#include "pch-il2cpp.h" #include "UnityEngine/Math.h" #include const char* Math::Vector3::ToString(app::Vector3* v) { app::String* str = app::Vector3_ToString(v, nullptr); return str ? il2cppi_to_string(str).c_str() : "Vector::ToString returned nullptr!\n"; } const char* Math::Vector3::ToString(app::Vector3 v) { return ("x: " + std::to_string(v.x) + " y: " + std::to_string(v.y) + " z: " + std::to_string(v.z)).c_str(); }