Flight improvements #2
@@ -3,6 +3,7 @@ using MelonLoader;
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using UnityEngine.UI;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using DevourClient.Helpers;
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namespace DevourClient.Hacks
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{
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@@ -10,29 +11,29 @@ namespace DevourClient.Hacks
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{
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public static void Fly(float speed) //normal speed 5f
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{
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NolanBehaviour nb = Object.FindObjectOfType<NolanBehaviour>();
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NolanBehaviour nb = Player.GetPlayer();
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Vector3 pos = nb.transform.position;
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if (Input.GetKey(KeyCode.UpArrow))
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if (Input.GetKey(KeyCode.W))
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{
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pos += nb.transform.forward * speed * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.DownArrow))
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if (Input.GetKey(KeyCode.S))
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{
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pos += -nb.transform.forward * speed * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.RightArrow))
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if (Input.GetKey(KeyCode.D))
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{
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pos += nb.transform.right * speed * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.LeftArrow))
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if (Input.GetKey(KeyCode.A))
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{
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pos += -nb.transform.right * speed * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.Space))
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if (Input.GetKey(KeyCode.Space))
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{
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pos += nb.transform.up * speed * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.LeftControl))
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if (Input.GetKey(KeyCode.LeftControl))
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{
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pos += -nb.transform.up * speed * Time.deltaTime;
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}
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