#include "pch-il2cpp.h" #include "UnityEngine.h" #include app::Component* UnityEngine::GameObject::GetComponentByName(app::GameObject* go, const char* type) { app::Component* component = app::GameObject_GetComponentByName(go, ConvertToSystemString(type), nullptr); return component ? component : nullptr; } app::Component__Array* UnityEngine::GameObject::LogComponents(app::GameObject* go) { Wrapper obj("UnityEngine.CoreModule.dll"); Il2CppObject* object = obj.find_class("UnityEngine", "Component").get_class(); if (!object) return nullptr; app::Type* type = reinterpret_cast(object); if (!type) return nullptr; app::Component__Array* __components = app::GameObject_GetComponents(go, type, nullptr); return __components ? __components : nullptr; } const char* UnityEngine::Math::Vector3::ToString(app::Vector3* v) { app::String* str = app::Vector3_ToString(v, nullptr); return str ? il2cppi_to_string(str).c_str() : "Vector::ToString returned nullptr!\n"; } const char* UnityEngine::Math::Vector3::ToString(app::Vector3 v) { return ("x: " + std::to_string(v.x) + " y: " + std::to_string(v.y) + " z: " + std::to_string(v.z)).c_str(); } app::Transform* UnityEngine::Transform::Get(app::GameObject* go) { if (!go || !app::GameObject_get_transform) return nullptr; app::Transform* __transform = app::GameObject_get_transform(go, nullptr); return __transform ? __transform : nullptr; } app::Vector3 UnityEngine::Transform::Position(app::Transform* transform) { if (!transform || !app::Transform_get_position) return app::Vector3(); return app::Transform_get_position(transform, nullptr); } const char* UnityEngine::Object::GetObjectName(app::Object_1* obj) { static std::string name = il2cppi_to_string(app::Object_1_GetName(obj, nullptr)); return name.c_str(); } app::GameObject__Array* UnityEngine::Object::FindGameObjectsWithTag(const char* tag) { app::GameObject__Array* go_array_result = app::GameObject_FindGameObjectsWithTag(ConvertToSystemString(tag), nullptr); return go_array_result ? go_array_result : nullptr; } void UnityEngine::Object::FindObjectFromInstanceID(int32_t instanceID) { }