From b459b310bbd20ca1d36ae5610bef86947ba34df5 Mon Sep 17 00:00:00 2001 From: Jadis0x <49281043+jadis0x@users.noreply.github.com> Date: Mon, 6 Mar 2023 22:21:02 +0300 Subject: [PATCH] Added a parameter to make the lobby public/private --- DevourClient/Hacks/Misc.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/DevourClient/Hacks/Misc.cs b/DevourClient/Hacks/Misc.cs index f188b99..dc67d85 100644 --- a/DevourClient/Hacks/Misc.cs +++ b/DevourClient/Hacks/Misc.cs @@ -164,7 +164,7 @@ namespace DevourClient.Hacks catch { } } - public static void CreateCustomizedLobby(Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions __region = Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions.BEST_REGION, int lobbySize = 4) + public static void CreateCustomizedLobby(Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions __region = Il2CppUdpKit.Platform.Photon.PhotonRegion.Regions.BEST_REGION, int lobbySize = 4, bool isPrivate = false) { Il2CppUdpKit.Platform.PhotonPlatformConfig __photonPlatformConfig = new Il2CppUdpKit.Platform.PhotonPlatformConfig(); @@ -173,7 +173,9 @@ namespace DevourClient.Hacks BoltLauncher.SetUdpPlatform(new Il2CppUdpKit.Platform.PhotonPlatform(__photonPlatformConfig)); BoltConfig __config = UnityEngine.Object.FindObjectOfType().boltConfig; + Toggle __toggle = UnityEngine.Object.FindObjectOfType().hostPrivateServer; + __toggle.isOn = isPrivate; __config.serverConnectionLimit = lobbySize; BoltLauncher.StartServer(__config, null);