add: bypass server player limit, items/goats/demons/azael ESP
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@@ -79,7 +79,6 @@ void DrawVisualsTab() {
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ImGui::EndPopup();
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}
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/*
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ImGui::Checkbox("Azazel ESP", &settings::azazel_esp);
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ImGui::SameLine();
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bool open_azacolor_popup = ImGui::ColorButton("azaespcolor", ImVec4(settings::azazel_esp_color[0], settings::azazel_esp_color[1], settings::azazel_esp_color[2], settings::azazel_esp_color[3]));
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@@ -138,7 +137,7 @@ void DrawVisualsTab() {
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if (ImGui::BeginPopup("gesppop")) {
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ImGui::ColorPicker4("Goat ESP color", (float*)&settings::goat_esp_color);
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ImGui::EndPopup();
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}*/
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}
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}
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void DrawEntitiesTab() {
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@@ -182,6 +181,8 @@ void DrawEntitiesTab() {
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}
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void DrawMapSpecificTab() {
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ImGui::SliderInt("Server player limit", &settings::player_count, 4, 20);
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if (ImGui::Button("Force Start The Game")) {
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Misc::ForceStart();
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}
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@@ -336,7 +337,6 @@ void DrawMiscTab() {
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ImGui::Checkbox("Azazel Speed", &settings::freeze_azazel);
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ImGui::SliderFloat("Multiplier", &settings::new_azazel_speed, 0, 15);
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#if _DEBUG
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ImGui::Spacing();
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