add: bypass server player limit, items/goats/demons/azael ESP

This commit is contained in:
2024-06-15 15:05:40 +02:00
parent 7aebbc26db
commit ecb8841410
12 changed files with 1697 additions and 6 deletions

View File

@@ -90,6 +90,7 @@
<ClInclude Include="include\imgui\imstb_textedit.h" />
<ClInclude Include="include\imgui\imstb_truetype.h" />
<ClInclude Include="include\json.hpp" />
<ClInclude Include="include\magic_enum.hpp" />
<ClInclude Include="include\Minhook\include\MinHook.h" />
<ClInclude Include="include\Minhook\src\buffer.h" />
<ClInclude Include="include\Minhook\src\HDE\hde32.h" />
@@ -123,6 +124,7 @@
<ProjectGuid>{AFA414F5-355A-472E-822F-244F167E5B0D}</ProjectGuid>
<RootNamespace>Il2CppDLL</RootNamespace>
<ProjectName>DevourClient</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<!--<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>-->
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -232,12 +234,13 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions);_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user;$(ProjectDir)lib\public;</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -251,12 +254,13 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions);_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user;$(ProjectDir)lib\public</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@@ -243,6 +243,9 @@
<ClInclude Include="lib\public\UnityEngine\Transform.h">
<Filter>lib\public\UnityEngine</Filter>
</ClInclude>
<ClInclude Include="include\magic_enum.hpp">
<Filter>include</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="appdata">

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@@ -41,6 +41,14 @@ void il2cpp_close_console() {
FreeConsole();
}
bool string_replace(std::string& str, const std::string& from, const std::string& to) {
size_t start_pos = str.find(from);
if (start_pos == std::string::npos)
return false;
str.replace(start_pos, from.length(), to);
return true;
}
#if _MSC_VER >= 1920
// Helper function to convert Il2CppString to std::string
std::string il2cppi_to_string(Il2CppString* str) {
@@ -52,6 +60,7 @@ std::string il2cppi_to_string(Il2CppString* str) {
std::string il2cppi_to_string(app::String* str) {
return il2cppi_to_string(reinterpret_cast<Il2CppString*>(str));
}
app::String* ConvertToSystemString(const char* str)
{
Il2CppString* il2cpp_str = il2cpp_string_new(str);

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@@ -9,6 +9,8 @@
#include "il2cpp-metadata-version.h"
#define il2cpp_object_get_field_value(object, type, field) *(type*)((uintptr_t)object + field->offset)
// Helper function to get the module base address
uintptr_t il2cppi_get_base_address();
@@ -20,6 +22,8 @@ void il2cppi_new_console();
void il2cpp_close_console();
bool string_replace(std::string& str, const std::string& from, const std::string& to);
#if _MSC_VER >= 1920
// Helper function to convert Il2CppString to std::string
std::string il2cppi_to_string(Il2CppString* str);

1520
include/magic_enum.hpp Normal file

File diff suppressed because it is too large Load Diff

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@@ -9,6 +9,21 @@ struct Object {
static bool IsNull(app::Object_1* obj);
static inline app::Object_1__Array *FindObjectsOfType(const char* className, const char* classNamespace = "", const char* assemblyName = "Assembly-CSharp.dll") {
Wrapper obj(assemblyName);
Il2CppObject* object = obj.find_class(classNamespace, className).get_class();
if (!object || !app::Object_1_FindObjectsOfType) return nullptr;
app::Object_1__Array* obj_1 = app::Object_1_FindObjectsOfType(reinterpret_cast<app::Type*>(object), nullptr);
if (!obj_1) return nullptr;
return obj_1;
}
template<typename T>
static inline T* FindObjectOfType(const char* className, const char* classNamespace = "", const char* assemblyName = "Assembly-CSharp.dll") {

View File

@@ -6,6 +6,8 @@
#include "players/players.h"
#include "helpers.h"
#include "esp.hpp"
#include <magic_enum.hpp>
#include <vector>
static void DrawBox(float x, float y, float w, float h, ImColor color, float thickness)
{
@@ -55,6 +57,111 @@ static void DrawBoxESP(app::GameObject *it, float footOffset, float headOffset,
}
}
void DrawNameESP(app::Vector3 pos, std::string name, ImColor color)
{
app::Camera* cam = app::Camera_get_main(nullptr);
ImGuiIO& io = ImGui::GetIO();
if (cam == nullptr)
return;
app::Vector3 vector = app::Camera_WorldToScreenPoint_1(cam, pos, NULL);
if (vector.z > 0)
{
vector.y = io.DisplaySize.y - (vector.y + 1.f);
auto drawlist = ImGui::GetBackgroundDrawList();
drawlist->AddRectFilled(ImVec2(vector.x, vector.y), ImVec2(vector.x + 6.f, vector.y + 6.f), color);
DrawString(ImVec2(vector.x + 8.f, vector.y), color, name);
}
}
void ComputePositionAndDrawESP(app::Object_1__Array* ents, ImColor color, bool use_prefab = false, std::string name = "") {
for (int i = 0; i < ents->max_length; i++) {
app::Object_1 *ent = ents->vector[i];
if (ent == nullptr)
continue;
app::Transform* _transform = Transform::GetTransform(ent);
if (_transform == nullptr)
continue;
app::Vector3 pos = Transform::GetPosition(_transform);
auto field = il2cpp_class_get_field_from_name(ent->klass->_0.castClass, "m_AI");
if (field != nullptr) {
app::Survival_AI__Enum type = il2cpp_object_get_field_value(ent, app::Survival_AI__Enum, field);
name = magic_enum::enum_name(type);
}
if (use_prefab) {
if ((((app::SurvivalInteractable*)ent)->fields.prefabName) == nullptr)
continue;
name = il2cppi_to_string(((app::SurvivalInteractable*)ent)->fields.prefabName);
string_replace(name, "Survival", "");
}
DrawNameESP(pos, name, color);
}
}
void ESP::RunAzazelESP() {
app::GameObject__Array* ents = Object::FindGameObjectsWithTag("Azazel");
//app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalAzazelBehaviour", "");
if (ents == NULL)
return;
for (int i = 0; i < ents->max_length; i++) {
app::GameObject* ent = (app::GameObject *)ents->vector[i];
if (ent == nullptr)
continue;
DrawBoxESP(ent, -0.25, 2.0f, "Azazel", ImColor{settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]},
ImColor{ settings::azazel_snaplines_color[0], settings::azazel_snaplines_color[1], settings::azazel_snaplines_color[2], settings::azazel_snaplines_color[3]}, settings::azazel_snaplines, settings::azazel_esp);
}
}
void ESP::RunDemonESP() {
ImColor col = ImColor{ settings::demon_esp_color[0], settings::demon_esp_color[1], settings::demon_esp_color[2], settings::demon_esp_color[3] };
std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" };
for (std::string& class_ : demons_c) {
app::Object_1__Array *ents = Object::FindObjectsOfType(class_.c_str(), "");
if (ents == nullptr)
continue;
std::string name = class_;
string_replace(name, "Survival", "");
string_replace(name, "Behaviour", "");
ComputePositionAndDrawESP(ents, col, false, name);
}
}
void ESP::RunItemsESP() {
ImColor col = ImColor{ settings::item_esp_color[0], settings::item_esp_color[1], settings::item_esp_color[2], settings::item_esp_color[3] };
app::Object_1__Array *ents = Object::FindObjectsOfType("SurvivalInteractable", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
ComputePositionAndDrawESP(ents, col, true);
}
ents = Object::FindObjectsOfType("KeyBehaviour", "");
if (ents != nullptr && ents->vector[0] != nullptr) {
ComputePositionAndDrawESP(ents, col, false, "Key");
}
}
void ESP::RunGoatsESP() {
app::Object_1__Array *goats = Object::FindObjectsOfType("GoatBehaviour", "");
if (goats == nullptr || goats->vector[0] == nullptr)
return;
ComputePositionAndDrawESP(goats, ImColor{ settings::goat_esp_color[0], settings::goat_esp_color[1], settings::goat_esp_color[2], settings::goat_esp_color[3] });
}
void ESP::RunPlayersESP() {
app::GameObject__Array* players = Players::GetAllPlayers();

View File

@@ -4,4 +4,8 @@
namespace ESP {
void RunPlayersESP();
void RunGoatsESP();
void RunItemsESP();
void RunDemonESP();
void RunAzazelESP();
}

View File

@@ -79,7 +79,6 @@ void DrawVisualsTab() {
ImGui::EndPopup();
}
/*
ImGui::Checkbox("Azazel ESP", &settings::azazel_esp);
ImGui::SameLine();
bool open_azacolor_popup = ImGui::ColorButton("azaespcolor", ImVec4(settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]));
@@ -138,7 +137,7 @@ void DrawVisualsTab() {
if (ImGui::BeginPopup("gesppop")) {
ImGui::ColorPicker4("Goat ESP color", (float*)&settings::goat_esp_color);
ImGui::EndPopup();
}*/
}
}
void DrawEntitiesTab() {
@@ -182,6 +181,8 @@ void DrawEntitiesTab() {
}
void DrawMapSpecificTab() {
ImGui::SliderInt("Server player limit", &settings::player_count, 4, 20);
if (ImGui::Button("Force Start The Game")) {
Misc::ForceStart();
}
@@ -337,7 +338,6 @@ void DrawMiscTab() {
ImGui::Checkbox("Azazel Speed", &settings::freeze_azazel);
ImGui::SliderFloat("Multiplier", &settings::new_azazel_speed, 0, 15);
#if _DEBUG
ImGui::Spacing();
if (ImGui::Button("Inspector")) {

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@@ -436,6 +436,12 @@ bool __stdcall hSteamInventoryManager_HasRetrievedUserInventoryItems(app::SteamI
return oSteamInventoryManager_HasRetrievedUserInventoryItems(__this, method);
}
// DO_APP_FUNC(0x00A83990, int32_t, BoltNetwork_get_MaxConnections, (MethodInfo * method));
typedef int32_t(__stdcall* TBoltNetwork_get_MaxConnections)(MethodInfo*);
TBoltNetwork_get_MaxConnections oBoltNetwork_get_MaxConnections = NULL;
int32_t __stdcall hBoltNetwork_get_MaxConnections(MethodInfo* method) {
return settings::player_count; //oBoltNetwork_get_MaxConnections(method);
}
void CreateHooks() {
/*
@@ -636,6 +642,12 @@ void CreateHooks() {
return;
}
// BoltNetwork_get_MaxConnections
MH_STATUS status_BoltNetwork_get_MaxConnections = MH_CreateHook((LPVOID*)app::BoltNetwork_get_MaxConnections, &hBoltNetwork_get_MaxConnections, reinterpret_cast<LPVOID*>(&oBoltNetwork_get_MaxConnections));
if (status_BoltNetwork_get_MaxConnections != MH_OK) {
std::cout << "Failed to create BoltNetwork_get_MaxConnections hook: " << MH_StatusToString(status_BoltNetwork_get_MaxConnections) << std::endl;
return;
}
// SteamInventoryValidator_PlayerHasItem
//MH_STATUS status_playerHasItem = MH_CreateHook((LPVOID*)app::SteamInventoryValidator_PlayerHasItem, &hSteamInventoryValidator_PlayerHasItem, reinterpret_cast<LPVOID*>(&oSteamInventoryValidator_PlayerHasItem));
@@ -751,6 +763,17 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
if (settings::player_esp)
ESP::RunPlayersESP();
if (settings::goat_esp)
ESP::RunGoatsESP();
if (settings::item_esp)
ESP::RunItemsESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::azazel_esp)
ESP::RunAzazelESP();
ImGui::GetIO().MouseDrawCursor = open_menu;

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@@ -24,12 +24,13 @@ namespace settings {
bool demon_esp = false;
float demon_esp_color[4] = { 255.f, 0, 0, 255.f };
bool goat_esp = false;
float goat_esp_color[4] = { 0, 255.f, 0, 255.f };
float goat_esp_color[4] = { 247.f, 156.f, 37.f, 255.f };
bool chat_spam = false;
std::string message = "deez nuts";
bool spoof_level = false;
int new_level = 0;
int player_count = 4;
bool steam_name_spoof = false;
std::string new_name = "patate";
bool server_name_spoof = false;

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@@ -33,6 +33,7 @@ namespace settings {
extern std::string message;
extern bool spoof_level;
extern int new_level;
extern int player_count;
extern bool steam_name_spoof;
extern std::string new_name;
extern bool server_name_spoof;