menu/settings updated

This commit is contained in:
Jadis0x
2024-05-16 22:12:57 +03:00
parent 1526e262f8
commit edc1061b5d
5 changed files with 141 additions and 124 deletions

View File

@@ -1,7 +1,7 @@
#include "pch-il2cpp.h"
#include "pch-il2cpp.h"
#include "Menu.hpp"
#include "../main.h"
#include "../settings/settings.hpp"
#include "main.h"
#include "settings/settings.hpp"
#include "misc/misc.h"
@@ -14,8 +14,8 @@ void InitStyle()
auto& Style = ImGui::GetStyle();
Style.WindowRounding = 8.000f;
Style.FrameRounding = 4.000f;
Style.WindowRounding = 0.000f;
Style.FrameRounding = 0.000f;
Style.Colors[ImGuiCol_WindowBg] = ImColor(0, 0, 0, 240);
Style.Colors[ImGuiCol_TitleBg] = ImColor(1, 1, 1, 240);
@@ -30,13 +30,17 @@ void InitStyle()
Style.Colors[ImGuiCol_FrameBgHovered] = ImColor(60, 66, 76, 102);
Style.Alpha = 0.8f;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(10.0f, 8.0f));
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\tahoma.ttf", 13.000f);
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\arial.ttf", 14.000f);
}
void DrawVisualsTab() {
ImGui::Checkbox("Big flashlight", &settings::big_flashlight);
ImGui::Checkbox("Unlimited UV", &settings::unlimited_uv);
ImGui::Checkbox("Fullbright", &settings::fullBright);
/*
bool open_flcolor_popup = ImGui::ColorButton("flashlightcolor", ImVec4(settings::flashlight_color[0], settings::flashlight_color[1], settings::flashlight_color[2], settings::flashlight_color[3]));
if (open_flcolor_popup)
{
@@ -134,86 +138,35 @@ void DrawVisualsTab() {
if (ImGui::BeginPopup("gesppop")) {
ImGui::ColorPicker4("Goat ESP color", (float*)&settings::goat_esp_color);
ImGui::EndPopup();
}
}*/
}
void DrawEntitiesTab() {
if (ImGui::Button("TP items to you")) {
//call tp items
}
if (ImGui::Button("Freeze Azazel")) {
//Misc::FreezeAzazel();
}
ImGui::Spacing();
ImGui::Text("Azazel & Demons");
const char* azazel_demons_items[] = { "Sam", "Molly", "Anna", "Zara", "Ghost", "Inmate", "Demon"};
static int entity_current = 0;
ImGui::Combo("##a", &entity_current, azazel_demons_items, IM_ARRAYSIZE(azazel_demons_items));
if (ImGui::Button("Spawn##a")) {
//call spawn function
}
ImGui::Spacing();
ImGui::Text("Items");
const char* items_items[] = { "Hay", "First aid", "Battery", "Gasoline", "Fuse", "Food", "Bleach", "Ritual Book (inactive)", "Ritual Book (active)", "Matchbox", "Egg-1", "Egg-2", "Egg-3", "Egg-4", "Egg-5", "Egg-6", "Egg-7", "Egg-8", "Egg-9", "Egg-10"};
const char* items_items[] = { "Hay", "First aid", "Battery", "Gasoline", "Fuse", "Food", "Bleach", "Bone", "Ritual Book (in-active)", "Ritual Book (active)", "Matchbox", "Egg-1", "Egg-2", "Egg-3", "Egg-4", "Egg-5", "Egg-6", "Egg-7", "Egg-8", "Egg-9", "Egg-10" };
static int item_current = 0;
ImGui::Combo("##i", &item_current, items_items, IM_ARRAYSIZE(items_items));
if (ImGui::Button("Spawn##i")) {
//print("--> %s\n",items_items[item_current]);
//Misc::CarryItem(items_items[item_current]);
Misc::CarryItem(items_items[item_current]);
}
ImGui::Spacing();
ImGui::Text("Animals");
const char* animals_items[] = { "Rat", "Goat", "Spider"};
const char* animals_items[] = { "Rat", "Goat", "Pig" };
static int animal_current = 0;
ImGui::Combo("##an", &animal_current, animals_items, IM_ARRAYSIZE(animals_items));
if (ImGui::Button("Spawn##an")) {
//Misc::SpawnAnimal(animals_items[animal_current]);
Misc::CarryAnimal(animals_items[animal_current]);
}
}
void DrawMapSpecificTab() {
if (ImGui::Button("Instant win")) {
//call instant win
}
if (ImGui::Button("Burn a ritual object")) {
//Misc::BurnRitualObj(false);
}
if (ImGui::Button("Burn all ritual objects")) {
//Misc::BurnRitualObj(true);
}
if (ImGui::Button("Force start game")) {
if (ImGui::Button("Force Start The Game")) {
Misc::ForceStart();
}
if (ImGui::Button("Knock out everyone")) {
//Misc::KnockoutPlayers(false);
}
if (ImGui::Button("knock yourself out")) {
//Misc::KnockoutPlayers(true);
}
if (ImGui::Button("Shoot Everyone (Town)")) {
//Misc::ShootEveryone(true, true);
}
if (ImGui::Button("Shoot Yourself (Town)")) {
//Misc::ShootEveryone(false, true);
}
if (ImGui::Button("Jumpscare Everyone")) {
//Misc::Jumpscare(true);
}
if (ImGui::Button("Skip long interact")) {
//Misc::SkipLongInteract();
if (ImGui::Button("Instant Win")) {
Misc::InstantWin();
}
}
@@ -319,40 +272,17 @@ void DrawInspector() {
}
void DrawMiscTab() {
ImGui::Checkbox("Chat spam", &settings::chat_spam);
ImGui::InputText("Message", &settings::message);
//ImGui::Checkbox("Chat spam", &settings::chat_spam);
//ImGui::InputText("Message", &settings::message);
/*
if (ImGui::Button("Unlock Achievements")) {
//Unlock Achievements
}
if (ImGui::Button("Unlock Doors")) {
//Misc::UnlockDoors();
}
if (ImGui::Button("Revive Yourself")) {
//Misc::Revive(false);
}
if (ImGui::Button("Revive Everyone")) {
//Misc::Revive(true);
}
if (ImGui::Button("TP Keys")) {
//Misc::TPKeys();
}
ImGui::Checkbox("Unlock all", &settings::unlock_all);
ImGui::Checkbox("Spoof level", &settings::spoof_level);
ImGui::InputInt("New level", &settings::new_level);
//normalize level
if (settings::new_level > 666) {
settings::new_level = 666;
}
else if (settings::new_level < 0) {
settings::new_level = 0;
}
ImGui::Checkbox("Change Steam name", &settings::steam_name_spoof);
ImGui::InputText("New name##steam", &settings::new_name);
@@ -361,20 +291,27 @@ void DrawMiscTab() {
ImGui::InputText("New name##server", &settings::server_name);
ImGui::Checkbox("Fly", &settings::fly);
if (ImGui::Button("Make random noise")) {
//Misc::PlayRandomSound();
}
ImGui::Checkbox("EXP modifier", &settings::exp_modifier);
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
*/
ImGui::Checkbox("EXP Modifier", &settings::exp_modifier);
ImGui::SliderInt("Amount", &settings::new_exp, 0, 5000);
ImGui::Checkbox("Walk in lobby", &settings::walk_in_lobby);
ImGui::Checkbox("Auto respawn", &settings::auto_respawn);
ImGui::Checkbox("Change player speed", &settings::change_player_speed);
ImGui::SliderInt("Multiplier", &settings::new_speed, 0, 10);
ImGui::Checkbox("Unlock all", &settings::unlock_all);
ImGui::Checkbox("Disable Long Interact", &settings::disable_longInteract);
ImGui::Checkbox("Azazel Speed", &settings::freeze_azazel);
ImGui::SliderFloat("Multiplier", &settings::new_azazel_speed, 0, 15);
ImGui::Checkbox("Spoof level", &settings::spoof_level);
ImGui::InputInt("New level", &settings::new_level);
#if _DEBUG
ImGui::Spacing();
@@ -390,10 +327,35 @@ void DrawMiscTab() {
}
}
void DrawPlayersTab() {
ImGui::Checkbox("Change player speed", &settings::change_player_speed);
ImGui::SliderInt("Multiplier", &settings::new_speed, 0, 10);
if (ImGui::Button("Revive Players")) {
Misc::Revive(false);
}
if (ImGui::Button("Revive Yourself")) {
Misc::Revive(true);
}
if (ImGui::Button("Send Jumpscare To Players")) {
Misc::Jumpscare();
}
if (ImGui::Button("Kill The Players")) {
Misc::Kill(false);
}
if (ImGui::Button("Kill Yourself")) {
Misc::Kill(true);
}
}
tabs current_tab = tabs::VISUALS;
void DrawMenu(bool open_menu) {
ImGui::SetNextWindowSize(ImVec2(240.000f, 300.000f), ImGuiCond_Once);
ImGui::Begin("Devour Client", NULL, 2);
ImGui::Begin("DevourClient", NULL, 2);
#if _DEBUG
if (inspector) {
@@ -420,24 +382,32 @@ void DrawMenu(bool open_menu) {
if (ImGui::Button("Misc", ImVec2(0.000f, 0.000f))) {
current_tab = tabs::MISC;
}
ImGui::SameLine();
if (ImGui::Button("Players", ImVec2(0.000f, 0.000f))) {
current_tab = tabs::MISC;
}
ImGui::Separator();
switch (current_tab) {
case tabs::VISUALS:
DrawVisualsTab();
break;
case tabs::ENTITIES:
DrawEntitiesTab();
break;
case tabs::MAP_SPECIFIC:
DrawMapSpecificTab();
break;
case tabs::MISC:
DrawMiscTab();
break;
default:
break;
case tabs::VISUALS:
DrawVisualsTab();
break;
case tabs::ENTITIES:
DrawEntitiesTab();
break;
case tabs::MAP_SPECIFIC:
DrawMapSpecificTab();
break;
case tabs::MISC:
DrawMiscTab();
break;
case tabs::PLAYERS:
DrawPlayersTab();
break;
default:
break;
}
ImGui::End();