crashing issues fixed
Fixed random crashes occurring while ESP is active. Tested extensively on several maps without crash reports. I believe the issue is resolved
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@@ -766,17 +766,19 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
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if (settings::player_esp)
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ESP::RunPlayersESP();
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if (settings::goat_esp && SceneName() != "Menu")
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ESP::RunGoatsESP();
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if (IsInGame() && !IsSequencePlaying()) {
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if (settings::goat_esp && SceneName() != "Menu")
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ESP::RunGoatsESP();
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if (settings::item_esp && SceneName() != "Menu")
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ESP::RunItemsESP();
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if (settings::item_esp && SceneName() != "Menu")
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ESP::RunItemsESP();
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if (settings::demon_esp)
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ESP::RunDemonESP();
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if (settings::demon_esp)
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ESP::RunDemonESP();
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if (settings::azazel_esp && SceneName() != "Menu")
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ESP::RunAzazelESP();
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if (settings::azazel_esp && SceneName() != "Menu")
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ESP::RunAzazelESP();
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}
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ImGui::GetIO().MouseDrawCursor = open_menu;
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