Fixed the fly

This commit is contained in:
ALittlePatate
2022-03-28 18:28:44 +02:00
parent 0bee338e79
commit f8e57df71d
2 changed files with 25 additions and 27 deletions

View File

@@ -8,37 +8,35 @@ namespace DevourClient.Hacks
{ {
public class Misc public class Misc
{ {
public static void Fly(float speed) //normal speed 0.5f public static void Fly(float speed) //normal speed 5f
{ {
NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>(); NolanBehaviour nb = Object.FindObjectOfType<NolanBehaviour>();
Vector3 PlayerAngles = Nolan.transform.position; Vector3 pos = nb.transform.position;
if (Input.GetKey(KeyCode.Space))
{
PlayerAngles.y += speed;
}
if (Input.GetKey(KeyCode.LeftShift))
{
PlayerAngles.y -= speed;
}
if (Input.GetKey(KeyCode.LeftArrow))
{
PlayerAngles.x -= speed;
}
if (Input.GetKey(KeyCode.RightArrow))
{
PlayerAngles.x += speed;
}
if (Input.GetKey(KeyCode.UpArrow)) if (Input.GetKey(KeyCode.UpArrow))
{ {
PlayerAngles.z += speed; pos += nb.transform.forward * speed * Time.deltaTime;
} }
if (Input.GetKey(KeyCode.DownArrow)) else if (Input.GetKey(KeyCode.DownArrow))
{ {
PlayerAngles.z -= speed; pos += -nb.transform.forward * speed * Time.deltaTime;
} }
else if (Input.GetKey(KeyCode.RightArrow))
Nolan.locomotion.SetPosition(PlayerAngles, false); {
pos += nb.transform.right * speed * Time.deltaTime;
}
else if (Input.GetKey(KeyCode.LeftArrow))
{
pos += -nb.transform.right * speed * Time.deltaTime;
}
else if (Input.GetKey(KeyCode.Space))
{
pos += nb.transform.up * speed * Time.deltaTime;
}
else if (Input.GetKey(KeyCode.LeftControl))
{
pos += -nb.transform.up * speed * Time.deltaTime;
}
nb.locomotion.SetPosition(pos, false);
} }
public static void SetSteamName(string name) public static void SetSteamName(string name)
{ {

View File

@@ -14,7 +14,7 @@ namespace DevourClient
bool change_server_name = false; bool change_server_name = false;
bool change_steam_name = false; bool change_steam_name = false;
bool fly = false; bool fly = false;
float fly_speed = 0.5f; float fly_speed = 5;
bool spam_message = false; bool spam_message = false;
@@ -85,7 +85,7 @@ namespace DevourClient
this.change_server_name = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 40, 150, 20), this.change_server_name, "Change server name"); //Checkbox servername this.change_server_name = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 40, 150, 20), this.change_server_name, "Change server name"); //Checkbox servername
this.change_steam_name = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 70, 150, 20), this.change_steam_name, "Change steam name"); //Checkbox servername this.change_steam_name = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 70, 150, 20), this.change_steam_name, "Change steam name"); //Checkbox servername
this.fly = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 100, 150, 20), this.fly, "Fly"); //Checkbox fly this.fly = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 100, 150, 20), this.fly, "Fly"); //Checkbox fly
this.fly_speed = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 130, 100, 10), this.fly_speed, 0f, 1f); //Slider for the fly speed this.fly_speed = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 130, 100, 10), this.fly_speed, 5f, 20f); //Slider for the fly speed
GUI.Label(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 125, 100, 30), this.fly_speed.ToString()); //Prints the value of the slider GUI.Label(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 125, 100, 30), this.fly_speed.ToString()); //Prints the value of the slider
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements")) if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))