#pragma once bool IsSinglePlayer(); bool IsOnline(); bool IsHost(); app::Survival* GetSurvivalObject(); app::OptionsHelpers* GetOptionsHelpersObject(); bool IsLocalPlayer(app::NolanBehaviour* player); bool IsPlayerCrawling(); bool IsPlayerCrawling(app::GameObject* go); bool IsInGame(); bool IsSequencePlaying(); app::GameObject* GetAzazel(app::Survival* survival); std::string SceneName(); std::string GetAzazelName(); float Time_DeltaTime();