v6 Update #91

Merged
patate merged 11 commits from Steany/DevourClient:MelonLoader into MelonLoader 2026-06-09 09:11:17 +00:00
Contributor

General

  • Keybinds can now be set to None by pressing ESC
  • Client GUI can no longer go off-screen
  • Client settings now properly save after closing and reopening the game (forgot to mention in the last changelog)
  • Added client version text next to the game version in the bottom right corner
  • Fixed most fps/performance issues, the game should now feel twice as smoother
  • Players who are not host can now also see spawned prefabs
  • Enabled mods now activate instantly when loading into a map instead of taking a few seconds
  • Fixed visuals disappearing while using Fly due to skipped occlusion triggers in all maps
  • Fixed Carnival sewer audio effects remaining permanently active after leaving the sewers while using Fly (Fly may be slightly weaker against certain invisible barriers)
  • Fixed an issue where the game would occasionally crash when using Fly at high speeds in The Town
  • Added Join Discord button in the Welcome popup

GUI

  • Redesigned checkboxes
  • Added text shadows to all text
  • Fixed text clipping issues (letters like y and g were getting cut off)
  • Made sliders more consistent across the client
  • Changed hover/click colors on boxes and added active tab highlighting
  • Added a new Settings tab
  • Moved some options from Misc into Settings
  • Added warning messages into the GUI for certain actions across the whole client
  • Added “x” suffix to Player Speed Multiplier and Azazel Speed Multiplier values
  • Long translated text now automatically scales to prevent text cutoffs

Visuals

  • Added No Knockout FX option
  • Fixed UV camera becoming oversized when using UV
  • Weather can now be disabled and re-enabled instantly in-game without needing to reload the map
  • Added Day Sky option available when Fullbright is activated
  • Fixed brief darkness flashes while using UV light with Fullbright enabled
  • Reworked Flashlight Color and UV Color to checkbox with edit Color button
  • Fixed Flashlight Color not properly saving after closing the menu
  • Fixed Flashlight Color overriding UV Color while using UV
  • Added a dedicated Crosshair customization menu
  • Added Dot Only crosshair option
  • Added Fullbright support even when the player flashlight is turned off

Entities

  • Sorted entity buttons by map order
  • Everyone can now see the spawned Azazel Anna entity in Farmhouse (I wasn’t able to get the other Azazels working yet)
  • Added spawnable Doll entity with working AI
  • Added AI to Ghost, Corpse, Lump, Kai, Anna
  • Entities now spawn in front of the player instead of inside
  • Added Despawn Azazel button

Map

  • Fixed the Slaughterhouse button being too small to display the full text
  • Ritual slider is now smooth like the other sliders
  • Fixed the ritual progress slider not applying correctly after being used once
  • Ritual burn actions now bypass the normal animations cooldown
  • Added option to remove Realm FX on Manor
  • Disabled the Manor dead realm teleport box outside the house, allowing free exploration and proper use of the Switch Realm feature
  • Added a 1 second cooldown to the Switch Realm button to prevent spam related issues
  • Added Switch Realm keybind support
  • Map load buttons now lock after clicking until a new scene loads to prevent spamming
  • Loading maps from the main menu is now disabled to prevent softlocks (you still can in lobby)
  • Reaching 10/10 ritual progress before triggering Azazel now correctly starts the ending cutscene instead of softlocking the match

ESP

  • Added Player Outline ESP
  • Removed the global Enable Outline ESP toggle to avoid conflicts with Player Outline behavior
  • Renamed Goats Outline ESP to Rituals instead
  • Renamed First Aid ESP to Medkit

Items

  • Added Universal Egg that works with every shrine in The Inn (once aimed on altar you can't drop it)
  • Added Keep Used Items option that makes you keep an item after dropping or using it (host only)
  • Renamed internal/code-style item names to proper in-game names for better clarity
  • Moved 'TP items to you' from the Entities tab to the Items tab
  • Added "Inn Web" Prefab

Misc

  • Reorganized elements
  • Added an Instant Interaction hotkey option
    • (If set to None by pressing ESC, no keybind is required)
    • (If a keybind is set, Instant Interaction will only activate when pressed, significantly improving fps performance)
  • Added an on-screen Show Coordinates option (also draggable)
  • God Mode now makes you immune to all minions even when you are not the host
  • God Mode will make you also immune to Sam gunshots
  • Added God Mode keybind (you can now bully Azazel)
  • Changed Instant Interaction frame value to 0.03f
  • Added decimal support to Speed Multiplier
  • Disabling the Spoof Level checkbox now restores your real level
  • Added full keybind support for Fly Hack with its own menu
  • Expanded Walk in Lobby functionality with support for jumping and UV usage
  • Fixed Level Spoof breaking or not updating properly after switching scenes
  • God Mode now stays enabled between switching scenes
  • Fixed an issue that prevented players from crawling through vents in Slaughterhouse while God Mode was enabled

Players

  • Players who get locked in a cage can now see the cage in Farmhouse and Slaughterhouse (I wasn’t able to get it working on the other maps yet)
  • Added singleplayer support to the Players tab and its actions
  • Kill and Jumpscare features now work properly before triggering Azazel on all maps (singleplayer only)
  • Improved Player tab behavior and multiplayer handling (cleaner button restrictions for non-hosts, and added pre-trigger action warnings)
  • Fixed Players being softlocked after getting jumpscared
  • Added a scrollbar that will appear if players amount is above 4

Network

  • Start bypass will now also remove the X and the lock icon and will instantly update

Settings

  • Added a new Settings tab
  • Moved Language settings
  • Moved Menu Key settings
  • Moved Restore Defaults option
  • Added an option to disable the Welcome Popup
  • Added an option to disable the Memory Manager
  • Added 10 new built-in client themes with automatic ReShade detection and adjustment
  • Added a Custom Image menu with support for custom GUI background images, with brightness and position controls
**General** - Keybinds can now be set to `None` by pressing `ESC` - Client GUI can no longer go off-screen - Client settings now properly save after closing and reopening the game (forgot to mention in the last changelog) - Added client version text next to the game version in the bottom right corner - Fixed most fps/performance issues, the game should now feel twice as smoother - Players who are not host can now also see spawned prefabs - Enabled mods now activate instantly when loading into a map instead of taking a few seconds - Fixed visuals disappearing while using Fly due to skipped occlusion triggers in all maps - Fixed Carnival sewer audio effects remaining permanently active after leaving the sewers while using Fly (Fly may be slightly weaker against certain invisible barriers) - Fixed an issue where the game would occasionally crash when using Fly at high speeds in The Town - Added `Join Discord` button in the Welcome popup **GUI** - Redesigned checkboxes - Added text shadows to all text - Fixed text clipping issues (letters like `y` and `g` were getting cut off) - Made sliders more consistent across the client - Changed hover/click colors on boxes and added active tab highlighting - Added a new `Settings` tab - Moved some options from `Misc` into `Settings` - Added warning messages into the GUI for certain actions across the whole client - Added “x” suffix to Player Speed Multiplier and Azazel Speed Multiplier values - Long translated text now automatically scales to prevent text cutoffs **Visuals** - Added `No Knockout FX` option - Fixed UV camera becoming oversized when using UV - Weather can now be disabled and re-enabled instantly in-game without needing to reload the map - Added `Day Sky` option available when Fullbright is activated - Fixed brief darkness flashes while using UV light with Fullbright enabled - Reworked Flashlight Color and UV Color to checkbox with edit Color button - Fixed Flashlight Color not properly saving after closing the menu - Fixed Flashlight Color overriding UV Color while using UV - Added a dedicated Crosshair customization menu - Added Dot Only crosshair option - Added Fullbright support even when the player flashlight is turned off **Entities** - Sorted entity buttons by map order - Everyone can now see the spawned Azazel Anna entity in Farmhouse (I wasn’t able to get the other Azazels working yet) - Added spawnable Doll entity with working AI - Added AI to Ghost, Corpse, Lump, Kai, Anna - Entities now spawn in front of the player instead of inside - Added `Despawn Azazel` button **Map** - Fixed the Slaughterhouse button being too small to display the full text - Ritual slider is now smooth like the other sliders - Fixed the ritual progress slider not applying correctly after being used once - Ritual burn actions now bypass the normal animations cooldown - Added option to remove Realm FX on Manor - Disabled the Manor dead realm teleport box outside the house, allowing free exploration and proper use of the Switch Realm feature - Added a 1 second cooldown to the Switch Realm button to prevent spam related issues - Added `Switch Realm` keybind support - Map load buttons now lock after clicking until a new scene loads to prevent spamming - Loading maps from the main menu is now disabled to prevent softlocks (you still can in lobby) - Reaching 10/10 ritual progress before triggering Azazel now correctly starts the ending cutscene instead of softlocking the match **ESP** - Added Player Outline ESP - Removed the global `Enable Outline ESP` toggle to avoid conflicts with Player Outline behavior - Renamed `Goats` Outline ESP to `Rituals` instead - Renamed `First Aid` ESP to `Medkit` **Items** - Added `Universal Egg` that works with every shrine in The Inn (once aimed on altar you can't drop it) - Added `Keep Used Items` option that makes you keep an item after dropping or using it (host only) - Renamed internal/code-style item names to proper in-game names for better clarity - Moved 'TP items to you' from the Entities tab to the Items tab - Added "Inn Web" Prefab **Misc** - Reorganized elements - Added an Instant Interaction hotkey option - (If set to `None` by pressing `ESC`, no keybind is required) - (If a keybind is set, Instant Interaction will only activate when pressed, significantly improving fps performance) - Added an on-screen `Show Coordinates` option (also draggable) - God Mode now makes you immune to all minions even when you are not the host - God Mode will make you also immune to Sam gunshots - Added God Mode keybind (you can now bully Azazel) - Changed Instant Interaction frame value to `0.03f` - Added decimal support to Speed Multiplier - Disabling the Spoof Level checkbox now restores your real level - Added full keybind support for Fly Hack with its own menu - Expanded Walk in Lobby functionality with support for jumping and UV usage - Fixed Level Spoof breaking or not updating properly after switching scenes - God Mode now stays enabled between switching scenes - Fixed an issue that prevented players from crawling through vents in Slaughterhouse while God Mode was enabled **Players** - Players who get locked in a cage can now see the cage in Farmhouse and Slaughterhouse (I wasn’t able to get it working on the other maps yet) - Added singleplayer support to the Players tab and its actions - Kill and Jumpscare features now work properly before triggering Azazel on all maps (singleplayer only) - Improved Player tab behavior and multiplayer handling (cleaner button restrictions for non-hosts, and added pre-trigger action warnings) - Fixed Players being softlocked after getting jumpscared - Added a scrollbar that will appear if players amount is above 4 **Network** - Start bypass will now also remove the X and the lock icon and will instantly update **Settings** - Added a new `Settings` tab - Moved Language settings - Moved Menu Key settings - Moved Restore Defaults option - Added an option to disable the Welcome Popup - Added an option to disable the Memory Manager - Added 10 new built-in client themes with automatic ReShade detection and adjustment - Added a `Custom Image` menu with support for custom GUI background images, with brightness and position controls
Steany changed title from MelonLoader to v6 Update 2026-06-04 19:24:39 +00:00
patate merged commit 237fa6b8a7 into MelonLoader 2026-06-09 09:11:17 +00:00
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