#include "pch-il2cpp.h" #include "UnityCore.h" app::Component* Unity::GameObject::GetComponentByName(app::GameObject* go, const char* type) { app::String* str = reinterpret_cast(il2cpp_string_new(type)); if (str != nullptr) { app::Component* component = app::GameObject_GetComponentByName(go, str, nullptr); if (component != nullptr) { return component; } } return nullptr; }