Files
DevourClient/DevourClient/Helpers/Render.cs
2022-08-28 18:57:21 +02:00

82 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace DevourClient.Render
{
public class Render
{
public static GUIStyle StringStyle { get; set; } = new GUIStyle(GUI.skin.label);
public static Color Color
{
get { return GUI.color; }
set { GUI.color = value; }
}
public static void DrawString(Vector2 position, string label, bool centered = true)
{
var content = new GUIContent(label);
var size = StringStyle.CalcSize(content);
var upperLeft = centered ? position - size / 2f : position;
GUI.Label(new Rect(upperLeft, size), content);
}
public static Texture2D lineTex;
public static void DrawLine(Vector2 pointA, Vector2 pointB, Color color, float width)
{
Matrix4x4 matrix = GUI.matrix;
if (!lineTex)
lineTex = new Texture2D(1, 1);
Color color2 = GUI.color;
GUI.color = color;
float num = Vector3.Angle(pointB - pointA, Vector2.right);
if (pointA.y > pointB.y)
num = -num;
GUIUtility.ScaleAroundPivot(new Vector2((pointB - pointA).magnitude, width), new Vector2(pointA.x, pointA.y + 0.5f));
GUIUtility.RotateAroundPivot(num, pointA);
GUI.DrawTexture(new Rect(pointA.x, pointA.y, 1f, 1f), lineTex);
GUI.matrix = matrix;
GUI.color = color2;
}
public static void DrawBox(float x, float y, float w, float h, Color color, float thickness)
{
DrawLine(new Vector2(x, y), new Vector2(x + w, y), color, thickness);
DrawLine(new Vector2(x, y), new Vector2(x, y + h), color, thickness);
DrawLine(new Vector2(x + w, y), new Vector2(x + w, y + h), color, thickness);
DrawLine(new Vector2(x, y + h), new Vector2(x + w, y + h), color, thickness);
}
public static void DrawBoxESP(Vector3 footpos, Vector3 headpos, Color color, string playername = "", bool snapline = false, bool esp = true, bool only_name = false)
{
float height = headpos.y - footpos.y;
float widthOffset = 2f;
float width = height / widthOffset;
if (playername != "" && esp || playername != "" && only_name)
{
Render.DrawString(new Vector2((footpos.x - (width / 2)) + 25, (float)Screen.height - footpos.y - height), playername, false);
}
//ESP BOX
if (esp)
{
Render.DrawBox(footpos.x - (width / 2), (float)Screen.height - footpos.y - height, width, height, color, 2f);
}
//Snapline
if (snapline)
{
Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)), new Vector2(footpos.x, (float)Screen.height - footpos.y), color, 2f);
}
}
}
}