#include "pch-il2cpp.h" #include "object.h" #include "helpers.h" app::GameObject* GameObject::FindWithTag(const char* tag) { Il2CppString* newStr = il2cpp_string_new(tag); app::String* convert_to_appString = reinterpret_cast(newStr); if (app::GameObject_FindWithTag(convert_to_appString, nullptr)) { return app::GameObject_FindWithTag(convert_to_appString, nullptr); } return nullptr; } template inline T* GameObject::GetComponent() { return nullptr; }