various header files added/updated
- Created a header file called players. added a helper function to get the gameobject of all players, the gameobject of the local player and the NolanBehaviour component - Added UnityCore file to make it easier for us to use unity functions - Misc file fully updated - Added Wrapper class to make it easier to use il2cpp functions - ClientHelper updated - color.hpp library was included in the project to make the console colorful
This commit is contained in:
@@ -1,10 +1,10 @@
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#include "pch-il2cpp.h"
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#include "helpers.h"
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#include <iostream>
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#include <helpers.h>
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#include "ClientHelper.h"
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#include "wrapper.h"
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#include "players/players.h"
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#include "UnityCore.h"
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bool IsSinglePlayer()
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{
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@@ -21,226 +21,92 @@ bool IsHost()
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return app::BoltNetwork_get_IsServer(NULL);
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}
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app::Menu* get_HorrorMenu() {
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Wrapper wrapper;
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const Il2CppImage* image = wrapper.GetImage("Assembly-CSharp.dll");
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// DO_APP_FUNC(0x0065B240, void, Menu_OnLobbyStartButtonClick, (Menu * __this, MethodInfo * method));
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// menu.OnLobbyStartButtonClick();
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Il2CppObject* object = wrapper.GetObjectFromClass(image, "Horror", "Menu");
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if (object != nullptr) {
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app::Object_1* Horror_MenuObject = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
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if (Horror_MenuObject) {
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app::Menu* HorrorMenu = reinterpret_cast<app::Menu*>(Horror_MenuObject);
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if (HorrorMenu) {
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return HorrorMenu;
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}
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}
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}
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return nullptr;
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}
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std::string get_SceneName()
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bool IsLocalPlayer(app::NolanBehaviour* player)
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{
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app::SaveHelpers* SaveHelper = app::SaveHelpers_get_singleton(nullptr);
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auto boltEntity = app::EntityBehaviour_get_entity((app::EntityBehaviour*)player, NULL);
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if (SaveHelper) {
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if (not boltEntity
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|| not app::BoltEntity_get_IsAttached(boltEntity, NULL)
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|| not app::BoltEntity_get_IsOwner(boltEntity, NULL))
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return false;
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std::string str = il2cppi_to_string(SaveHelper->fields.sceneName);
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return str;
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}
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return std::string("unknown");
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return true;
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}
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void BurnRitualObj(bool burnAll)
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bool IsPlayerCrawling()
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{
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// Devour: SurvivalObjectBurnController
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// Molly: SurvivalMollyAltarController
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// Inn: InnMapController
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// Town: SurvivalTownAltarController
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// Slaughterhouse: SlaughterhouseAltarController
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if (!Player::GetLocalPlayer())
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return false;
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/* MAP: TOWN, DEVOUR
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DO_APP_FUNC(0x00562320, void, SurvivalObjectBurnController_BurnGoat, (SurvivalObjectBurnController * __this, MethodInfo * method));
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DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
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*/
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if (!IsHost()) {
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return;
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}
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Wrapper wrapper;
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const Il2CppImage* image = wrapper.GetImage("Assembly-CSharp.dll");
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std::string sceneName = get_SceneName();
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std::cout << "call..\n";
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// !!!!Check if Azazel is awake.
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BurnManager(sceneName, wrapper, image, burnAll);
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return app::NolanBehaviour_IsCrawling(Player::GetNolan(), nullptr);
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}
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void BurnManager(std::string& sceneName, Wrapper& wrapper, const Il2CppImage* image, bool burnAll)
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bool IsPlayerCrawling(app::GameObject* go)
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{
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int32_t num = 10;
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if (go == NULL)
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return false;
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if (sceneName == std::string("Devour")) {
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app::String* str = reinterpret_cast<app::String*>(il2cpp_string_new("NolanBehaviour"));
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Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SurvivalObjectBurnController");
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if (app::GameObject_GetComponentByName != NULL) {
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app::Component* nbComponent = app::GameObject_GetComponentByName(go, str, nullptr);
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if (object != nullptr) {
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auto SurvivalObjectBurnController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
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if (nbComponent) {
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app::NolanBehaviour* nb = reinterpret_cast<app::NolanBehaviour*>(nbComponent);
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if (SurvivalObjectBurnController_Object) {
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auto SurvivalObjectBurnController = reinterpret_cast<app::SurvivalObjectBurnController*>(SurvivalObjectBurnController_Object);
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if (SurvivalObjectBurnController) {
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if (burnAll) {
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if (app::SurvivalObjectBurnController_SkipToGoat) {
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app::SurvivalObjectBurnController_SkipToGoat(SurvivalObjectBurnController, num, nullptr);
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}
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}
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else {
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if (app::SurvivalObjectBurnController_BurnGoat) {
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app::SurvivalObjectBurnController_BurnGoat(SurvivalObjectBurnController, nullptr);
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}
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}
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}
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if (nb) {
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return app::NolanBehaviour_IsCrawling(nb, nullptr);
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}
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}
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}
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else if (sceneName == std::string("Molly")) {
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/*
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MAP: MOLLY
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DO_APP_FUNC(0x0055C100, void, SurvivalMollyAltarController_SkipToGoat, (SurvivalMollyAltarController * __this, int32_t number, MethodInfo * method));
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DO_APP_FUNC(0x0055C8E0, void, SurvivalMollyAltarController_OnGoat, (SurvivalMollyAltarController * __this, MethodInfo * method));
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*/
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Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SurvivalMollyAltarController");
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if (object != nullptr) {
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auto MollyAltarController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
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if (MollyAltarController_Object) {
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auto SurvivalMollyAltarController = reinterpret_cast<app::SurvivalMollyAltarController*>(MollyAltarController_Object);
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if (SurvivalMollyAltarController) {
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if (burnAll) {
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if (app::SurvivalMollyAltarController_SkipToGoat) {
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app::SurvivalMollyAltarController_SkipToGoat(SurvivalMollyAltarController, num, nullptr);
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}
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}
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else {
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if (app::SurvivalMollyAltarController_OnGoat) {
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app::SurvivalMollyAltarController_OnGoat(SurvivalMollyAltarController, nullptr);
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}
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}
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}
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}
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}
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}
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else if (sceneName == std::string("Inn")) {
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/* MAP: INN
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DO_APP_FUNC(0x00930CD0, void, MapController_SetProgressTo, (MapController * __this, int32_t progress, MethodInfo * method));
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DO_APP_FUNC(0x00930EA0, void, MapController_IncreaseProgress, (MapController * __this, MethodInfo * method));
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*/
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Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SurvivalMollyAltarController");
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if (object != nullptr) {
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auto MapController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
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if (MapController_Object) {
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auto MapController = reinterpret_cast<app::MapController*>(MapController_Object);
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if (MapController) {
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if (burnAll) {
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if (app::MapController_SetProgressTo) {
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app::MapController_SetProgressTo(MapController, num, nullptr);
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}
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}
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else {
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if (app::MapController_IncreaseProgress) {
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app::MapController_IncreaseProgress(MapController, nullptr);
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}
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}
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}
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}
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}
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}
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else if (sceneName == std::string("Town")) {
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/* MAP: TOWN, DEVOUR
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DO_APP_FUNC(0x00562320, void, SurvivalObjectBurnController_BurnGoat, (SurvivalObjectBurnController * __this, MethodInfo * method));
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DO_APP_FUNC(0x00562590, void, SurvivalObjectBurnController_SkipToGoat, (SurvivalObjectBurnController * __this, int32_t number, MethodInfo * method));
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*/
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Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SurvivalMollyAltarController");
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if (object != nullptr) {
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auto MapController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
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if (MapController_Object) {
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auto MapController = reinterpret_cast<app::MapController*>(MapController_Object);
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if (MapController) {
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if (burnAll) {
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if (app::MapController_SetProgressTo) {
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app::MapController_SetProgressTo(MapController, num, nullptr);
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}
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}
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else {
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if (app::MapController_IncreaseProgress) {
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app::MapController_IncreaseProgress(MapController, nullptr);
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}
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}
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}
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}
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}
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}
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else if (sceneName == std::string("Slaughterhouse")) {
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/* MAP: Slaughterhouse
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DO_APP_FUNC(0x0050DEB0, void, SlaughterhouseAltarController_SkipToGoat, (SlaughterhouseAltarController * __this, int32_t number, MethodInfo * method));
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*/
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Il2CppObject* object = wrapper.GetObjectFromClass(image, "", "SlaughterhouseAltarController");
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if (object != nullptr) {
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auto SlaughterhouseAltarController_Object = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
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if (SlaughterhouseAltarController_Object) {
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auto SlaughterhouseAltarController = reinterpret_cast<app::SlaughterhouseAltarController*>(SlaughterhouseAltarController_Object);
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if (SlaughterhouseAltarController) {
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if (burnAll) {
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if (app::SlaughterhouseAltarController_SkipToGoat) {
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app::SlaughterhouseAltarController_SkipToGoat(SlaughterhouseAltarController, num, nullptr);
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}
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}
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else {
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return;
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}
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}
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}
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}
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}
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else {
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return;
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}
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return app::NolanBehaviour_IsCrawling(Player::GetNolan(), nullptr);
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}
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bool IsInGame()
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{
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app::OptionsHelpers* optionsHelpers = UnityCore::Object<app::OptionsHelpers>::FindObjectOfType("OptionsHelpers");
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if (optionsHelpers)
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return optionsHelpers->fields._inGame_k__BackingField;
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return false;
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}
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app::GameObject* GetAzazel(app::Survival* survival)
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{
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app::GameObject* ai = app::Survival_GetAzazel(survival, nullptr);
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if (ai) {
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return ai;
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}
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return NULL;
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}
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std::string SceneName()
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{
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if (app::SaveHelpers_get_singleton != nullptr) {
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app::SaveHelpers* SaveHelper = app::SaveHelpers_get_singleton(nullptr);
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if (SaveHelper) {
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std::string str = il2cppi_to_string(SaveHelper->fields.sceneName);
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return str;
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}
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}
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return std::string("");
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}
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float Time_DeltaTime()
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{
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if (app::Time_1_get_deltaTime) {
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return app::Time_1_get_deltaTime(nullptr);
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}
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return 0.0f;
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}
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@@ -1,15 +1,15 @@
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#pragma once
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#include <string>
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class Wrapper;
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bool IsSinglePlayer();
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bool IsOnline();
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bool IsHost();
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bool IsLocalPlayer(app::NolanBehaviour* player);
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bool IsPlayerCrawling();
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bool IsPlayerCrawling(app::GameObject* go);
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bool IsInGame();
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app::Menu* get_HorrorMenu();
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std::string get_SceneName();
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app::GameObject* GetAzazel(app::Survival* survival);
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void BurnRitualObj(bool burnAll);
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void BurnManager(std::string& sceneName, Wrapper& wrapper, const Il2CppImage* image, bool burnAll);
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std::string SceneName();
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float Time_DeltaTime();
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18
lib/UnityCore.cpp
Normal file
18
lib/UnityCore.cpp
Normal file
@@ -0,0 +1,18 @@
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#include "pch-il2cpp.h"
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#include "UnityCore.h"
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app::Component* Unity::GameObject::GetComponentByName(app::GameObject* go, const char* type)
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{
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app::String* str = reinterpret_cast<app::String*>(il2cpp_string_new(type));
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|
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if (str != nullptr) {
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app::Component* component = app::GameObject_GetComponentByName(go, str, nullptr);
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|
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if (component != nullptr) {
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return component;
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}
|
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}
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|
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return nullptr;
|
||||
}
|
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44
lib/UnityCore.h
Normal file
44
lib/UnityCore.h
Normal file
@@ -0,0 +1,44 @@
|
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#pragma once
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|
||||
#include "Wrapper.h"
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#include <vector>
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|
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namespace Unity {
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namespace GameObject {
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// DO_APP_FUNC(0x02D34DA0, Component *, GameObject_GetComponentByName, (GameObject * __this, String * type, MethodInfo * method));
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app::Component* GetComponentByName(app::GameObject* go, const char* type);
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}
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}
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|
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namespace UnityCore {
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template<typename T>
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class Object {
|
||||
public:
|
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Object() = default;
|
||||
|
||||
static T* FindObjectOfType(const char* className, const char* classNamespace = "");
|
||||
};
|
||||
|
||||
template<typename T>
|
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inline T* Object<T>::FindObjectOfType(const char* className, const char* classNamespace)
|
||||
{
|
||||
Wrapper obj("Assembly-CSharp.dll");
|
||||
|
||||
Il2CppObject* object = obj.find_class(classNamespace, className).get_class();
|
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if (object) {
|
||||
|
||||
if (app::Object_1_FindObjectOfType == nullptr) return nullptr;
|
||||
|
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app::Object_1* obj_1 = app::Object_1_FindObjectOfType(reinterpret_cast<app::Type*>(object), nullptr);
|
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|
||||
if (obj_1) {
|
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T* foundObject = reinterpret_cast<T*>(obj_1);
|
||||
if (foundObject) {
|
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return foundObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
136
lib/wrapper.cpp
136
lib/wrapper.cpp
@@ -1,64 +1,98 @@
|
||||
#include "pch-il2cpp.h"
|
||||
|
||||
#include "wrapper.h"
|
||||
#include "Wrapper.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <string.h>
|
||||
|
||||
Wrapper::Wrapper()
|
||||
Wrapper::Wrapper(const char* imageName) : image(GetImage(imageName)), obj(nullptr) {}
|
||||
|
||||
const Il2CppImage* Wrapper::GetImage(const char* imageName)
|
||||
{
|
||||
const Il2CppDomain* domain = il2cpp_domain_get();
|
||||
if (image)
|
||||
return image;
|
||||
|
||||
const Il2CppAssembly** assemblies;
|
||||
size_t size;
|
||||
const Il2CppDomain* domain = il2cpp_domain_get();
|
||||
size_t size;
|
||||
const Il2CppAssembly** assemblies = il2cpp_domain_get_assemblies(domain, &size);
|
||||
|
||||
assemblies = il2cpp_domain_get_assemblies(domain, &size);
|
||||
|
||||
assemblyMap.clear();
|
||||
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
const Il2CppAssembly* assembly = assemblies[i];
|
||||
|
||||
if (assembly) {
|
||||
const char* assemblyName = il2cpp_image_get_name(assembly->image);
|
||||
assemblyMap[assemblyName] = assembly;
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
const Il2CppAssembly* assembly = assemblies[i];
|
||||
if (assembly) {
|
||||
const char* assemblyName = il2cpp_image_get_name(assembly->image);
|
||||
if (std::string(assemblyName) == imageName) {
|
||||
return assembly->image;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Il2CppAssembly* Wrapper::GetAssembly(const char* _assembly) {
|
||||
for (const auto& entry : assemblyMap) {
|
||||
if (strcmp(entry.first, _assembly) == 0) {
|
||||
return entry.second;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Il2CppImage* Wrapper::GetImage(const char* _assembly) {
|
||||
for (const auto& entry : assemblyMap) {
|
||||
if (strcmp(entry.first, _assembly) == 0) {
|
||||
return entry.second->image;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Il2CppObject* Wrapper::GetObjectFromClass(const Il2CppImage* _image, const char* _namespaze, const char* _name)
|
||||
Wrapper& Wrapper::find_class(const char* classNamespace, const char* className)
|
||||
{
|
||||
Il2CppClass* _class = il2cpp_class_from_name(_image, _namespaze, _name);
|
||||
Il2CppClass* _class = il2cpp_class_from_name(image, classNamespace, className);
|
||||
if (_class) {
|
||||
const Il2CppType* _type = il2cpp_class_get_type(_class);
|
||||
if (_type) {
|
||||
obj = il2cpp_type_get_object(_type);
|
||||
}
|
||||
}
|
||||
|
||||
if (_class) {
|
||||
const Il2CppType* _type = il2cpp_class_get_type(_class);
|
||||
|
||||
if (_type) {
|
||||
Il2CppObject* _object = il2cpp_type_get_object(_type);
|
||||
|
||||
if (_object) {
|
||||
return _object;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Wrapper::get_fields(const char* classNamespace, const char* className)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Wrapper::method_info(const char* classNamespace, const char* className)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Wrapper::classList()
|
||||
{
|
||||
size_t classCount = il2cpp_image_get_class_count(image);
|
||||
|
||||
std::cout << "{\n";
|
||||
|
||||
for (size_t i = 0; i < classCount; ++i) {
|
||||
const Il2CppClass* _klass = il2cpp_image_get_class(image, i);
|
||||
|
||||
if (_klass) {
|
||||
char* _name = const_cast<char*>(il2cpp_class_get_name(const_cast<Il2CppClass*>(_klass)));
|
||||
char* _namespace = const_cast<char*>(il2cpp_class_get_namespace(const_cast<Il2CppClass*>(_klass)));
|
||||
|
||||
std::cout << " [\n";
|
||||
std::cout << "\tName: " << _name << "\n";
|
||||
std::cout << "\tNamespace: " << _namespace << "\n";
|
||||
|
||||
std::cout << " ],\n";
|
||||
}
|
||||
}
|
||||
|
||||
std::cout << "\n}\n";
|
||||
}
|
||||
|
||||
Il2CppObject* Wrapper::get_class()
|
||||
{
|
||||
return obj;
|
||||
}
|
||||
|
||||
const char* Wrapper::GetImageName()
|
||||
{
|
||||
if (image)
|
||||
return il2cpp_image_get_name(image);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Il2CppImage* Wrapper::get_image()
|
||||
{
|
||||
if (image)
|
||||
return image;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
struct Il2CppObject;
|
||||
struct Il2CppImage;
|
||||
|
||||
class Wrapper {
|
||||
public:
|
||||
Wrapper();
|
||||
|
||||
const Il2CppAssembly* GetAssembly(const char* _assembly);
|
||||
const Il2CppImage* GetImage(const char* _assembly);
|
||||
|
||||
Il2CppObject* GetObjectFromClass(const Il2CppImage* _image, const char* _namespaze, const char* _name);
|
||||
Wrapper(const char* imageName);
|
||||
Wrapper& find_class(const char* classNamespace, const char* className);
|
||||
void get_fields(const char* classNamespace, const char* className);
|
||||
void method_info(const char* classNamespace, const char* className);
|
||||
void classList();
|
||||
Il2CppObject* get_class();
|
||||
const char* GetImageName();
|
||||
const Il2CppImage* get_image();
|
||||
private:
|
||||
std::map<const char*, const Il2CppAssembly*> assemblyMap;
|
||||
const Il2CppImage* GetImage(const char* image);
|
||||
const Il2CppImage* image;
|
||||
Il2CppObject* obj;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user