#include "pch-il2cpp.h" #include "UnityEngine/Object.h" #include #include const char* Object::GetObjectName(app::Object_1* obj) { static std::string name = il2cppi_to_string(app::Object_1_GetName(obj, nullptr)); return name.c_str(); } app::GameObject__Array* Object::FindGameObjectsWithTag(const char* tag) { app::GameObject__Array* go_array_result = app::GameObject_FindGameObjectsWithTag(ConvertToSystemString(tag), nullptr); return go_array_result ? go_array_result : nullptr; } void Object::FindObjectFromInstanceID(int32_t instanceID) { } bool Object::IsNull(app::Object_1* obj) { if (obj == nullptr) return true; return !app::Object_1_op_Implicit(obj, nullptr); }