
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static Texture2D crosshairTexture = default!;
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public void Start()
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{
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MelonLogger.Msg("For the Queen !");
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MelonLogger.Warning("Made with <3 by patate and Jadis.");
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MelonLogger.Warning("Github : https://github.com/ALittlePatate/DevourClient");
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MelonLogger.Warning("Note : if you payed for this you most likely got scammed.");
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crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5);
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MelonCoroutines.Start(Helpers.Entities.GetLocalPlayer());
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MelonCoroutines.Start(Helpers.Entities.GetGoatsAndRats());
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MelonCoroutines.Start(Helpers.Entities.GetSurvivalInteractables());
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MelonCoroutines.Start(Helpers.Entities.GetKeys());
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MelonCoroutines.Start(Helpers.Entities.GetDemons());
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MelonCoroutines.Start(Helpers.Entities.GetSpiders());
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MelonCoroutines.Start(Helpers.Entities.GetGhosts());
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MelonCoroutines.Start(Helpers.Entities.GetBoars());
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MelonCoroutines.Start(Helpers.Entities.GetCorpses());
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MelonCoroutines.Start(Helpers.Entities.GetAzazels());
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MelonCoroutines.Start(Helpers.Entities.GetAllPlayers());
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}
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public void Update()
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{
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if (Input.GetKeyDown(KeyCode.Insert))
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{
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try
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{
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Il2Cpp.GameUI gameUI = UnityEngine.Object.FindObjectOfType<Il2Cpp.GameUI>();
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if (Settings.Settings.menu_enable)
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{
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gameUI.HideMouseCursor();
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}
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else
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{
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gameUI.ShowMouseCursor();
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}
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}
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catch { }
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Settings.Settings.menu_enable = !Settings.Settings.menu_enable;
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}
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if (Player.IsInGame())
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{
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if (flashlight_toggle && !fullbright)
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{
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Hacks.Misc.BigFlashlight(false);
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}
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else if (!flashlight_toggle && !fullbright)
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{
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Hacks.Misc.BigFlashlight(true);
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}
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if (fullbright && !flashlight_toggle)
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{
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Hacks.Misc.Fullbright(false);
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}
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else if (!fullbright && !flashlight_toggle)
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{
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Hacks.Misc.Fullbright(true);
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}
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if (_IsAutoRespawn && Helpers.Player.IsPlayerCrawling())
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{
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Hacks.Misc.AutoRespawn();
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}
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if (crosshair && !in_game_cache)
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{
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in_game_cache = true;
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}
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}
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else
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{
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if (change_server_name)
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{
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Hacks.Misc.SetServerName("patate on top !");
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}
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if (change_steam_name)
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{
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Hacks.Misc.SetSteamName("patate");
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}
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if (crosshair && in_game_cache)
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{
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in_game_cache = false;
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}
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}
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if (spam_message)
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{
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MelonLogger.Msg("done");
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Hacks.Misc.MessageSpam(Settings.Settings.message_to_spam);
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}
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if (spoofLevel)
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{
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Hacks.Misc.SetRank((int)spoofLevelValue);
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}
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if (Input.GetKeyDown(Settings.Settings.flyKey))
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{
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fly = !fly;
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}
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if (Player.IsInGameOrLobby())
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{
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if (fly && !need_fly_reset)
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{
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Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
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if (nb)
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{
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Collider coll = nb.GetComponentInChildren<Collider>();
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if (coll)
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{
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coll.enabled = false;
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need_fly_reset = true;
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}
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}
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}
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else if (!fly && need_fly_reset)
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{
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Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
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if (nb)
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{
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Collider coll = nb.GetComponentInChildren<Collider>();
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if (coll)
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{
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coll.enabled = true;
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need_fly_reset = false;
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}
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}
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}
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if (fly)
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{
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Hacks.Misc.Fly(fly_speed);
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}
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}
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if (Helpers.Map.GetActiveScene() == "Menu")
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{
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Hacks.Misc.WalkInLobby(_walkInLobby);
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}
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if (fastMove)
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{
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try
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{
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Helpers.Entities.LocalPlayer_.p_GameObject.GetComponent<Il2CppOpsive.UltimateCharacterController.Character.UltimateCharacterLocomotion>().TimeScale = _PlayerSpeedMultiplier;
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}
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catch { return; }
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}
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}
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public void OnGUI()
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{
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GUI.backgroundColor = Color.grey;
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GUI.skin.button.normal.background = GUIHelper.MakeTex(2, 2, Color.black);
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GUI.skin.button.normal.textColor = Color.white;
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GUI.skin.button.hover.background = GUIHelper.MakeTex(2, 2, Color.green);
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GUI.skin.button.hover.textColor = Color.black;
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GUI.skin.toggle.onNormal.textColor = Color.yellow;
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//from https://www.unknowncheats.me/forum/unity/437277-mono-internal-optimisation-tips.html
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if (UnityEngine.Event.current.type == EventType.Repaint)
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{
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if (player_esp || player_snapline || player_skel_esp)
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{
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foreach (Helpers.BasePlayer p in Helpers.Entities.Players)
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{
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if (p == null)
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{
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continue;
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}
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GameObject player = p.p_GameObject;
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if (player != null)
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{
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Il2Cpp.NolanBehaviour nb = player.GetComponent<Il2Cpp.NolanBehaviour>();
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if (nb.entity.IsOwner)
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{
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continue;
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}
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if (player_skel_esp)
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{
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Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.player_esp_color);
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}
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Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp);
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}
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}
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}
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if (goat_rat_esp)
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{
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foreach (Il2Cpp.GoatBehaviour goat in Helpers.Entities.GoatsAndRats)
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{
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if (goat != null)
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{
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Render.Render.DrawNameESP(goat.transform.position, goat.name.Replace("Survival", "").Replace("(Clone)", ""), new Color(0.94f, 0.61f, 0.18f, 1.0f));
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}
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}
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}
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if (item_esp)
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{
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foreach (Il2Cpp.SurvivalInteractable obj in Helpers.Entities.SurvivalInteractables)
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{
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if (obj != null)
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{
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Render.Render.DrawNameESP(obj.transform.position, obj.prefabName.Replace("Survival", ""), new Color(1.0f, 1.0f, 1.0f));
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}
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}
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foreach (Il2Cpp.KeyBehaviour key in Helpers.Entities.Keys)
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{
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if (key != null)
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{
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Render.Render.DrawNameESP(key.transform.position, "Key", new Color(1.0f, 1.0f, 1.0f));
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}
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}
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}
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if (demon_esp)
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{
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foreach (Il2Cpp.SurvivalDemonBehaviour demon in Helpers.Entities.Demons)
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{
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if (demon != null)
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{
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Render.Render.DrawNameESP(demon.transform.position, demon.name.Replace("Survival", "").Replace("(Clone)", ""), new Color(1.0f, 0.0f, 0.0f, 1.0f));
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}
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}
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foreach (Il2Cpp.SpiderBehaviour spider in Helpers.Entities.Spiders)
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{
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if (spider != null)
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{
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Render.Render.DrawNameESP(spider.transform.position, "Spider", new Color(1.0f, 0.0f, 0.0f, 1.0f));
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}
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}
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foreach (Il2Cpp.GhostBehaviour ghost in Helpers.Entities.Ghosts)
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{
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if (ghost != null)
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{
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Render.Render.DrawNameESP(ghost.transform.position, "Ghost", new Color(1.0f, 0.0f, 0.0f, 1.0f));
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}
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}
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foreach (Il2Cpp.BoarBehaviour boar in Helpers.Entities.Boars)
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{
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if (boar != null)
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{
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Render.Render.DrawNameESP(boar.transform.position, "Boar", new Color(1.0f, 0.0f, 0.0f, 1.0f));
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}
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}
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foreach (Il2Cpp.CorpseBehaviour corpse in Helpers.Entities.Corpses)
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{
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if (corpse != null)
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{
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Render.Render.DrawNameESP(corpse.transform.position, "Corpse", new Color(1.0f, 0.0f, 0.0f, 1.0f));
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}
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}
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}
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if (azazel_esp || azazel_snapline || azazel_skel_esp)
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{
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foreach (Il2Cpp.SurvivalAzazelBehaviour survivalAzazel in Helpers.Entities.Azazels)
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{
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if (survivalAzazel != null)
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{
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if (azazel_skel_esp)
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{
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Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(survivalAzazel.animator), Settings.Settings.azazel_esp_color);
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}
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Render.Render.DrawBoxESP(survivalAzazel.gameObject, -0.25f, 2.0f, "Azazel", Settings.Settings.azazel_esp_color, azazel_snapline, azazel_esp);
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}
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}
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}
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if (crosshair && in_game_cache) //&& !Player.IsPlayerCrawling())
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{
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const float crosshairSize = 4;
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float xMin = (Settings.Settings.width) - (crosshairSize / 2);
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float yMin = (Settings.Settings.height) - (crosshairSize / 2);
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if (crosshairTexture == null)
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{
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crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5);
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}
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GUI.DrawTexture(new Rect(xMin, yMin, crosshairSize, crosshairSize), crosshairTexture);
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}
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}
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if (Settings.Settings.menu_enable) //Si on appuie sur INSERT
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{
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windowRect = GUI.Window(0, windowRect, (GUI.WindowFunction)Tabs, "DevourClient");
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}
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}
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public static void Tabs(int windowID)
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Visual", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F1))
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{
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current_tab = CurrentTab.Visuals;
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}
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if (GUILayout.Button("Entites", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F2))
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{
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current_tab = CurrentTab.Entities;
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}
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if (GUILayout.Button("Map Specific", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F3))
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{
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current_tab = CurrentTab.Map;
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}
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if (GUILayout.Button("ESP", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F4))
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{
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current_tab = CurrentTab.ESP;
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}
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if (GUILayout.Button("Items", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F5))
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{
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current_tab = CurrentTab.Items;
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}
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if (GUILayout.Button("Misc", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F6))
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{
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current_tab = CurrentTab.Misc;
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}
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if (GUILayout.Button("Player", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F7))
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{
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current_tab = CurrentTab.Players;
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}
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GUILayout.EndHorizontal();
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switch (current_tab)
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{
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case CurrentTab.Visuals:
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VisualsTab();
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break;
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case CurrentTab.Entities:
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EntitiesTab();
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break;
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case CurrentTab.Map:
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MapSpecificTab();
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break;
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case CurrentTab.ESP:
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EspTab();
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break;
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case CurrentTab.Items:
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ItemsTab();
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break;
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case CurrentTab.Misc:
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MiscTab();
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break;
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case CurrentTab.Players:
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PlayersTab();
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break;
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}
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GUI.DragWindow();
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}
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private static void VisualsTab()
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{
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// draw visuals
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flashlight_toggle = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 120, 30), flashlight_toggle, "Big Flashlight");
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fullbright = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 120, 30), fullbright, "Fullbright");
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unlimitedUV = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 130, 30), unlimitedUV, "Unlimited UV Light");
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crosshair = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), crosshair, "Crosshair");
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 130, 30), "Flashlight Color"))
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{
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flashlight_colorpick = !flashlight_colorpick;
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MelonLogger.Msg("Flashlight color picker : " + flashlight_colorpick.ToString());
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}
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if (flashlight_colorpick)
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{
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Color flashlight_color_input = DevourClient.Helpers.GUIHelper.ColorPick("Flashlight Color", Settings.Settings.flashlight_color);
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Settings.Settings.flashlight_color = flashlight_color_input;
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if (Player.IsInGame())
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{
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Hacks.Misc.FlashlightColor(flashlight_color_input);
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}
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}
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}
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private static void EntitiesTab()
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{
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//draw entities
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 130, 30), "TP items to you"))
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{
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Hacks.Misc.TPItems();
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MelonLogger.Msg("TP Items!");
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 130, 30), "Freeze azazel"))
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{
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Hacks.Misc.FreezeAzazel();
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}
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GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 120, 30), "Azazel & Demons");
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// azazel
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 180, 60, 25), "Sam") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.AzazelSam);
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 180, 60, 25), "Molly") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.SurvivalAzazelMolly);
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 180, 60, 25), "Anna") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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BoltNetwork.Instantiate(BoltPrefabs.SurvivalAnnaNew, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 180, 60, 25), "Zara") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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BoltNetwork.Instantiate(BoltPrefabs.AzazelZara, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 180, 60, 25), "Nathan") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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BoltNetwork.Instantiate(BoltPrefabs.AzazelNathan, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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|
|
// demon
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 220, 60, 25), "Ghost") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.Ghost, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 220, 60, 25), "Inmate") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalInmate, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 220, 60, 25), "Demon") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalDemon, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 220, 60, 25), "Boar") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.Boar, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 220, 60, 25), "Corpse") && BoltNetwork.IsServer && Player.IsInGameOrLobby())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.Corpse, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
// Animal
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 60, 25), "Rat"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRat, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
if (Player.IsInGame() && !Player.IsPlayerCrawling())
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalRat");
|
|
}
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 260, 60, 25), "Goat"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalGoat, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
if (Player.IsInGame() && !Player.IsPlayerCrawling())
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalGoat");
|
|
}
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 260, 60, 25), "Spider") && BoltNetwork.IsServer && Player.IsInGameOrLobby())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 260, 60, 25), "Pig"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalPig, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
|
|
if (Player.IsInGame() && !Player.IsPlayerCrawling())
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalPig");
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void MapSpecificTab()
|
|
{
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Instant Win") && Player.IsInGame() && BoltNetwork.IsSinglePlayer)
|
|
{
|
|
Hacks.Misc.InstantWin();
|
|
MelonLogger.Msg("EZ Win");
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 150, 30), "Burn a ritual object"))
|
|
{
|
|
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), false);
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 150, 30), "Burn all ritual objects"))
|
|
{
|
|
Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), true);
|
|
}
|
|
|
|
switch (Helpers.Map.GetActiveScene())
|
|
{
|
|
case "Menu":
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "Force Start Game") && BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
|
|
menu.OnLobbyStartButtonClick();
|
|
}
|
|
break;
|
|
|
|
case "Devour":
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
|
|
{
|
|
try
|
|
{
|
|
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
|
|
|
|
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
|
|
}
|
|
catch
|
|
{
|
|
MelonLogger.Msg("Azazel not found !");
|
|
}
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Demons"))
|
|
{
|
|
Hacks.Misc.DespawnDemons();
|
|
}
|
|
break;
|
|
case "Molly":
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
|
|
{
|
|
try
|
|
{
|
|
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
|
|
|
|
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
|
|
}
|
|
catch
|
|
{
|
|
MelonLogger.Msg("Azazel not found !");
|
|
}
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Inmates"))
|
|
{
|
|
Hacks.Misc.DespawnDemons();
|
|
}
|
|
break;
|
|
case "Inn":
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
|
|
{
|
|
try
|
|
{
|
|
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
|
|
|
|
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
|
|
}
|
|
catch
|
|
{
|
|
MelonLogger.Msg("Azazel not found !");
|
|
}
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Clean The Fountains"))
|
|
{
|
|
Hacks.Misc.CleanFountain();
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Spiders"))
|
|
{
|
|
Hacks.Misc.DespawnSpiders();
|
|
}
|
|
break;
|
|
|
|
case "Town":
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
|
|
{
|
|
try
|
|
{
|
|
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
|
|
|
|
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
|
|
}
|
|
catch
|
|
{
|
|
MelonLogger.Msg("Azazel not found !");
|
|
}
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Ghosts"))
|
|
{
|
|
Hacks.Misc.DespawnGhosts();
|
|
}
|
|
break;
|
|
|
|
case "Slaughterhouse":
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
|
|
{
|
|
try
|
|
{
|
|
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
|
|
|
|
nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
|
|
}
|
|
catch
|
|
{
|
|
MelonLogger.Msg("Azazel not found !");
|
|
}
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Boars"))
|
|
{
|
|
Hacks.Misc.DespawnBoars();
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Corpses"))
|
|
{
|
|
Hacks.Misc.DespawnCorpses();
|
|
}
|
|
break;
|
|
}
|
|
|
|
// load map
|
|
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 210, 100, 30), "Load Map: ");
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 100, 30), "Farmhouse") && BoltNetwork.IsServer)
|
|
{
|
|
Helpers.Map.LoadMap("Devour");
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 240, 100, 30), "Asylum") && BoltNetwork.IsServer)
|
|
{
|
|
Helpers.Map.LoadMap("Molly");
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 230, Settings.Settings.y + 240, 100, 30), "Inn") && BoltNetwork.IsServer)
|
|
{
|
|
Helpers.Map.LoadMap("Inn");
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 340, Settings.Settings.y + 240, 100, 30), "Town") && BoltNetwork.IsServer)
|
|
{
|
|
Helpers.Map.LoadMap("Town");
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 450, Settings.Settings.y + 240, 100, 30), "Slaughterhouse") && BoltNetwork.IsServer)
|
|
{
|
|
Helpers.Map.LoadMap("Slaughterhouse");
|
|
}
|
|
}
|
|
|
|
private static void EspTab()
|
|
{
|
|
player_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), player_esp, "Player ESP");
|
|
player_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), player_skel_esp, "Skeleton ESP");
|
|
player_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), player_snapline, "Player Snapline");
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), "Player ESP Color"))
|
|
{
|
|
player_esp_colorpick = !player_esp_colorpick;
|
|
}
|
|
|
|
if (player_esp_colorpick)
|
|
{
|
|
Color player_esp_color_input = GUIHelper.ColorPick("Player ESP Color", Settings.Settings.player_esp_color);
|
|
Settings.Settings.player_esp_color = player_esp_color_input;
|
|
}
|
|
|
|
azazel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 200, 150, 20), azazel_esp, "Azazel ESP");
|
|
azazel_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 230, 150, 20), azazel_skel_esp, "Skeleton ESP");
|
|
azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 150, 20), azazel_snapline, "Azazel Snapline");
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 290, 130, 30), "Azazel ESP Color"))
|
|
{
|
|
azazel_esp_colorpick = !azazel_esp_colorpick;
|
|
}
|
|
|
|
if (azazel_esp_colorpick)
|
|
{
|
|
Color azazel_esp_color_input = GUIHelper.ColorPick("Azazel ESP Color", Settings.Settings.azazel_esp_color);
|
|
Settings.Settings.azazel_esp_color = azazel_esp_color_input;
|
|
}
|
|
|
|
item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 150, 20), item_esp, "Item ESP");
|
|
goat_rat_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 150, 20), goat_rat_esp, "Goat/Rat ESP");
|
|
demon_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 150, 20), demon_esp, "Demon ESP");
|
|
}
|
|
|
|
private static void ItemsTab()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
|
|
GUILayout.BeginVertical();
|
|
|
|
GUILayout.Label("Items");
|
|
|
|
Settings.Settings.itemsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.itemsScrollPosition, GUILayout.Width(220), GUILayout.Height(190));
|
|
|
|
if (GUILayout.Button("Hay"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalHay, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalHay");
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("First aid"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalFirstAid, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalFirstAid");
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Battery"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalBattery, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalBattery");
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Gasoline"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalGasoline, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalGasoline");
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Fuse"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalFuse, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalFuse");
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Food"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRottenFood, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalRottenFood");
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Bone"))
|
|
{
|
|
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalBone, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalBone");
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Bleach"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalBleach, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("SurvivalBleach");
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Matchbox"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalMatchbox, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("Matchbox-3");
|
|
}
|
|
}
|
|
|
|
|
|
GUILayout.EndScrollView();
|
|
GUILayout.EndVertical();
|
|
|
|
GUILayout.BeginVertical();
|
|
|
|
GUILayout.Label("Rituel Objects");
|
|
|
|
Settings.Settings.rituelObjectsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.rituelObjectsScrollPosition, GUILayout.Width(220), GUILayout.Height(190));
|
|
|
|
if (GUILayout.Button("Egg-1"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-1");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-2"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-2");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-3"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-3");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-4"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-4");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-5"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-5");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-6"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-6");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-7"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-7");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-8"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-8");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-9"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-9");
|
|
}
|
|
|
|
if (GUILayout.Button("Egg-10"))
|
|
{
|
|
Hacks.Misc.CarryObject("Egg-Clean-10");
|
|
}
|
|
|
|
if (GUILayout.Button("Ritual Book"))
|
|
{
|
|
if (BoltNetwork.IsServer && !Player.IsInGame())
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRitualBook, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
else
|
|
{
|
|
Hacks.Misc.CarryObject("RitualBook-Active-1");
|
|
}
|
|
}
|
|
|
|
GUILayout.EndScrollView();
|
|
GUILayout.EndVertical();
|
|
|
|
GUILayout.BeginVertical();
|
|
|
|
GUILayout.Label("Spawnable Prefabs");
|
|
|
|
Settings.Settings.stuffsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.stuffsScrollPosition, GUILayout.Width(220), GUILayout.Height(190));
|
|
|
|
if (GUILayout.Button("Animal_Gate"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.Animal_Gate, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("AsylumDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.AsylumDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("AsylumDoubleDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.AsylumDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("AsylumWhiteDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.AsylumWhiteDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
|
|
if (GUILayout.Button("DevourDoorBack"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorBack, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("DevourDoorMain"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorMain, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("DevourDoorRoom"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.DevourDoorRoom, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Elevator_Door"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.Elevator_Door, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("InnDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.InnDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("InnDoubleDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.InnDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("InnShojiDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.InnShojiDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("InnShrine"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.InnShrine, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("InnWardrobe"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.InnWardrobe, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("InnWoodenDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.InnWoodenDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("PigExcrement"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.PigExcrement, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SlaughterhouseFireEscapeDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SlaughterhouseFireEscapeDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SurvivalAltarMolly"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarMolly, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SurvivalAltarSlaughterhouse"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarSlaughterhouse, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SurvivalAltarTown"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarTown, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
|
|
if (GUILayout.Button("SurvivalCultist"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalCultist, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SurvivalKai"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalKai, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SurvivalNathan"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalNathan, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SurvivalMolly"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalMolly, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SurvivalRose"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalRose, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("SurvivalSmashableWindow"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.SurvivalSmashableWindow, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("TownDoor"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.TownDoor, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("TownDoor2"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.TownDoor2, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("TownPentagram"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.TownPentagram, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("TrashCan"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.TrashCan, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("Truck_Shutter"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.Truck_Shutter, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
if (GUILayout.Button("TV"))
|
|
{
|
|
if (BoltNetwork.IsServer)
|
|
{
|
|
BoltNetwork.Instantiate(BoltPrefabs.TV, Player.GetPlayer().transform.position, Quaternion.identity);
|
|
}
|
|
}
|
|
|
|
GUILayout.EndScrollView();
|
|
GUILayout.EndVertical();
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
|
|
private static void MiscTab()
|
|
{
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Unlock Achievements"))
|
|
{
|
|
Thread AchievementsThread = new Thread(new ThreadStart(Hacks.Unlock.Achievements));
|
|
AchievementsThread.Start();
|
|
|
|
MelonLogger.Msg("Achievements Unlocked!");
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 150, 30), "Unlock Doors"))
|
|
{
|
|
Hacks.Unlock.Doors();
|
|
|
|
MelonLogger.Msg("Doors Unlocked!");
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 150, 30), "TP Keys") && Player.IsInGame())
|
|
{
|
|
Hacks.Misc.TPKeys();
|
|
MelonLogger.Msg("Here are your keys!");
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 150, 30), "Make Random Noise"))
|
|
{
|
|
Hacks.Misc.PlaySound();
|
|
MelonLogger.Msg("Playing a random sound!");
|
|
}
|
|
|
|
spam_message = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 140, 30), spam_message, "Chat spam");
|
|
change_steam_name = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 270, 140, 30), change_steam_name, "Change Steam Name");
|
|
change_server_name = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 300, 140, 30), change_server_name, "Change Server Name");
|
|
_walkInLobby = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 140, 30), _walkInLobby, "Walk In Lobby");
|
|
_IsAutoRespawn = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 140, 30), _IsAutoRespawn, "Auto Respawn");
|
|
|
|
fly = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 40, 20), fly, "Fly");
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 60, Settings.Settings.y + 400, 40, 20), Settings.Settings.flyKey.ToString()))
|
|
{
|
|
Settings.Settings.flyKey = Settings.Settings.GetKey();
|
|
}
|
|
|
|
fly_speed = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 100, 10), fly_speed, 5f, 20f);
|
|
GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 425, 100, 30), ((int)fly_speed).ToString());
|
|
|
|
|
|
spoofLevel = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 470, 150, 20), spoofLevel, "Spoof Level");
|
|
spoofLevelValue = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 500, 100, 10), spoofLevelValue, 0f, 666f);
|
|
GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 495, 100, 30), ((int)spoofLevelValue).ToString());
|
|
|
|
|
|
exp_modifier = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 540, 150, 20), exp_modifier, "EXP Modifier");
|
|
exp = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 570, 100, 10), exp, 1000f, 3000f);
|
|
GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 565, 100, 30), ((int)exp).ToString());
|
|
|
|
|
|
fastMove = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 610, 150, 20), fastMove, "Player Speed");
|
|
_PlayerSpeedMultiplier = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 640, 100, 10), _PlayerSpeedMultiplier, (int)1f, (int)10f);
|
|
GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 635, 100, 30), ((int)_PlayerSpeedMultiplier).ToString());
|
|
|
|
GUI.Label(new Rect(Settings.Settings.x + 295, Settings.Settings.y + 70, 150, 30), "Max players");
|
|
lobbySize = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 295, Settings.Settings.y + 90, 100, 10), lobbySize, (int)0f, (int)30f);
|
|
GUI.Label(new Rect(Settings.Settings.x + 405, Settings.Settings.y + 85, 100, 30), ((int)lobbySize).ToString());
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 285, Settings.Settings.y + 110, 150, 30), "Create server"))
|
|
{
|
|
MelonLogger.Msg("Creating the server...");
|
|
Hacks.Misc.CreateCustomizedLobby((int)lobbySize);
|
|
MelonLogger.Msg("Done !");
|
|
}
|
|
}
|
|
|
|
private static void PlayersTab()
|
|
{
|
|
if (Helpers.Map.GetActiveScene() != "Menu")
|
|
{
|
|
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Player list:");
|
|
int i = 0;
|
|
foreach (BasePlayer bp in Entities.Players)
|
|
{
|
|
if (bp == null || bp.Name == "")
|
|
{
|
|
MelonLogger.Warning("players is null");
|
|
continue;
|
|
}
|
|
|
|
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110 + i, 150, 30), bp.Name);
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 70, Settings.Settings.y + 105 + i, 60, 30), "Kill"))
|
|
{
|
|
bp.Kill();
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 140, Settings.Settings.y + 105 + i, 60, 30), "Revive"))
|
|
{
|
|
bp.Revive();
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 210, Settings.Settings.y + 105 + i, 90, 30), "Jumpscare"))
|
|
{
|
|
bp.Jumpscare();
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 105 + i, 60, 30), "TP to"))
|
|
{
|
|
bp.TP();
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 380, Settings.Settings.y + 105 + i, 100, 30), "Lock in cage"))
|
|
{
|
|
bp.LockInCage();
|
|
}
|
|
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 490, Settings.Settings.y + 105 + i, 90, 30), "TP Azazel"))
|
|
{
|
|
bp.TPAzazel();
|
|
}
|
|
|
|
if (Helpers.Map.GetActiveScene() == "Town")
|
|
{
|
|
if (GUI.Button(new Rect(Settings.Settings.x + 590, Settings.Settings.y + 105 + i, 90, 30), "Shoot Player"))
|
|
{
|
|
bp.ShootPlayer();
|
|
}
|
|
}
|
|
|
|
i += 30;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Waiting for the game to start.");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|