various header files added/updated
- Created a header file called players. added a helper function to get the gameobject of all players, the gameobject of the local player and the NolanBehaviour component - Added UnityCore file to make it easier for us to use unity functions - Misc file fully updated - Added Wrapper class to make it easier to use il2cpp functions - ClientHelper updated - color.hpp library was included in the project to make the console colorful
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@@ -1,15 +1,15 @@
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#pragma once
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#include <string>
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class Wrapper;
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bool IsSinglePlayer();
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bool IsOnline();
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bool IsHost();
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bool IsLocalPlayer(app::NolanBehaviour* player);
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bool IsPlayerCrawling();
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bool IsPlayerCrawling(app::GameObject* go);
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bool IsInGame();
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app::Menu* get_HorrorMenu();
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std::string get_SceneName();
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app::GameObject* GetAzazel(app::Survival* survival);
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void BurnRitualObj(bool burnAll);
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void BurnManager(std::string& sceneName, Wrapper& wrapper, const Il2CppImage* image, bool burnAll);
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std::string SceneName();
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float Time_DeltaTime();
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