#include "pch-il2cpp.h" #include "settings.hpp" namespace settings { int height = 1080; int width = 1920; bool big_flashlight = false; float flashlight_color[4] = { 255.f, 255.f, 255.f, 255.f }; bool unlimited_uv = false; bool fullbright = false; bool player_esp = false; float player_esp_color[4] = { 0, 255.f, 0, 255.f }; bool player_snaplines = false; float player_snaplines_color[4] = { 0, 255.f, 0, 255.f }; bool azazel_esp = false; float azazel_esp_color[4] = { 255.f, 0, 0, 255.f }; bool azazel_snaplines = false; float azazel_snaplines_color[4] = { 255.f, 0, 0, 255.f }; bool item_esp = false; float item_esp_color[4] = { 255.f, 255.f, 255.f, 255.f }; bool demon_esp = false; float demon_esp_color[4] = { 255.f, 0, 0, 255.f }; bool goat_esp = false; float goat_esp_color[4] = { 0, 255.f, 0, 255.f }; bool chat_spam = false; std::string message = "deez nuts"; bool spoof_level = false; int new_level = 0; bool steam_name_spoof = false; std::string new_name = "patate"; bool server_name_spoof = false; std::string server_name = "Jadis"; bool fly = false; bool unlock_all = true; bool exp_modifier = false; int new_exp = 2000; bool walk_in_lobby = false; bool auto_respawn = false; bool change_player_speed = false; int new_speed = 1; bool freeze_azazel = false; float new_azazel_speed = 0.f; bool disable_longInteract = false; }