#pragma once #include "settings/settings.hpp" namespace ESP { // TEMP FIX #60 inline app::GameObject__Array* ents_azazel = NULL; inline app::Object_1__Array* ents_item; inline app::Object_1__Array* ents_key; inline app::Object_1__Array* ents_goat; inline app::Object_1__Array* ents_demon; inline std::string name_demon = "N/A"; inline int time_refresh = 100; inline int time_counter = 0; app::Object_1__Array* RefreshEntList(app::Object_1__Array* ent,const char* className, const char* classNamespace = ""); void RunPlayersESP(); void RunGoatsESP(); void RunItemsESP(); void RunKeyESP(); void RunDemonESP(); void RunAzazelESP(); }