add: bypass server player limit, items/goats/demons/azael ESP
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@@ -9,6 +9,21 @@ struct Object {
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static bool IsNull(app::Object_1* obj);
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static inline app::Object_1__Array *FindObjectsOfType(const char* className, const char* classNamespace = "", const char* assemblyName = "Assembly-CSharp.dll") {
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Wrapper obj(assemblyName);
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Il2CppObject* object = obj.find_class(classNamespace, className).get_class();
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if (!object || !app::Object_1_FindObjectsOfType) return nullptr;
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app::Object_1__Array* obj_1 = app::Object_1_FindObjectsOfType(reinterpret_cast<app::Type*>(object), nullptr);
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if (!obj_1) return nullptr;
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return obj_1;
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}
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template<typename T>
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static inline T* FindObjectOfType(const char* className, const char* classNamespace = "", const char* assemblyName = "Assembly-CSharp.dll") {
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