#ifndef SETTINGS_HPP #define SETTINGS_HPP #include #include namespace settings { extern int height; extern int width; extern bool fullBright; extern float flashlight_color[4]; extern bool unlimited_uv; extern bool unlimited_uv_reset; extern bool fullbright; extern bool player_esp; extern float player_esp_color[4]; extern bool player_snaplines; extern float player_snaplines_color[4]; extern bool azazel_esp; extern float azazel_esp_color[4]; extern bool azazel_snaplines; extern float azazel_snaplines_color[4]; extern bool item_esp; extern float item_esp_color[4]; extern bool demon_esp; extern float demon_esp_color[4]; extern bool goat_esp; extern float goat_esp_color[4]; extern bool chat_spam; extern std::string message; extern bool spoof_level; extern int new_level; extern int player_count; extern bool steam_name_spoof; extern std::string new_name; extern bool server_name_spoof; extern std::string server_name; extern bool fly; extern float fly_speed; extern bool unlock_all; extern bool exp_modifier; extern int new_exp; extern bool walk_in_lobby; extern bool auto_respawn; extern bool change_player_speed; extern int new_speed; extern bool freeze_azazel; extern float new_azazel_speed; extern bool disable_longInteract; } #endif