add: boar/corpse ESP + spawn/despawn
This commit is contained in:
@@ -387,6 +387,28 @@ namespace DevourClient.Hacks
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}
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}
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public static void DespawnBoars()
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{
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foreach (Il2Cpp.BoarBehaviour boar in Helpers.Entities.Boars)
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{
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if (boar != null)
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{
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boar.Despawn();
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}
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}
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}
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public static void DespawnCorpses()
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{
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foreach (Il2Cpp.CorpseBehaviour corpse in Helpers.Entities.Corpses)
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{
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if (corpse != null)
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{
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corpse.Despawn();
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}
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}
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}
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public static void ShowMessageBox(string message)
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{
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Il2CppHorror.Menu menu = UnityEngine.Object.FindObjectOfType<Il2CppHorror.Menu>();
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@@ -156,6 +156,8 @@ namespace DevourClient.Helpers
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public static Il2Cpp.SpiderBehaviour[] Spiders = default!;
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public static Il2Cpp.GhostBehaviour[] Ghosts = default!;
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public static Il2Cpp.SurvivalAzazelBehaviour[] Azazels = default!;
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public static Il2Cpp.BoarBehaviour[] Boars = default!;
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public static Il2Cpp.CorpseBehaviour[] Corpses = default!;
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public static IEnumerator GetLocalPlayer()
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{
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@@ -279,6 +281,28 @@ namespace DevourClient.Helpers
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}
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}
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public static IEnumerator GetBoars()
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{
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for (; ; )
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{
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Boars = Il2Cpp.BoarBehaviour.FindObjectsOfType<Il2Cpp.BoarBehaviour>();
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// Wait 5 seconds before caching objects again.
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yield return new WaitForSeconds(5f);
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}
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}
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public static IEnumerator GetCorpses()
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{
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for (; ; )
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{
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Corpses = Il2Cpp.CorpseBehaviour.FindObjectsOfType<Il2Cpp.CorpseBehaviour>();
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// Wait 5 seconds before caching objects again.
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yield return new WaitForSeconds(5f);
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}
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}
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public static IEnumerator GetAzazels()
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{
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/*
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@@ -69,6 +69,8 @@ namespace DevourClient
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MelonCoroutines.Start(Helpers.Entities.GetDemons());
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MelonCoroutines.Start(Helpers.Entities.GetSpiders());
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MelonCoroutines.Start(Helpers.Entities.GetGhosts());
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MelonCoroutines.Start(Helpers.Entities.GetBoars());
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MelonCoroutines.Start(Helpers.Entities.GetCorpses());
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MelonCoroutines.Start(Helpers.Entities.GetAzazels());
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MelonCoroutines.Start(Helpers.Entities.GetAllPlayers());
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}
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@@ -299,6 +301,22 @@ namespace DevourClient
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Render.Render.DrawNameESP(ghost.transform.position, "Ghost", new Color(1.0f, 0.0f, 0.0f, 1.0f));
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}
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}
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foreach (Il2Cpp.BoarBehaviour boar in Helpers.Entities.Boars)
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{
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if (boar != null)
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{
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Render.Render.DrawNameESP(boar.transform.position, "Boar", new Color(1.0f, 0.0f, 0.0f, 1.0f));
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}
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}
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foreach (Il2Cpp.CorpseBehaviour corpse in Helpers.Entities.Corpses)
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{
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if (corpse != null)
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{
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Render.Render.DrawNameESP(corpse.transform.position, "Corpse", new Color(1.0f, 0.0f, 0.0f, 1.0f));
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}
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}
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}
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if (azazel_esp || azazel_snapline || azazel_skel_esp)
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@@ -461,12 +479,10 @@ namespace DevourClient
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BoltNetwork.Instantiate(BoltPrefabs.AzazelZara, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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/*
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if (GUI.Button(new Rect(Settings.Settings.x + 290, Settings.Settings.y + 180, 60, 25), "Nathan") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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BoltNetwork.Instantiate(BoltPrefabs.AzazelNathan, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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*/
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// demon
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@@ -485,12 +501,10 @@ namespace DevourClient
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BoltNetwork.Instantiate(BoltPrefabs.SurvivalDemon, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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/*
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if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 220, 60, 25), "Boar") && Player.IsInGameOrLobby() && BoltNetwork.IsServer)
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{
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BoltNetwork.Instantiate(BoltPrefabs.Boar, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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*/
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// Animal
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@@ -541,7 +555,7 @@ namespace DevourClient
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BoltNetwork.Instantiate(BoltPrefabs.Spider, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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/*if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 260, 60, 25), "Pig"))
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if (GUI.Button(new Rect(Settings.Settings.x + 220, Settings.Settings.y + 290, 60, 25), "Pig"))
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{
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if (BoltNetwork.IsServer && !Player.IsInGame())
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{
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@@ -560,7 +574,17 @@ namespace DevourClient
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}
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catch { }
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}
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}*/
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 320, 60, 25), "Boar") && BoltNetwork.IsServer && Player.IsInGameOrLobby())
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{
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BoltNetwork.Instantiate(BoltPrefabs.Boar, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 150, Settings.Settings.y + 350, 60, 25), "Corpse") && BoltNetwork.IsServer && Player.IsInGameOrLobby())
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{
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BoltNetwork.Instantiate(BoltPrefabs.Corpse, Player.GetPlayer().transform.position, Quaternion.identity);
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}
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}
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private static void MapSpecificTab()
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@@ -677,6 +701,32 @@ namespace DevourClient
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Hacks.Misc.DespawnGhosts();
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}
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break;
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case "Slaughterhouse":
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if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 70, 150, 30), "TP to Azazel"))
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{
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try
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{
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Il2Cpp.NolanBehaviour nb = Player.GetPlayer();
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nb.TeleportTo(Helpers.Map.GetAzazel().transform.position, Quaternion.identity);
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}
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catch
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{
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MelonLogger.Msg("Azazel not found !");
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}
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 110, 150, 30), "Despawn Boars"))
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{
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Hacks.Misc.DespawnBoars();
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 190, Settings.Settings.y + 140, 150, 30), "Despawn Corpses"))
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{
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Hacks.Misc.DespawnCorpses();
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}
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break;
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}
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// load map
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@@ -816,7 +866,7 @@ namespace DevourClient
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}
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}
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/*if (GUI.Button(new Rect(Settings.Settings.x + 550, Settings.Settings.y + 100, 80, 25), "Bone"))
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if (GUI.Button(new Rect(Settings.Settings.x + 550, Settings.Settings.y + 100, 80, 25), "Bone"))
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{
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if (BoltNetwork.IsServer && !Player.IsInGame())
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{
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@@ -826,7 +876,7 @@ namespace DevourClient
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{
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Hacks.Misc.CarryObject("SurvivalBone");
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}
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}*/
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}
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if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 140, 80, 25), "Bleach"))
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{
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