using DevourClient.Helpers; using MelonLoader; using System.Threading.Tasks; using Il2CppPhoton.Bolt; using UnityEngine; using Il2Cpp; namespace DevourClient { public class ClientMain : MonoBehaviour { public ClientMain(IntPtr ptr) : base(ptr) { } enum CurrentTab : int { Visuals = 0, Entities = 1, Map = 2, ESP = 3, Items = 4, Misc = 5, Players = 6 } static Rect windowRect = new Rect(Settings.Settings.x + 10, Settings.Settings.y + 10, 700, 700); static CurrentTab current_tab = CurrentTab.Visuals; static bool flashlight_toggle = false; static bool flashlight_colorpick = false; static bool player_esp_colorpick = false; static bool azazel_esp_colorpick = false; static bool spoofLevel = false; static float spoofLevelValue = 0; static bool change_server_name = false; static bool change_steam_name = false; static bool fly = false; static float fly_speed = 5; static bool fastMove = false; static float _PlayerSpeedMultiplier = 1; public static float lobbySize = 4; public static bool _IsAutoRespawn = false; public static bool unlimitedUV = false; public static bool exp_modifier = false; public static float exp = 1000f; public static bool _walkInLobby = false; public static bool infinite_mirrors = false; static bool player_esp = false; static bool player_skel_esp = false; static bool player_snapline = false; static bool azazel_esp = false; static bool azazel_skel_esp = false; static bool azazel_snapline = false; static bool spam_message = false; static bool item_esp = false; static bool goat_rat_esp = false; static bool demon_esp = false; static bool fullbright = false; static bool need_fly_reset = false; static bool crosshair = false; static bool in_game_cache = false; static bool should_show_start_message = true; static Texture2D crosshairTexture = default!; private static string spamMessageText = "Deez Nutz"; private static string steamNameText = "patate"; private static string serverNameText = "patate on top !"; private static float spamMessageInterval = 5f; // Default send interval in seconds private static float spamMessageTimer = 0f; // Timer public void Start() { MelonLogger.Msg("For the Queen !"); Hacks.Misc.ShowMessageBox("For the Queen !"); MelonLogger.Warning("Made with <3 by patate and Jadis."); Hacks.Misc.ShowMessageBox("Made with <3 by patate and Jadis."); MelonLogger.Warning("Github : https://github.com/ALittlePatate/DevourClient"); Hacks.Misc.ShowMessageBox("Github : https://github.com/ALittlePatate/DevourClient"); MelonLogger.Warning("Note : if you payed for this you most likely got scammed."); Hacks.Misc.ShowMessageBox("Note : if you payed for this you most likely got scammed."); crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5); // Start all coroutines using new coroutine management mechanism Helpers.Entities.StartAllCoroutines(); } public void OnDestroy() { // Stop all coroutines when component is destroyed Helpers.Entities.StopAllCoroutines(); // Clean up other resources if (crosshairTexture != null) { UnityEngine.Object.Destroy(crosshairTexture); crosshairTexture = null; } } public void OnApplicationQuit() { // Stop all coroutines when application quits Helpers.Entities.StopAllCoroutines(); } public void Update() { if (Input.GetKeyDown(KeyCode.Insert)) { try { Il2Cpp.GameUI gameUI = UnityEngine.Object.FindObjectOfType(); if (Settings.Settings.menu_enable) { gameUI.HideMouseCursor(); } else { gameUI.ShowMouseCursor(); } } catch { } Settings.Settings.menu_enable = !Settings.Settings.menu_enable; } if (Player.IsInGame()) { if (flashlight_toggle && !fullbright) { Hacks.Misc.BigFlashlight(false); } else if (!flashlight_toggle && !fullbright) { Hacks.Misc.BigFlashlight(true); } if (fullbright && !flashlight_toggle) { Hacks.Misc.Fullbright(false); } else if (!fullbright && !flashlight_toggle) { Hacks.Misc.Fullbright(true); } if (_IsAutoRespawn && Helpers.Player.IsPlayerCrawling()) { Hacks.Misc.AutoRespawn(); } if (crosshair && !in_game_cache) { in_game_cache = true; } } else { if (crosshair && in_game_cache) { in_game_cache = false; } } if (spam_message) { spamMessageTimer += Time.deltaTime; if (spamMessageTimer >= spamMessageInterval) { Hacks.Misc.MessageSpam(spamMessageText); spamMessageTimer = 0f; // Reset timer } } else { spamMessageTimer = 0f; // Reset timer when disabled } if (spoofLevel) { Hacks.Misc.SetRank((int)spoofLevelValue); } if (Input.GetKeyDown(Settings.Settings.flyKey)) { fly = !fly; } if (Player.IsInGameOrLobby()) { if (fly && !need_fly_reset) { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); if (nb) { Collider coll = nb.GetComponentInChildren(); if (coll) { coll.enabled = false; need_fly_reset = true; } } } else if (!fly && need_fly_reset) { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); if (nb) { Collider coll = nb.GetComponentInChildren(); if (coll) { coll.enabled = true; need_fly_reset = false; } } } if (fly) { Hacks.Misc.Fly(fly_speed); } } if (Helpers.Map.GetActiveScene() == "Menu") { Hacks.Misc.WalkInLobby(_walkInLobby); } if (fastMove) { try { Helpers.Entities.LocalPlayer_.p_GameObject.GetComponent().TimeScale = _PlayerSpeedMultiplier; } catch { return; } } } public void OnGUI() { if (should_show_start_message) { if (DevourClient.Hacks.Misc.ShowMessageBox("Welcome to DevourClient.\n\nPress the INS key to open the menu.") == 0) should_show_start_message = false; } // Update error message display time if (Settings.Settings.showErrorMessage) { Settings.Settings.errorMessageDisplayTime += Time.deltaTime; if (Settings.Settings.errorMessageDisplayTime >= Settings.Settings.errorMessageMaxDisplayTime) { Settings.Settings.showErrorMessage = false; } } // Render error message box if (Settings.Settings.showErrorMessage) { // Set message box style GUIStyle errorBoxStyle = new GUIStyle(GUI.skin.box); errorBoxStyle.normal.background = GUIHelper.MakeTex(2, 2, new Color(0.8f, 0.2f, 0.2f, 0.9f)); errorBoxStyle.normal.textColor = Color.white; errorBoxStyle.fontSize = 14; errorBoxStyle.padding = new RectOffset(10, 10, 10, 10); errorBoxStyle.wordWrap = true; errorBoxStyle.clipping = TextClipping.Overflow; // Calculate message box position (bottom center) float boxWidth = 400f; float boxHeight = 60f; float boxX = (Screen.width - boxWidth) / 2f; float boxY = Screen.height - boxHeight - 20f; // Draw message box GUI.Box(new Rect(boxX, boxY, boxWidth, boxHeight), Settings.Settings.errorMessage, errorBoxStyle); } GUI.backgroundColor = Color.grey; // Set button style var buttonStyle = new GUIStyle(GUI.skin.button); buttonStyle.normal.background = GUIHelper.MakeTex(2, 2, Color.black); buttonStyle.normal.textColor = Color.white; buttonStyle.border = new RectOffset(2, 2, 2, 2); GUI.skin.button = buttonStyle; // Set label style var labelStyle = new GUIStyle(GUI.skin.label); labelStyle.normal.textColor = Color.white; labelStyle.border = new RectOffset(2, 2, 2, 2); GUI.skin.label = labelStyle; // Set text field style var textFieldStyle = new GUIStyle(GUI.skin.textField); textFieldStyle.normal.textColor = Color.white; textFieldStyle.border = new RectOffset(2, 2, 2, 2); GUI.skin.textField = textFieldStyle; // Set slider style var sliderStyle = new GUIStyle(GUI.skin.horizontalSlider); sliderStyle.border = new RectOffset(2, 2, 2, 2); GUI.skin.horizontalSlider = sliderStyle; // Set toggle style var toggleStyle = new GUIStyle(GUI.skin.toggle); toggleStyle.normal.textColor = Color.white; toggleStyle.border = new RectOffset(2, 2, 2, 2); toggleStyle.onNormal.textColor = Color.yellow; GUI.skin.toggle = toggleStyle; //from https://www.unknowncheats.me/forum/unity/437277-mono-internal-optimisation-tips.html if (UnityEngine.Event.current.type == EventType.Repaint) { if (player_esp || player_snapline || player_skel_esp) { foreach (Helpers.BasePlayer p in Helpers.Entities.Players) { if (p == null) { continue; } GameObject player = p.p_GameObject; if (player != null) { Il2Cpp.NolanBehaviour nb = player.GetComponent(); if (nb.entity.IsOwner) { continue; } if (player_skel_esp) { Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.player_esp_color); } Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp); } } } if (goat_rat_esp) { foreach (Il2Cpp.GoatBehaviour goat in Helpers.Entities.GoatsAndRats) { if (goat != null) { Render.Render.DrawNameESP(goat.transform.position, goat.name.Replace("Survival", "").Replace("(Clone)", ""), new Color(0.94f, 0.61f, 0.18f, 1.0f)); } } } if (item_esp) { foreach (Il2Cpp.SurvivalInteractable obj in Helpers.Entities.SurvivalInteractables) { if (obj != null) { Render.Render.DrawNameESP(obj.transform.position, obj.prefabName.Replace("Survival", ""), new Color(1.0f, 1.0f, 1.0f)); } } foreach (Il2Cpp.KeyBehaviour key in Helpers.Entities.Keys) { if (key != null) { Render.Render.DrawNameESP(key.transform.position, "Key", new Color(1.0f, 1.0f, 1.0f)); } } } if (demon_esp) { foreach (Il2Cpp.SurvivalDemonBehaviour demon in Helpers.Entities.Demons) { if (demon != null) { Render.Render.DrawNameESP(demon.transform.position, demon.name.Replace("Survival", "").Replace("(Clone)", ""), new Color(1.0f, 0.0f, 0.0f, 1.0f)); } } foreach (Il2Cpp.SpiderBehaviour spider in Helpers.Entities.Spiders) { if (spider != null) { Render.Render.DrawNameESP(spider.transform.position, "Spider", new Color(1.0f, 0.0f, 0.0f, 1.0f)); } } foreach (Il2Cpp.GhostBehaviour ghost in Helpers.Entities.Ghosts) { if (ghost != null) { Render.Render.DrawNameESP(ghost.transform.position, "Ghost", new Color(1.0f, 0.0f, 0.0f, 1.0f)); } } foreach (Il2Cpp.BoarBehaviour boar in Helpers.Entities.Boars) { if (boar != null) { Render.Render.DrawNameESP(boar.transform.position, "Boar", new Color(1.0f, 0.0f, 0.0f, 1.0f)); } } foreach (Il2Cpp.CorpseBehaviour corpse in Helpers.Entities.Corpses) { if (corpse != null) { Render.Render.DrawNameESP(corpse.transform.position, "Corpse", new Color(1.0f, 0.0f, 0.0f, 1.0f)); } } foreach (Il2Cpp.CrowBehaviour crow in Helpers.Entities.Crows) { if (crow != null) { Render.Render.DrawNameESP(crow.transform.position, "Crow", new Color(1.0f, 0.0f, 0.0f, 1.0f)); } } foreach (Il2Cpp.ManorLumpController lump in Helpers.Entities.Lumps) { if (lump != null) { Render.Render.DrawNameESP(lump.transform.position, "Lump", new Color(1.0f, 0.0f, 0.0f, 1.0f)); } } } if (azazel_esp || azazel_snapline || azazel_skel_esp) { foreach (Il2Cpp.SurvivalAzazelBehaviour survivalAzazel in Helpers.Entities.Azazels) { if (survivalAzazel != null) { if (azazel_skel_esp) { Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(survivalAzazel.animator), Settings.Settings.azazel_esp_color); } Render.Render.DrawBoxESP(survivalAzazel.gameObject, -0.25f, 2.0f, "Azazel", Settings.Settings.azazel_esp_color, azazel_snapline, azazel_esp); } } } if (crosshair && in_game_cache) //&& !Player.IsPlayerCrawling()) { const float crosshairSize = 4; float xMin = (Settings.Settings.width) - (crosshairSize / 2); float yMin = (Settings.Settings.height) - (crosshairSize / 2); if (crosshairTexture == null) { crosshairTexture = Helpers.GUIHelper.GetCircularTexture(5, 5); } GUI.DrawTexture(new Rect(xMin, yMin, crosshairSize, crosshairSize), crosshairTexture); } } if (Settings.Settings.menu_enable) //Si on appuie sur INSERT { windowRect = GUI.Window(0, windowRect, (GUI.WindowFunction)Tabs, "DevourClient"); } } public static void Tabs(int windowID) { GUILayout.BeginHorizontal(); if (GUILayout.Button("Visual", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F1)) { current_tab = CurrentTab.Visuals; } if (GUILayout.Button("Entites", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F2)) { current_tab = CurrentTab.Entities; } if (GUILayout.Button("Map Specific", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F3)) { current_tab = CurrentTab.Map; } if (GUILayout.Button("ESP", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F4)) { current_tab = CurrentTab.ESP; } if (GUILayout.Button("Items", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F5)) { current_tab = CurrentTab.Items; } if (GUILayout.Button("Misc", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F6)) { current_tab = CurrentTab.Misc; } if (GUILayout.Button("Player", GUILayout.Height(40)) || Input.GetKeyDown(KeyCode.F7)) { current_tab = CurrentTab.Players; } GUILayout.EndHorizontal(); switch (current_tab) { case CurrentTab.Visuals: VisualsTab(); break; case CurrentTab.Entities: EntitiesTab(); break; case CurrentTab.Map: MapSpecificTab(); break; case CurrentTab.ESP: EspTab(); break; case CurrentTab.Items: ItemsTab(); break; case CurrentTab.Misc: MiscTab(); break; case CurrentTab.Players: PlayersTab(); break; } GUI.DragWindow(); } private static void VisualsTab() { // draw visuals flashlight_toggle = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 120, 30), flashlight_toggle, "Big Flashlight"); fullbright = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 120, 30), fullbright, "Fullbright"); unlimitedUV = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 130, 30), unlimitedUV, "Unlimited UV Light"); crosshair = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), crosshair, "Crosshair"); if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 130, 30), "Flashlight Color")) { flashlight_colorpick = !flashlight_colorpick; MelonLogger.Msg("Flashlight color picker : " + flashlight_colorpick.ToString()); Hacks.Misc.ShowMessageBox("Flashlight color picker : " + flashlight_colorpick.ToString()); } if (flashlight_colorpick) { Color flashlight_color_input = DevourClient.Helpers.GUIHelper.ColorPick("Flashlight Color", Settings.Settings.flashlight_color); Settings.Settings.flashlight_color = flashlight_color_input; if (Player.IsInGame()) { Hacks.Misc.FlashlightColor(flashlight_color_input); } } } private static void EntitiesTab() { //draw entities if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 130, 30), "TP items to you")) { Hacks.Misc.TPItems(); MelonLogger.Msg("TP Items!"); Hacks.Misc.ShowMessageBox("TP Items!"); } if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 130, 30), "Freeze azazel")) { Hacks.Misc.FreezeAzazel(); } GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 120, 30), "Azazel & Demons"); // azazel if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 180, 60, 25), "Sam") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.AzazelSam); } if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 180, 60, 25), "Molly") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { Hacks.Misc.SpawnAzazel((PrefabId)BoltPrefabs.SurvivalAzazelMolly); } if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 180, 60, 25), "Anna") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalAnnaNew, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 180, 60, 25), "Zara") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.AzazelZara, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 180, 60, 25), "Nathan") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.AzazelNathan, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 360, Settings.Settings.y + 180, 60, 25), "April") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.AzazelApril, Player.GetPlayer().transform.position, Quaternion.identity); } // demon if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 220, 60, 25), "Ghost") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.Ghost, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 220, 60, 25), "Inmate") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalInmate, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 220, 60, 25), "Demon") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalDemon, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 220, 60, 25), "Boar") && Player.IsInGameOrLobby() && BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.Boar, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 220, 60, 25), "Corpse") && BoltNetwork.IsServer && Player.IsInGameOrLobby()) { BoltNetwork.Instantiate(BoltPrefabs.Corpse, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 360, Settings.Settings.y + 220, 60, 25), "Crow") && BoltNetwork.IsServer && Player.IsInGameOrLobby()) { BoltNetwork.Instantiate(BoltPrefabs.Crow, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 430, Settings.Settings.y + 220, 60, 25), "Lump") && BoltNetwork.IsServer && Player.IsInGameOrLobby()) { BoltNetwork.Instantiate(BoltPrefabs.ManorLump, Player.GetPlayer().transform.position, Quaternion.identity); } // Animal if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 60, 25), "Rat")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalRat, Player.GetPlayer().transform.position, Quaternion.identity); } if (Player.IsInGame() && !Player.IsPlayerCrawling()) { Hacks.Misc.CarryObject("SurvivalRat"); } } if (GUI.Button(new Rect(Settings.Settings.x + 80, Settings.Settings.y + 260, 60, 25), "Goat")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalGoat, Player.GetPlayer().transform.position, Quaternion.identity); } if (Player.IsInGame() && !Player.IsPlayerCrawling()) { Hacks.Misc.CarryObject("SurvivalGoat"); } } if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 260, 60, 25), "Spider") && BoltNetwork.IsServer && Player.IsInGameOrLobby()) { BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity); } if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 260, 60, 25), "Pig")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalPig, Player.GetPlayer().transform.position, Quaternion.identity); } if (Player.IsInGame() && !Player.IsPlayerCrawling()) { Hacks.Misc.CarryObject("SurvivalPig"); } } } private static void MapSpecificTab() { if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Instant Win") && Player.IsInGame() && BoltNetwork.IsSinglePlayer) { Hacks.Misc.InstantWin(); MelonLogger.Msg("EZ Win"); Hacks.Misc.ShowMessageBox("EZ Win"); } if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 150, 30), "Burn a ritual object")) { Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), false); } if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 150, 30), "Burn all ritual objects")) { Hacks.Misc.BurnRitualObj(Helpers.Map.GetActiveScene(), true); } switch (Helpers.Map.GetActiveScene()) { case "Menu": if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "Force Start Game") && BoltNetwork.IsServer && !Player.IsInGame()) { Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType(); menu.OnLobbyStartButtonClick(); } break; case "Devour": if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) { try { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); } catch { MelonLogger.Msg("Azazel not found !"); Hacks.Misc.ShowMessageBox("Azazel not found !"); } } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Demons")) { Hacks.Misc.DespawnDemons(); } break; case "Molly": if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) { try { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); } catch { MelonLogger.Msg("Azazel not found !"); Hacks.Misc.ShowMessageBox("Azazel not found !"); } } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Inmates")) { Hacks.Misc.DespawnDemons(); } break; case "Inn": if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) { try { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); } catch { MelonLogger.Msg("Azazel not found !"); Hacks.Misc.ShowMessageBox("Azazel not found !"); } } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Clean The Fountains")) { Hacks.Misc.CleanFountain(); } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Spiders")) { Hacks.Misc.DespawnSpiders(); } break; case "Town": if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) { try { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); } catch { MelonLogger.Msg("Azazel not found !"); Hacks.Misc.ShowMessageBox("Azazel not found !"); } } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Ghosts")) { Hacks.Misc.DespawnGhosts(); } break; case "Slaughterhouse": if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) { try { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); } catch { MelonLogger.Msg("Azazel not found !"); Hacks.Misc.ShowMessageBox("Azazel not found !"); } } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Boars")) { Hacks.Misc.DespawnBoars(); } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Corpses")) { Hacks.Misc.DespawnCorpses(); } break; case "Manor": if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel")) { try { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity); } catch { MelonLogger.Msg("Azazel not found !"); Hacks.Misc.ShowMessageBox("Azazel not found !"); } } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Crows")) { Hacks.Misc.DespawnCrows(); } if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 150, 150, 30), "Despawn Lumps")) { Hacks.Misc.DespawnLumps(); } if (GUI.Button(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 70, 150, 30), "Switch realm")) { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); Vector3 pos = nb.transform.position; ManorDeadRealmTrigger realm = Il2Cpp.ManorDeadRealmTrigger.FindObjectOfType(); if (realm == null) { MelonLogger.Warning("realm was null."); Hacks.Misc.ShowMessageBox("realm was null."); return; } if (realm.IsInDeadRealm) { // normal dimension pos.x += 150f;// -10.216758f; //pos.y = 0.009999979f; //pos.z = -7.632657f; } else { // other dimension pos.x -= 150f;//-160.03688f; //pos.y = 0.010014875f; //pos.z = -7.5686994f; } nb.locomotion.SetPosition(pos, false); } if (GUI.Button(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 110, 150, 30), "Switch realm (house)")) { Il2Cpp.NolanBehaviour nb = Player.GetPlayer(); Vector3 pos = nb.transform.position; ManorDeadRealmTrigger realm = Il2Cpp.ManorDeadRealmTrigger.FindObjectOfType(); if (realm == null) { MelonLogger.Warning("realm was null."); Hacks.Misc.ShowMessageBox("realm was null."); return; } if (realm.IsInDeadRealm) { // normal dimension pos.x = -10.216758f; pos.y = 0.009999979f; pos.z = -7.632657f; } else { // other dimension pos.x = -160.03688f; pos.y = 0.010014875f; pos.z = -7.5686994f; } nb.locomotion.SetPosition(pos, false); } infinite_mirrors = GUI.Toggle(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 150, 150, 20), infinite_mirrors, "Infinite mirrors"); break; } // load map GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 210, 100, 30), "Load Map: "); if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 100, 30), "Farmhouse") && BoltNetwork.IsServer) { Helpers.Map.LoadMap("Devour"); } if (GUI.Button(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 240, 100, 30), "Asylum") && BoltNetwork.IsServer) { Helpers.Map.LoadMap("Molly"); } if (GUI.Button(new Rect(Settings.Settings.x + 230, Settings.Settings.y + 240, 100, 30), "Inn") && BoltNetwork.IsServer) { Helpers.Map.LoadMap("Inn"); } if (GUI.Button(new Rect(Settings.Settings.x + 340, Settings.Settings.y + 240, 100, 30), "Town") && BoltNetwork.IsServer) { Helpers.Map.LoadMap("Town"); } if (GUI.Button(new Rect(Settings.Settings.x + 450, Settings.Settings.y + 240, 100, 30), "Slaughterhouse") && BoltNetwork.IsServer) { Helpers.Map.LoadMap("Slaughterhouse"); } if (GUI.Button(new Rect(Settings.Settings.x + 560, Settings.Settings.y + 240, 100, 30), "Manor") && BoltNetwork.IsServer) { Helpers.Map.LoadMap("Manor"); } } private static void EspTab() { player_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), player_esp, "Player ESP"); player_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), player_skel_esp, "Skeleton ESP"); player_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), player_snapline, "Player Snapline"); if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 160, 130, 30), "Player ESP Color")) { player_esp_colorpick = !player_esp_colorpick; } if (player_esp_colorpick) { Color player_esp_color_input = GUIHelper.ColorPick("Player ESP Color", Settings.Settings.player_esp_color); Settings.Settings.player_esp_color = player_esp_color_input; } azazel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 200, 150, 20), azazel_esp, "Azazel ESP"); azazel_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 230, 150, 20), azazel_skel_esp, "Skeleton ESP"); azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 260, 150, 20), azazel_snapline, "Azazel Snapline"); if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 290, 130, 30), "Azazel ESP Color")) { azazel_esp_colorpick = !azazel_esp_colorpick; } if (azazel_esp_colorpick) { Color azazel_esp_color_input = GUIHelper.ColorPick("Azazel ESP Color", Settings.Settings.azazel_esp_color); Settings.Settings.azazel_esp_color = azazel_esp_color_input; } item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 150, 20), item_esp, "Item ESP"); goat_rat_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 150, 20), goat_rat_esp, "Goat/Rat ESP"); demon_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 390, 150, 20), demon_esp, "Demon ESP"); } private static void ItemsTab() { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUILayout.Label("Items"); Settings.Settings.itemsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.itemsScrollPosition, GUILayout.Width(220), GUILayout.Height(190)); if (GUILayout.Button("Hay")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalHay, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalHay"); } } if (GUILayout.Button("First aid")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalFirstAid, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalFirstAid"); } } if (GUILayout.Button("Battery")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalBattery, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalBattery"); } } if (GUILayout.Button("Gasoline")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalGasoline, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalGasoline"); } } if (GUILayout.Button("Fuse")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalFuse, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalFuse"); } } if (GUILayout.Button("Food")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalRottenFood, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalRottenFood"); } } if (GUILayout.Button("Bone")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalBone, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalBone"); } } if (GUILayout.Button("Bleach")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalBleach, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalBleach"); } } if (GUILayout.Button("Matchbox")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalMatchbox, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("Matchbox-3"); } } if (GUILayout.Button("Shovel")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalSpade, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalSpade"); } } if (GUILayout.Button("Cake")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalCake, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalCake"); } } GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label("Ritual Objects"); Settings.Settings.rituelObjectsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.rituelObjectsScrollPosition, GUILayout.Width(220), GUILayout.Height(190)); if (GUILayout.Button("Egg-1")) { Hacks.Misc.CarryObject("Egg-Clean-1"); } if (GUILayout.Button("Egg-2")) { Hacks.Misc.CarryObject("Egg-Clean-2"); } if (GUILayout.Button("Egg-3")) { Hacks.Misc.CarryObject("Egg-Clean-3"); } if (GUILayout.Button("Egg-4")) { Hacks.Misc.CarryObject("Egg-Clean-4"); } if (GUILayout.Button("Egg-5")) { Hacks.Misc.CarryObject("Egg-Clean-5"); } if (GUILayout.Button("Egg-6")) { Hacks.Misc.CarryObject("Egg-Clean-6"); } if (GUILayout.Button("Egg-7")) { Hacks.Misc.CarryObject("Egg-Clean-7"); } if (GUILayout.Button("Egg-8")) { Hacks.Misc.CarryObject("Egg-Clean-8"); } if (GUILayout.Button("Egg-9")) { Hacks.Misc.CarryObject("Egg-Clean-9"); } if (GUILayout.Button("Egg-10")) { Hacks.Misc.CarryObject("Egg-Clean-10"); } if (GUILayout.Button("Ritual Book")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalRitualBook, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("RitualBook-Active-1"); } } if (GUILayout.Button("Dirty head")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalHead, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalHead"); } } if (GUILayout.Button("Clean head")) { if (BoltNetwork.IsServer && !Player.IsInGame()) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalCleanHead, Player.GetPlayer().transform.position, Quaternion.identity); } else { Hacks.Misc.CarryObject("SurvivalCleanHead"); } } GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Label("Spawnable Prefabs"); Settings.Settings.stuffsScrollPosition = GUILayout.BeginScrollView(Settings.Settings.stuffsScrollPosition, GUILayout.Width(220), GUILayout.Height(190)); if (GUILayout.Button("Animal_Gate")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.Animal_Gate, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("AsylumDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.AsylumDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("AsylumDoubleDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.AsylumDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("AsylumWhiteDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.AsylumWhiteDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("DevourDoorBack")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.DevourDoorBack, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("DevourDoorMain")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.DevourDoorMain, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("DevourDoorRoom")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.DevourDoorRoom, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("Elevator_Door")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.Elevator_Door, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("InnDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.InnDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("InnDoubleDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.InnDoubleDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("InnShojiDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.InnShojiDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("InnShrine")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.InnShrine, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("InnWardrobe")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.InnWardrobe, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("InnWoodenDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.InnWoodenDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("PigExcrement")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.PigExcrement, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SlaughterhouseFireEscapeDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SlaughterhouseFireEscapeDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalAltarMolly")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarMolly, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalAltarSlaughterhouse")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarSlaughterhouse, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalAltarTown")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalAltarTown, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalCultist")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalCultist, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalKai")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalKai, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalNathan")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalNathan, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalMolly")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalMolly, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalApril")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalApril, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalFrank")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalFrank, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalRose")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalRose, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("SurvivalSmashableWindow")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.SurvivalSmashableWindow, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("TownDoor")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.TownDoor, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("TownDoor2")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.TownDoor2, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("TownPentagram")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.TownPentagram, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("TrashCan")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.TrashCan, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("Truck_Shutter")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.Truck_Shutter, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("TV")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.TV, Player.GetPlayer().transform.position, Quaternion.identity); } } if (GUILayout.Button("Mirror")) { if (BoltNetwork.IsServer) { BoltNetwork.Instantiate(BoltPrefabs.ManorMirror, Player.GetPlayer().transform.position, Quaternion.identity); } } GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); } private static void MiscTab() { if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Unlock Achievements")) { Thread AchievementsThread = new Thread(new ThreadStart(Hacks.Unlock.Achievements)); AchievementsThread.Start(); MelonLogger.Msg("Achievements Unlocked!"); Hacks.Misc.ShowMessageBox("Achievements Unlocked!"); } if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110, 150, 30), "Unlock Doors")) { Hacks.Unlock.Doors(); MelonLogger.Msg("Doors Unlocked!"); Hacks.Misc.ShowMessageBox("Doors Unlocked!"); } if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 150, 150, 30), "TP Keys") && Player.IsInGame()) { Hacks.Misc.TPKeys(); MelonLogger.Msg("Here are your keys!"); Hacks.Misc.ShowMessageBox("Here are your keys!"); } if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 190, 150, 30), "Make Random Noise")) { Hacks.Misc.PlaySound(); MelonLogger.Msg("Playing a random sound!"); Hacks.Misc.ShowMessageBox("Playing a random sound!"); } spam_message = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 140, 30), spam_message, "Chat spam"); if (spam_message) { spamMessageText = GUI.TextField(new Rect(Settings.Settings.x + 160, Settings.Settings.y + 240, 200, 30), spamMessageText); GUI.Label(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 240, 60, 30), "Send Interval(s):"); spamMessageInterval = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 440, Settings.Settings.y + 240, 100, 30), spamMessageInterval, 1f, 30f); GUI.Label(new Rect(Settings.Settings.x + 550, Settings.Settings.y + 240, 60, 30), ((int)spamMessageInterval).ToString()); } change_steam_name = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 270, 140, 30), change_steam_name, "Change Steam Name"); if (change_steam_name) { steamNameText = GUI.TextField(new Rect(Settings.Settings.x + 160, Settings.Settings.y + 270, 200, 30), steamNameText); if (GUI.Button(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 270, 60, 30), "Apply")) { Hacks.Misc.SetSteamName(steamNameText); } } change_server_name = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 300, 140, 30), change_server_name, "Change Server Name"); if (change_server_name) { serverNameText = GUI.TextField(new Rect(Settings.Settings.x + 160, Settings.Settings.y + 300, 200, 30), serverNameText); if (GUI.Button(new Rect(Settings.Settings.x + 370, Settings.Settings.y + 300, 60, 30), "Apply")) { Hacks.Misc.SetServerName(serverNameText); } } _walkInLobby = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 140, 30), _walkInLobby, "Walk In Lobby"); _IsAutoRespawn = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 360, 140, 30), _IsAutoRespawn, "Auto Respawn"); fly = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 400, 40, 20), fly, "Fly"); if (GUI.Button(new Rect(Settings.Settings.x + 60, Settings.Settings.y + 400, 40, 20), Settings.Settings.flyKey.ToString())) { Settings.Settings.flyKey = Settings.Settings.GetKey(); } fly_speed = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 430, 100, 10), fly_speed, 5f, 20f); GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 425, 100, 30), ((int)fly_speed).ToString()); spoofLevel = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 470, 150, 20), spoofLevel, "Spoof Level"); spoofLevelValue = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 500, 100, 10), spoofLevelValue, 0f, 666f); GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 495, 100, 30), ((int)spoofLevelValue).ToString()); exp_modifier = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 540, 150, 20), exp_modifier, "EXP Modifier"); exp = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 570, 100, 10), exp, 1000f, 6000f); GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 565, 100, 30), ((int)exp).ToString()); fastMove = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 610, 150, 20), fastMove, "Player Speed"); _PlayerSpeedMultiplier = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 640, 100, 10), _PlayerSpeedMultiplier, (int)1f, (int)10f); GUI.Label(new Rect(Settings.Settings.x + 120, Settings.Settings.y + 635, 100, 30), ((int)_PlayerSpeedMultiplier).ToString()); GUI.Label(new Rect(Settings.Settings.x + 295, Settings.Settings.y + 70, 150, 30), "Max players"); lobbySize = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 295, Settings.Settings.y + 90, 100, 10), lobbySize, (int)0f, (int)30f); GUI.Label(new Rect(Settings.Settings.x + 405, Settings.Settings.y + 85, 100, 30), ((int)lobbySize).ToString()); if (GUI.Button(new Rect(Settings.Settings.x + 285, Settings.Settings.y + 110, 150, 30), "Create server")) { MelonLogger.Msg("Creating the server..."); Hacks.Misc.ShowMessageBox("Creating the server..."); Hacks.Misc.CreateCustomizedLobby((int)lobbySize); MelonLogger.Msg("Done !"); Hacks.Misc.ShowMessageBox("Done !"); } } private static void PlayersTab() { if (Helpers.Map.GetActiveScene() != "Menu") { GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Player list:"); int i = 0; foreach (BasePlayer bp in Entities.Players) { if (bp == null || bp.Name == "") { MelonLogger.Warning("players is null"); Hacks.Misc.ShowMessageBox("players is null"); continue; } GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 110 + i, 150, 30), bp.Name); if (GUI.Button(new Rect(Settings.Settings.x + 70, Settings.Settings.y + 105 + i, 60, 30), "Kill")) { bp.Kill(); } if (GUI.Button(new Rect(Settings.Settings.x + 140, Settings.Settings.y + 105 + i, 60, 30), "Revive")) { bp.Revive(); } if (GUI.Button(new Rect(Settings.Settings.x + 210, Settings.Settings.y + 105 + i, 90, 30), "Jumpscare")) { bp.Jumpscare(); } if (GUI.Button(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 105 + i, 60, 30), "TP to")) { bp.TP(); } if (GUI.Button(new Rect(Settings.Settings.x + 380, Settings.Settings.y + 105 + i, 100, 30), "Lock in cage")) { bp.LockInCage(); } if (GUI.Button(new Rect(Settings.Settings.x + 490, Settings.Settings.y + 105 + i, 90, 30), "TP Azazel")) { bp.TPAzazel(); } if (Helpers.Map.GetActiveScene() == "Town") { if (GUI.Button(new Rect(Settings.Settings.x + 590, Settings.Settings.y + 105 + i, 90, 30), "Shoot Player")) { bp.ShootPlayer(); } } i += 30; } } else { GUI.Label(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 30), "Waiting for the game to start."); } } } }