Add: Azazel Nathan, Demon Boar, Survival Pig & Bone
The code has been commented out because it would cause an error for those who are not using the game's beta version.
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@@ -404,6 +404,13 @@ namespace DevourClient
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{
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BoltNetwork.Instantiate(BoltPrefabs.AzazelZara, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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/*
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if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 180, 60, 25), "Nathan") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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BoltNetwork.Instantiate(BoltPrefabs.AzazelNathan, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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*/
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// demon
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@@ -421,6 +428,13 @@ namespace DevourClient
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{
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BoltNetwork.Instantiate(BoltPrefabs.SurvivalDemon, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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/*
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if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 220, 60, 25), "Boar") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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BoltNetwork.Instantiate(BoltPrefabs.Boar, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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*/
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// Animal
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@@ -470,6 +484,27 @@ namespace DevourClient
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{
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BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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/*if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 260, 60, 25), "Pig"))
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{
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if (BoltNetwork.IsServer && !Player.IsInGame())
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{
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try
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{
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BoltNetwork.Instantiate(BoltPrefabs.SurvivalPig, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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catch { }
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}
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if (Player.IsInGame() && !Player.IsPlayerCrawling())
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{
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try
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{
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Hacks.Misc.CarryObject("SurvivalPig");
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}
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catch { }
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}
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}*/
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}
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private static void MapSpecificTab()
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@@ -702,6 +737,18 @@ namespace DevourClient
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Hacks.Misc.CarryObject("SurvivalRottenFood");
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}
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}
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/*if (GUI.Button(new Rect(Settings.Settings.x + 550, Settings.Settings.y + 100, 80, 25), "Bone"))
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{
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if (BoltNetwork.IsServer && !Player.IsInGame())
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{
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BoltNetwork.Instantiate(BoltPrefabs.SurvivalBone, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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else
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{
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Hacks.Misc.CarryObject("SurvivalBone");
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}
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}*/
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 140, 80, 25), "Bleach"))
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{
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