#pragma once #include "settings/settings.hpp" #include namespace Misc { void ForceStart(); void CarryItem(const char* itemName); void CarryAnimal(const char* animalName); void InstantWin(); void CustomizedLobby(); void SpawnPrefab(const char* prefabName); void FullBright(app::NolanBehaviour* nb); void Revive(bool self); void GetKeys(); void Jumpscare(); void Kill(bool self); void RankSpoofer(int value); void TpToAzazel(); void UnlockAchievements(); }