- UnityCore namespace changed to UnityEngine
- Object class is no longer a template. FindObjectOfType function set to template
- Added LogComponents function. It helps us retrieve components from the target gameObject.
- Added GetObjectName function to Object structure (same method is available in utils header)
- Added ConvertToSystemString function.
Converts const char to system.string (app::String)
+ nlohmann/json library was included in the project.
+ VersionControl class was created and it checks if the client is up to date.
+ CLIENT_VERSION macro defined.
- Added helper functions to facilitate Vector3 and Transform operations.
- Defined operator overloads for Vector3 (not tested).
- Added fly and spawnPrefab functions to the Misc namespace (not tested).
- Added fly speed to settings.