Update MelonMain.cs #15
@@ -18,6 +18,7 @@ namespace DevourClient
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bool fly = false;
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float fly_speed = 5;
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public bool _IsAutoRespawn = false;
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public static bool unlimitedUV = false;
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public static bool exp_modifier = false;
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public static float exp = 1000f;
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bool player_esp = false;
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@@ -246,6 +247,8 @@ namespace DevourClient
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this.item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 390, Settings.Settings.y + 280, 150, 20), this.item_esp, "Item ESP");
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Load.unlimitedUV = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 340, 150, 20), Load.unlimitedUV, "Unlimited UV");
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))
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{
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Thread AchievementsThread = new Thread(
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