helper functions added
- Added helper functions to facilitate Vector3 and Transform operations. - Defined operator overloads for Vector3 (not tested). - Added fly and spawnPrefab functions to the Misc namespace (not tested). - Added fly speed to settings.
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@@ -1,4 +1,4 @@
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#include "pch-il2cpp.h"
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#include "pch-il2cpp.h"
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#include "Misc.h"
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#include "Wrapper.h"
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@@ -138,9 +138,80 @@ void Misc::InstantWin()
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}
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}
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// This function has not been tested
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// This function has not been tested
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// This function has not been tested
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void Misc::Fly(float speed) {
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auto localPlayer = Player::GetLocalPlayer();
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if (localPlayer == nullptr) return;
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auto nb = Player::GetNolan();
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app::Transform* _transform = Unity::Transform::Get(localPlayer);
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if (_transform) {
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app::Vector3 pos = Unity::Transform::Position(_transform);
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if (GetAsyncKeyState('W') & 0x8000) {
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pos = pos + (app::Transform_get_forward(_transform, nullptr) * speed * Time_DeltaTime());
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}
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if (GetAsyncKeyState('S') & 0x8000) {
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pos = pos - (app::Transform_get_forward(_transform, nullptr) * speed * Time_DeltaTime());
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}
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if (GetAsyncKeyState('D') & 0x8000) {
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pos = pos + (app::Transform_get_right(_transform, nullptr) * speed * Time_DeltaTime());
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}
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if (GetAsyncKeyState('A') & 0x8000) {
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pos = pos - (app::Transform_get_right(_transform, nullptr) * speed * Time_DeltaTime());
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}
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if (GetAsyncKeyState(VK_SPACE) & 0x8000) {
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pos = pos + (app::Transform_get_up(_transform, nullptr) * speed * Time_DeltaTime());
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}
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if (GetAsyncKeyState(VK_LCONTROL) & 0x8000) {
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pos = pos - (app::Transform_get_up(_transform, nullptr) * speed * Time_DeltaTime());
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}
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auto component = Unity::GameObject::GetComponentByName(localPlayer, "UltimateCharacterLocomotion");
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if (component) {
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app::UltimateCharacterLocomotion* locomotion = reinterpret_cast<app::UltimateCharacterLocomotion*>(component);
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if (locomotion) {
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if (app::UltimateCharacterLocomotion_SetPosition_1 == nullptr) return;
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app::UltimateCharacterLocomotion_SetPosition_1(locomotion, pos, false, nullptr);
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}
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}
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}
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}
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void Misc::CustomizedLobby()
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{
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}
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// This function has not been tested
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// This function has not been tested
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// This function has not been tested
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void Misc::SpawnPrefab(app::PrefabId id) {
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if (il2cppi_is_initialized(app::BoltPrefabs__TypeInfo)) {
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app::PrefabId pGate = (*app::BoltPrefabs__TypeInfo)->static_fields->ManorGate;
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app::Quaternion rotation = app::Quaternion_get_identity(NULL);
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auto localPlayer = Player::GetLocalPlayer();
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if (localPlayer) {
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app::Transform* _transform = Unity::Transform::Get(localPlayer);
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if (_transform == nullptr) return;
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app::Vector3 pos = Unity::Transform::Position(_transform);
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// CRASH????????????????
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app::BoltNetwork_Instantiate_6(pGate, pos, rotation, NULL);
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}
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}
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}
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void Misc::RankSpoofer(int value) {
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@@ -182,9 +253,6 @@ void Misc::FullBright()
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}
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}
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void Misc::Fly() {
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}
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void Misc::Revive(bool self)
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{
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