various header files added/updated
- Created a header file called players. added a helper function to get the gameobject of all players, the gameobject of the local player and the NolanBehaviour component - Added UnityCore file to make it easier for us to use unity functions - Misc file fully updated - Added Wrapper class to make it easier to use il2cpp functions - ClientHelper updated - color.hpp library was included in the project to make the console colorful
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@@ -1,15 +1,20 @@
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#pragma once
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#include <map>
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struct Il2CppObject;
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struct Il2CppImage;
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class Wrapper {
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public:
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Wrapper();
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const Il2CppAssembly* GetAssembly(const char* _assembly);
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const Il2CppImage* GetImage(const char* _assembly);
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Il2CppObject* GetObjectFromClass(const Il2CppImage* _image, const char* _namespaze, const char* _name);
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Wrapper(const char* imageName);
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Wrapper& find_class(const char* classNamespace, const char* className);
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void get_fields(const char* classNamespace, const char* className);
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void method_info(const char* classNamespace, const char* className);
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void classList();
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Il2CppObject* get_class();
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const char* GetImageName();
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const Il2CppImage* get_image();
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private:
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std::map<const char*, const Il2CppAssembly*> assemblyMap;
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const Il2CppImage* GetImage(const char* image);
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const Il2CppImage* image;
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Il2CppObject* obj;
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};
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