#include "pch-il2cpp.h" #include "UnityEngine/Transform.h" app::Transform* Transform::Get(app::GameObject* go) { if (!go || !app::GameObject_get_transform) return nullptr; app::Transform* __transform = app::GameObject_get_transform(go, nullptr); return __transform ? __transform : nullptr; } app::Vector3 Transform::Position(app::Transform* transform) { if (!transform || !app::Transform_get_position) return app::Vector3(); return app::Transform_get_position(transform, nullptr); }