#include "pch-il2cpp.h" #include "UnityEngine/Math.h" #include const char* Math::Vector3::ToString(app::Vector3__Boxed* v) { app::String* str = app::Vector3_ToString(v, nullptr); return str ? il2cppi_to_string(str).c_str() : "Vector::ToString returned nullptr!\n"; } const char* Math::Vector3::ToString(app::Vector3 v) { return ("x: " + std::to_string(v.x) + " y: " + std::to_string(v.y) + " z: " + std::to_string(v.z)).c_str(); } namespace app { Vector3 operator+(const Vector3& lhs, const Vector3& rhs) { return { lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z }; } Vector3 operator*(const Vector3& vec, float scalar) { return { vec.x * scalar, vec.y * scalar, vec.z * scalar }; } Vector3 operator-(const Vector3& lhs, const Vector3& rhs) { return { lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z }; } }