add: player name, id and object when getting the players
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@@ -12,4 +12,54 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<WarningLevel>0</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\net6\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppBehaviorDesigner.Runtime">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2CppBehaviorDesigner.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppbolt">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppbolt.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppbolt.user">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppbolt.user.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppInterop.Runtime">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppOpsive.UltimateCharacterController">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\Il2CppOpsive.UltimateCharacterController.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\net6\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.HotReloadModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.HotReloadModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.IMGUIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>D:\Jeux\steamapps\common\Devour\MelonLoader\Il2CppAssemblies\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@@ -2,6 +2,7 @@
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using Il2CppOpsive.UltimateCharacterController.Character;
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using System.Collections.Generic;
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using System.Collections;
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using MelonLoader;
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namespace DevourClient.Helpers
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{
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@@ -27,7 +28,7 @@ namespace DevourClient.Helpers
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return Entities.LocalPlayer_.GetComponent<Il2Cpp.NolanBehaviour>();
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}
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public static bool IsPlayerCrawling()
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{
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Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
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@@ -46,11 +47,17 @@ namespace DevourClient.Helpers
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}
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}
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public class Entities
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public class BasePlayer
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{
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public GameObject p_GameObject = default!;
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public string Name = default!;
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public string Id = default!;
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}
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public class Entities
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{
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public static GameObject LocalPlayer_ = default!;
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public static GameObject[] Players = default!;
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public static BasePlayer[] Players = default!;
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public static Il2Cpp.GoatBehaviour[] GoatsAndRats = default!;
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public static Il2Cpp.SurvivalInteractable[] SurvivalInteractables = default!;
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public static Il2Cpp.KeyBehaviour[] Keys = default!;
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@@ -83,13 +90,31 @@ namespace DevourClient.Helpers
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{
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for (;;)
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{
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Players = GameObject.FindGameObjectsWithTag("Player");
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int i = 0;
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foreach (GameObject p in GameObject.FindGameObjectsWithTag("Player"))
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{
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string player_name = "";
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string player_id = "-1";
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Il2Cpp.DissonancePlayerTracking dpt = p.gameObject.GetComponent<Il2Cpp.DissonancePlayerTracking>();
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if (dpt != null)
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{
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MelonLogger.Msg(dpt.state.PlayerName + " | " + dpt.state.PlayerId.ToString());
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player_name = dpt.state.PlayerName;
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player_id = dpt.state.PlayerId;
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}
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Players[i].Id = player_id;
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Players[i].Name = player_name;
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Players[i].p_GameObject = p;
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i++;
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}
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// Wait 5 seconds before caching objects again.
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yield return new WaitForSeconds(5f);
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}
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}
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public static IEnumerator GetGoatsAndRats()
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{
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for (;;)
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@@ -155,8 +155,9 @@ namespace DevourClient
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{
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if (this.player_esp || this.player_snapline)
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{
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foreach (GameObject player in Helpers.Entities.Players)
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foreach (BasePlayer Bplayer in Helpers.Entities.Players)
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{
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GameObject player = Bplayer.p_GameObject;
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if (player != null)
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{
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