#include "pch-il2cpp.h" #include #include "ClientHelper.h" #include "UnityCore.h" #include "players/players.h" #include "helpers.h" #include "esp.hpp" static void DrawBox(float x, float y, float w, float h, ImColor color, float thickness) { auto drawlist = ImGui::GetBackgroundDrawList(); drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x + w, y }, color, thickness); drawlist->AddLine(ImVec2{ x, y }, ImVec2{ x, y + h }, color, thickness); drawlist->AddLine(ImVec2{ x + w, y }, ImVec2{ x + w, y + h }, color, thickness); drawlist->AddLine(ImVec2{ x, y + h }, ImVec2{ x + w, y + h}, color, thickness); } static void DrawString(ImVec2 pos, ImColor color, std::string label) { auto drawlist = ImGui::GetBackgroundDrawList(); drawlist->AddText(pos, color, label.c_str()); } static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset, std::string name, ImColor color, bool snapline = false, bool esp = false, float nameOffset = -0.5f, float widthOffset = 2.0f) { ImGuiIO& io = ImGui::GetIO(); app::Camera* cam = app::Camera_get_main(nullptr); if (!it || cam == nullptr) return; app::Transform* _transform = Unity::Transform::Get(it); if (_transform == nullptr) return; app::Vector3 pos = Unity::Transform::Position(_transform); app::Vector3 footpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + footOffset, pos.z}, NULL); app::Vector3 headpos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + headOffset, pos.z}, NULL); app::Vector3 namepos = app::Camera_WorldToScreenPoint_1(cam, app::Vector3{pos.x, pos.y + nameOffset, pos.z}, NULL); if (esp && footpos.z > 0.0f) { float height = (headpos.y - footpos.y); float width = height / widthOffset; DrawBox(footpos.x - (width / 2), (float)io.DisplaySize.y - footpos.y - height, width, height, color, 2.0f); DrawString(ImVec2(namepos.x, (float)io.DisplaySize.y - namepos.y), color, name); } if (snapline && footpos.z > 0.f) { auto drawlist = ImGui::GetBackgroundDrawList(); drawlist->AddLine(ImVec2(io.DisplaySize.x / 2, io.DisplaySize.y / 2), ImVec2(footpos.x, io.DisplaySize.y - footpos.y), color, 2.f); } } void ESP::RunPlayersESP() { app::GameObject__Array* players = Players::GetAllPlayers(); if (players == NULL) return; for (int i = 0; i < players->max_length; i++) { app::GameObject* ent = players->vector[i]; if (ent == nullptr || ent == Player::GetLocalPlayer()) continue; DrawBoxESP(ent, -0.25, 1.75, "Player", ImColor{settings::player_esp_color[0], settings::player_esp_color[1], settings::player_esp_color[2], settings::player_esp_color[3]}, settings::player_snaplines, settings::player_esp); } }