Files
DevourClient/DevourClient/Hacks/Misc.cs

513 lines
15 KiB
C#

using UnityEngine;
using MelonLoader;
using UnityEngine.UI;
using System.Reflection;
using System.Runtime.InteropServices;
using DevourClient.Helpers;
using System.Linq;
using System.Collections.Generic;
using Il2CppOpsive.UltimateCharacterController.Character;
using Il2CppPhoton.Bolt;
namespace DevourClient.Hacks
{
public class Misc
{
public static void Fly(float speed) //normal speed 5f
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
Vector3 pos = nb.transform.position;
Il2Cpp.RewiredHelpers helpers = UnityEngine.Object.FindObjectOfType<Il2Cpp.RewiredHelpers>();
if (Input.GetKey((KeyCode)System.Enum.Parse(typeof(KeyCode), helpers.GetCurrentBinding("Move Up").ToString().Replace(" ", ""))))
{
pos += nb.transform.forward * speed * Time.deltaTime;
}
if (Input.GetKey((KeyCode)System.Enum.Parse(typeof(KeyCode), helpers.GetCurrentBinding("Move Down").ToString().Replace(" ", ""))))
{
pos += -nb.transform.forward * speed * Time.deltaTime;
}
if (Input.GetKey((KeyCode)System.Enum.Parse(typeof(KeyCode), helpers.GetCurrentBinding("Move Right").ToString().Replace(" ", ""))))
{
pos += nb.transform.right * speed * Time.deltaTime;
}
if (Input.GetKey((KeyCode)System.Enum.Parse(typeof(KeyCode), helpers.GetCurrentBinding("Move Left").ToString().Replace(" ", ""))))
{
pos += -nb.transform.right * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.Space))
{
pos += nb.transform.up * speed * Time.deltaTime;
}
if (Input.GetKey(KeyCode.LeftControl))
{
pos += -nb.transform.up * speed * Time.deltaTime;
}
nb.locomotion.SetPosition(pos, false);
}
public static void WalkInLobby(bool walk)
{
GameObject LocalPlayer = Helpers.Entities.LocalPlayer_.p_GameObject;
if (LocalPlayer == null)
{
return;
}
//GetComponent called only once as AddComponent returns a component
UltimateCharacterLocomotionHandler cmp = Helpers.Entities.LocalPlayer_.p_GameObject.GetComponent<UltimateCharacterLocomotionHandler>();
if (cmp == null)
{
cmp = LocalPlayer.AddComponent<UltimateCharacterLocomotionHandler>();
cmp.enabled = false;
}
cmp.enabled = walk;
}
public static void BurnRitualObj(string map, bool burnAll)
{
switch (map)
{
case "Inn":
Il2Cpp.InnMapController _innMapController = UnityEngine.Object.FindObjectOfType<Il2Cpp.InnMapController>();
if (!_innMapController) {
return;
}
if (burnAll){
_innMapController.SetProgressTo(10);
}
else{
_innMapController.IncreaseProgress();
}
break;
case "Slaughterhouse":
Il2Cpp.SlaughterhouseAltarController _slaughterhouseAltarController = UnityEngine.Object.FindObjectOfType<Il2Cpp.SlaughterhouseAltarController>();
if (!_slaughterhouseAltarController) {
return;
}
if (burnAll)
{
_slaughterhouseAltarController.BurnGoat();
}
else
{
_slaughterhouseAltarController.SkipToGoat(10);
}
break;
default:
Il2Cpp.SurvivalObjectBurnController _altar = UnityEngine.Object.FindObjectOfType<Il2Cpp.SurvivalObjectBurnController>();
if (!_altar) {
return;
}
if (burnAll)
{
_altar.SkipToGoat(10);
}
else
{
_altar.BurnGoat();
}
break;
}
}
public static void SpawnAzazel(PrefabId _azazelPrefabId)
{
if (!Il2CppPhoton.Bolt.BoltNetwork.IsServer)
{
MelonLogger.Msg("You need to be host to spawn stuff !");
return;
}
GameObject _azazel;
Vector3 pos = Player.GetPlayer().transform.position;
_azazel = BoltNetwork.Instantiate(_azazelPrefabId, new Vector3(pos.x, pos.y, pos.z + 1f), Quaternion.identity);
_azazel.gameObject.GetComponent<Il2Cpp.SurvivalAzazelBehaviour>().Spawn();
}
public static void CarryObject(string name)
{
Il2Cpp.NolanBehaviour nb = Helpers.Entities.LocalPlayer_.p_GameObject.GetComponent<Il2Cpp.NolanBehaviour>();
nb.StartCarry(name);
}
public static void CleanFountain()
{
GameObject[] fountains = GameObject.FindGameObjectsWithTag("InnFountain");
foreach (GameObject fountain in fountains)
{
fountain.GetComponent<Il2Cpp.InnFountainController>().Clean();
}
}
public static void AutoRespawn()
{
Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
Il2Cpp.SurvivalReviveInteractable _reviveInteractable = UnityEngine.Object.FindObjectOfType<Il2Cpp.SurvivalReviveInteractable>(); //probably can't be null
_reviveInteractable.Interact(nb.gameObject);
}
public static void TPItems()
{
Il2Cpp.NolanBehaviour Nolan = Player.GetPlayer();
foreach (Il2Cpp.SurvivalInteractable item in Helpers.Entities.SurvivalInteractables)
{
item.transform.position = Nolan.transform.position + Nolan.transform.forward * UnityEngine.Random.RandomRange(1f, 3f);
}
}
public static void CreateCustomizedLobby(int lobbySize = 4, bool isPrivate = false, Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions __region = Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions.BEST_REGION)
{
//TODO : make it so we can specify a password for a private lobby
Il2CppHorror.Menu _menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
Il2CppUdpKit.Platform.PhotonPlatformConfig __photonPlatformConfig = new Il2CppUdpKit.Platform.PhotonPlatformConfig();
__photonPlatformConfig.Region = Il2CppUdpKit.Platform.Photon.PhotonRegion.regions[__region];
BoltLauncher.SetUdpPlatform(new Il2CppUdpKit.Platform.PhotonPlatform(__photonPlatformConfig));
BoltConfig __config = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>().boltConfig;
Toggle __toggle = _menu.hostPrivateServer;
__toggle.isOn = isPrivate;
__config.serverConnectionLimit = lobbySize;
BoltLauncher.StartServer(__config, null);
Il2CppHorror.Menu.ShowCanvasGroup(_menu.loadingCanvasGroup, true);
Il2CppHorror.Menu.ShowCanvasGroup(_menu.hostCanvasGroup, false);
Il2CppHorror.Menu.ShowCanvasGroup(_menu.mainMenuCanvasGroup, false);
}
public static void SetSteamName(string name)
{
Il2CppHorror.Menu Menu_ = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
if (Menu_ == null)
{
return;
}
Menu_.steamName = name;
}
public static void SetServerName(string name)
{
Il2CppHorror.Menu Menu_ = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
if (Menu_ == null)
{
return;
}
Menu_.serverNameText.text = name;
}
public static void BigFlashlight(bool reset)
{
Il2Cpp.NolanBehaviour Nolan = Player.GetPlayer();
if (Nolan == null)
{
return;
}
Light flashlightSpot = Nolan.flashlightSpot;
if (flashlightSpot == null)
{
return;
}
if (reset)
{
flashlightSpot.intensity = 1.4f;
flashlightSpot.range = 9f;
flashlightSpot.spotAngle = 70f;
}
else
{
flashlightSpot.intensity = 1.1f;
flashlightSpot.range = 200f;
flashlightSpot.spotAngle = 90f;
}
}
public static List<Transform> GetAllBones(Animator a)
{
List<Transform> Bones = new List<Transform>
{
a.GetBoneTransform(HumanBodyBones.Head), // 0
a.GetBoneTransform(HumanBodyBones.Neck), // 1
a.GetBoneTransform(HumanBodyBones.Spine), // 2
a.GetBoneTransform(HumanBodyBones.Hips), // 3
a.GetBoneTransform(HumanBodyBones.LeftShoulder), // 4
a.GetBoneTransform(HumanBodyBones.LeftUpperArm), // 5
a.GetBoneTransform(HumanBodyBones.LeftLowerArm), // 6
a.GetBoneTransform(HumanBodyBones.LeftHand), // 7
a.GetBoneTransform(HumanBodyBones.RightShoulder), // 8
a.GetBoneTransform(HumanBodyBones.RightUpperArm), // 9
a.GetBoneTransform(HumanBodyBones.RightLowerArm), // 10
a.GetBoneTransform(HumanBodyBones.RightHand), // 11
a.GetBoneTransform(HumanBodyBones.LeftUpperLeg), // 12
a.GetBoneTransform(HumanBodyBones.LeftLowerLeg), // 13
a.GetBoneTransform(HumanBodyBones.LeftFoot), // 14
a.GetBoneTransform(HumanBodyBones.RightUpperLeg), // 15
a.GetBoneTransform(HumanBodyBones.RightLowerLeg), // 16
a.GetBoneTransform(HumanBodyBones.RightFoot) // 17
};
return Bones;
}
public static void Fullbright(bool reset)
{
Il2Cpp.NolanBehaviour Nolan = Player.GetPlayer();
if (Nolan == null)
{
return;
}
Light flashlightSpot = Nolan.flashlightSpot;
if (flashlightSpot == null)
{
return;
}
if (reset)
{
flashlightSpot.intensity = 1.4f;
flashlightSpot.range = 9f;
flashlightSpot.spotAngle = 70f;
flashlightSpot.type = LightType.Spot;
flashlightSpot.shadows = LightShadows.Soft;
}
else
{
flashlightSpot.intensity = 1.1f;
flashlightSpot.range = 200f;
flashlightSpot.spotAngle = 179f;
flashlightSpot.type = LightType.Point;
flashlightSpot.shadows = LightShadows.None;
}
}
public static void FlashlightColor(Color color)
{
Il2Cpp.NolanBehaviour Nolan = Player.GetPlayer();
Light flashlightSpot = Nolan.flashlightSpot;
flashlightSpot.color = color;
}
public static void TPKeys()
{
//TOFIX: spawn manually the missing key in slaughterhouse
Il2Cpp.NolanBehaviour Nolan = Player.GetPlayer();
foreach (Il2Cpp.KeyBehaviour keyBehaviour in Helpers.Entities.Keys)
{
if (keyBehaviour == null)
{
return;
}
keyBehaviour.transform.position = Nolan.transform.position + Nolan.transform.forward * 1.5f;
}
}
public static void SetRank(int rank)
{
Il2Cpp.NolanRankController NolanRank = UnityEngine.Object.FindObjectOfType<Il2Cpp.NolanRankController>();
if (NolanRank == null)
{
return;
}
NolanRank.SetRank(rank);
}
public static void MessageSpam(string message)
{
//TOFIX : not spamming anymore :/
if (Helpers.Player.IsInGame())
{
Il2Cpp.GameUI game_ui_class = UnityEngine.Object.FindObjectOfType<Il2Cpp.GameUI>();
game_ui_class.textChatInput.text = message;
game_ui_class.OnChatMessageSubmit();
}
else
{
Il2CppHorror.Menu menu_class = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
menu_class.textChatInput.text = message;
menu_class.OnChatMessageSubmit();
}
}
public static void DespawnDemons()
{
foreach (Il2Cpp.SurvivalDemonBehaviour demon in Helpers.Entities.Demons)
{
if (demon != null)
{
demon.Despawn();
}
}
}
public static void DespawnSpiders()
{
foreach (Il2Cpp.SpiderBehaviour spider in Helpers.Entities.Spiders)
{
if (spider != null)
{
spider.Despawn();
}
}
}
public static void DespawnGhosts()
{
foreach (Il2Cpp.GhostBehaviour ghost in Helpers.Entities.Ghosts)
{
if (ghost != null)
{
ghost.Despawn();
}
}
}
public static void DespawnBoars()
{
foreach (Il2Cpp.BoarBehaviour boar in Helpers.Entities.Boars)
{
if (boar != null)
{
boar.Despawn();
}
}
}
public static void DespawnCorpses()
{
foreach (Il2Cpp.CorpseBehaviour corpse in Helpers.Entities.Corpses)
{
if (corpse != null)
{
corpse.Despawn();
}
}
}
public static void ShowMessageBox(string message)
{
//not used, might be useful, some day
Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
menu.ShowMessageModal(message);
}
public static void PlaySound()
{
Il2Cpp.PlayRandomAudioClip playRandomAudioClip = UnityEngine.Object.FindObjectOfType<Il2Cpp.PlayRandomAudioClip>();
Il2Cpp.NolanVoiceOvers nolanVoiceOvers = UnityEngine.Object.FindObjectOfType<Il2Cpp.NolanVoiceOvers>();
playRandomAudioClip.delay = 0f;
int num = UnityEngine.Random.RandomRangeInt(0, 10);
switch (num)
{
case 0:
nolanVoiceOvers.yesClips.Play();
return;
case 1:
nolanVoiceOvers.noClips.Play();
return;
case 2:
nolanVoiceOvers.beckonClips.Play();
return;
case 3:
nolanVoiceOvers.showOffClips.Play();
return;
case 4:
nolanVoiceOvers.screamClips.Play();
return;
case 5:
nolanVoiceOvers.pickupClips.Play();
return;
case 6:
nolanVoiceOvers.burnGoatClips.Play();
return;
case 7:
nolanVoiceOvers.laughClips.Play();
return;
case 8:
nolanVoiceOvers.PlayMoan();
return;
case 9:
nolanVoiceOvers.Scream();
return;
default:
return;
}
}
public static void FreezeAzazel()
{
if (Helpers.Map.GetActiveScene() == "Menu")
{
return;
}
if (Helpers.Map.GetAzazel() == null) {
return;
}
UltimateCharacterLocomotion _azazelLocomotion = Helpers.Map.GetAzazel().GetComponent<UltimateCharacterLocomotion>();
if (_azazelLocomotion == null)
{
return;
}
if (_azazelLocomotion.TimeScale > 0.0f)
{
_azazelLocomotion.TimeScale = 0f; //host only (?)
}
else
{
_azazelLocomotion.TimeScale = 1.0f;
}
}
public static void InstantWin()
{
Il2Cpp.Survival survival_class = UnityEngine.Object.FindObjectOfType<Il2Cpp.Survival>();
string map_name = Map.GetMapName(Map.GetActiveScene());
if (map_name == "Menu")
{
return;
}
if (map_name == "Farmhouse")
{
survival_class.PlayEnding("Win");
return;
}
survival_class.PlayEnding(map_name+"Win");
}
}
}