crashing issues fixed

Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
This commit is contained in:
Jadis0x
2024-06-28 19:12:21 +03:00
parent a462aa0afc
commit c99f820fa6
5 changed files with 51 additions and 26 deletions

View File

@@ -766,17 +766,19 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
if (settings::player_esp)
ESP::RunPlayersESP();
if (settings::goat_esp && SceneName() != "Menu")
ESP::RunGoatsESP();
if (IsInGame() && !IsSequencePlaying()) {
if (settings::goat_esp && SceneName() != "Menu")
ESP::RunGoatsESP();
if (settings::item_esp && SceneName() != "Menu")
ESP::RunItemsESP();
if (settings::item_esp && SceneName() != "Menu")
ESP::RunItemsESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::demon_esp)
ESP::RunDemonESP();
if (settings::azazel_esp && SceneName() != "Menu")
ESP::RunAzazelESP();
if (settings::azazel_esp && SceneName() != "Menu")
ESP::RunAzazelESP();
}
ImGui::GetIO().MouseDrawCursor = open_menu;