fix stuff, jumpscare player left
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@@ -3,6 +3,7 @@ using Il2CppOpsive.UltimateCharacterController.Character;
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using System.Collections.Generic;
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using System.Collections;
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using MelonLoader;
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using Il2CppPhoton.Bolt;
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namespace DevourClient.Helpers
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{
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@@ -49,6 +50,7 @@ namespace DevourClient.Helpers
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return;
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}
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/*
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Il2Cpp.SurvivalAzazelBehaviour sab = Il2Cpp.SurvivalAzazelBehaviour.FindObjectOfType<Il2Cpp.SurvivalAzazelBehaviour>();
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if (sab == null)
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@@ -57,6 +59,12 @@ namespace DevourClient.Helpers
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}
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sab.OnPickedUpPlayer(sab.gameObject, p_GameObject, false);
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*/
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MelonLogger.Msg(Name);
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p_GameObject.GetComponent<Il2Cpp.JumpScare>().Activate(p_GameObject.GetComponent<BoltEntity>());
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//Il2Cpp.JumpScare _jumpscare = UnityEngine.Object.FindObjectOfType<Il2Cpp.JumpScare>();
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//_jumpscare.Activate(p_GameObject.GetComponent<BoltEntity>());
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}
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public void LockInCage()
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@@ -65,6 +73,9 @@ namespace DevourClient.Helpers
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{
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return;
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}
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BoltNetwork.Instantiate(BoltPrefabs.Cage, p_GameObject.transform.position, Quaternion.identity);
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}
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public void TP()
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@@ -77,6 +88,22 @@ namespace DevourClient.Helpers
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Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
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nb.TeleportTo(p_GameObject.transform.position, Quaternion.identity);
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}
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public void TPAzazel()
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{
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if (p_GameObject == null)
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{
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return;
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}
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Il2Cpp.SurvivalAzazelBehaviour sab = Il2Cpp.SurvivalAzazelBehaviour.FindObjectOfType<Il2Cpp.SurvivalAzazelBehaviour>();
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if (sab == null)
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{
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return;
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}
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sab.gameObject.transform.position = p_GameObject.transform.position + p_GameObject.transform.forward;
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}
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}
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public class Player
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{
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@@ -676,6 +676,11 @@ namespace DevourClient
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bp.LockInCage();
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 1080, Settings.Settings.y + 430 + i, 100, 20), "TP Azazel"))
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{
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bp.TPAzazel();
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}
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i += 30;
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}
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}
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