Initial Update to new version
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@@ -135,7 +135,7 @@ void ESP::RunAzazelESP() {
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void ESP::RunDemonESP() {
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ImColor col = ImColor{ settings::demon_esp_color[0], settings::demon_esp_color[1], settings::demon_esp_color[2], settings::demon_esp_color[3] };
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std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour" };
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std::vector<std::string> demons_c = { "SurvivalDemonBehaviour", "SpiderBehaviour", "GhostBehaviour", "BoarBehaviour", "CorpseBehaviour"};
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// There's might be a better way to do it, but i'm lazy : )
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if (name_demon == "N/A") {
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@@ -146,9 +146,6 @@ void ESP::RunDemonESP() {
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}
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}
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}
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else {
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ents_demon = RefreshEntList(ents_demon, name_demon.c_str(), "");
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}
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if (ents_demon == nullptr) return;
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@@ -154,7 +154,7 @@ void DrawVisualsTab() {
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void DrawEntitiesTab() {
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ImGui::Text("Items");
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const char* items_items[] = { "Hay", "First aid", "Battery", "Gasoline", "Fuse", "Food", "Bleach", "Bone", "Ritual Book (in-active)", "Ritual Book (active)", "Matchbox", "Egg-1", "Egg-2", "Egg-3", "Egg-4", "Egg-5", "Egg-6", "Egg-7", "Egg-8", "Egg-9", "Egg-10" };
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const char* items_items[] = { "Hay", "First aid", "Battery", "Gasoline", "Fuse", "Food", "Bleach", "Bone", "Ritual Book (in-active)", "Ritual Book (active)", "Matchbox", "Egg-1", "Egg-2", "Egg-3", "Egg-4", "Egg-5", "Egg-6", "Egg-7", "Egg-8", "Egg-9", "Egg-10","Cake","Head","Spade"};
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static int item_current = 0;
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ImGui::Combo("##i", &item_current, items_items, IM_ARRAYSIZE(items_items));
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if (ImGui::Button("Spawn##i")) {
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@@ -55,7 +55,10 @@ void Misc::CarryItem(const char* itemName)
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{"Egg 7", "Egg-Clean-7"},
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{"Egg 8", "Egg-Clean-8"},
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{"Egg 9", "Egg-Clean-9"},
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{"Egg 10", "Egg-Clean-10"}
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{"Egg 10", "Egg-Clean-10"},
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{"Cake","SurvivalCake"},
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{"Head","SurvivalHead"},
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{"Spade","SurvivalSpade"}
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};
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std::string carryItem = itemMap[itemName];
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@@ -98,6 +98,9 @@ void __stdcall hNolanBehaviour_Update(app::NolanBehaviour* __this, MethodInfo* m
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if (SceneName() != "Menu") {
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ESP::ents_goat = Object::FindObjectsOfType("GoatBehaviour", "");
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ESP::ents_key = Object::FindObjectsOfType("KeyInteractable", "");
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if(ESP::name_demon != "N/A")
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ESP::ents_demon = Object::FindObjectsOfType(ESP::name_demon.c_str(), "");
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}
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if (settings::spoof_level && IsLocalPlayer(__this)) {
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