add: bypass server player limit, items/goats/demons/azael ESP
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@@ -90,6 +90,7 @@
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<ClInclude Include="include\imgui\imstb_textedit.h" />
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<ClInclude Include="include\imgui\imstb_truetype.h" />
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<ClInclude Include="include\json.hpp" />
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<ClInclude Include="include\magic_enum.hpp" />
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<ClInclude Include="include\Minhook\include\MinHook.h" />
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<ClInclude Include="include\Minhook\src\buffer.h" />
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<ClInclude Include="include\Minhook\src\HDE\hde32.h" />
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@@ -123,6 +124,7 @@
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<ProjectGuid>{AFA414F5-355A-472E-822F-244F167E5B0D}</ProjectGuid>
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<RootNamespace>Il2CppDLL</RootNamespace>
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<ProjectName>DevourClient</ProjectName>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<!--<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>-->
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@@ -232,12 +234,13 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions);_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user;$(ProjectDir)lib\public;</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -251,12 +254,13 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;IL2CPPDLL_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions);_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>$(ProjectDir)appdata;$(ProjectDir)framework;$(ProjectDir)user;$(ProjectDir)lib\public</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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