Fixed the fly
This commit is contained in:
@@ -8,37 +8,35 @@ namespace DevourClient.Hacks
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{
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{
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public class Misc
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public class Misc
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{
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{
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public static void Fly(float speed) //normal speed 0.5f
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public static void Fly(float speed) //normal speed 5f
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{
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{
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NolanBehaviour Nolan = UnityEngine.Object.FindObjectOfType<NolanBehaviour>();
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NolanBehaviour nb = Object.FindObjectOfType<NolanBehaviour>();
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Vector3 PlayerAngles = Nolan.transform.position;
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Vector3 pos = nb.transform.position;
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if (Input.GetKey(KeyCode.Space))
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{
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PlayerAngles.y += speed;
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}
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if (Input.GetKey(KeyCode.LeftShift))
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{
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PlayerAngles.y -= speed;
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}
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if (Input.GetKey(KeyCode.LeftArrow))
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{
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PlayerAngles.x -= speed;
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}
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if (Input.GetKey(KeyCode.RightArrow))
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{
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PlayerAngles.x += speed;
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}
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if (Input.GetKey(KeyCode.UpArrow))
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if (Input.GetKey(KeyCode.UpArrow))
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{
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{
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PlayerAngles.z += speed;
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pos += nb.transform.forward * speed * Time.deltaTime;
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}
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}
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if (Input.GetKey(KeyCode.DownArrow))
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else if (Input.GetKey(KeyCode.DownArrow))
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{
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{
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PlayerAngles.z -= speed;
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pos += -nb.transform.forward * speed * Time.deltaTime;
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}
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}
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else if (Input.GetKey(KeyCode.RightArrow))
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Nolan.locomotion.SetPosition(PlayerAngles, false);
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{
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pos += nb.transform.right * speed * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.LeftArrow))
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{
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pos += -nb.transform.right * speed * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.Space))
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{
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pos += nb.transform.up * speed * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.LeftControl))
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{
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pos += -nb.transform.up * speed * Time.deltaTime;
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}
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nb.locomotion.SetPosition(pos, false);
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}
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}
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public static void SetSteamName(string name)
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public static void SetSteamName(string name)
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{
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{
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@@ -14,7 +14,7 @@ namespace DevourClient
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bool change_server_name = false;
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bool change_server_name = false;
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bool change_steam_name = false;
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bool change_steam_name = false;
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bool fly = false;
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bool fly = false;
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float fly_speed = 0.5f;
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float fly_speed = 5;
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bool spam_message = false;
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bool spam_message = false;
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@@ -85,7 +85,7 @@ namespace DevourClient
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this.change_server_name = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 40, 150, 20), this.change_server_name, "Change server name"); //Checkbox servername
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this.change_server_name = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 40, 150, 20), this.change_server_name, "Change server name"); //Checkbox servername
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this.change_steam_name = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 70, 150, 20), this.change_steam_name, "Change steam name"); //Checkbox servername
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this.change_steam_name = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 70, 150, 20), this.change_steam_name, "Change steam name"); //Checkbox servername
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this.fly = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 100, 150, 20), this.fly, "Fly"); //Checkbox fly
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this.fly = GUI.Toggle(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 100, 150, 20), this.fly, "Fly"); //Checkbox fly
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this.fly_speed = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 130, 100, 10), this.fly_speed, 0f, 1f); //Slider for the fly speed
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this.fly_speed = GUI.HorizontalSlider(new Rect(Settings.Settings.x + 200, Settings.Settings.y + 130, 100, 10), this.fly_speed, 5f, 20f); //Slider for the fly speed
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GUI.Label(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 125, 100, 30), this.fly_speed.ToString()); //Prints the value of the slider
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GUI.Label(new Rect(Settings.Settings.x + 310, Settings.Settings.y + 125, 100, 30), this.fly_speed.ToString()); //Prints the value of the slider
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))
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