various header files added/updated

- Created a header file called players. added a helper function to get the gameobject of all players, the gameobject of the local player and the NolanBehaviour component
- Added UnityCore file to make it easier for us to use unity functions
- Misc file fully updated
- Added Wrapper class to make it easier to use il2cpp functions
- ClientHelper updated
- color.hpp library was included in the project to make the console colorful
This commit is contained in:
Jadis0x
2024-05-16 21:37:01 +03:00
parent 17df650819
commit f69767f794
13 changed files with 1593 additions and 292 deletions

View File

@@ -1,15 +1,15 @@
#pragma once
#include <string>
class Wrapper;
bool IsSinglePlayer();
bool IsOnline();
bool IsHost();
bool IsLocalPlayer(app::NolanBehaviour* player);
bool IsPlayerCrawling();
bool IsPlayerCrawling(app::GameObject* go);
bool IsInGame();
app::Menu* get_HorrorMenu();
std::string get_SceneName();
app::GameObject* GetAzazel(app::Survival* survival);
void BurnRitualObj(bool burnAll);
void BurnManager(std::string& sceneName, Wrapper& wrapper, const Il2CppImage* image, bool burnAll);
std::string SceneName();
float Time_DeltaTime();