added azazel/player skeleton ESP

This commit is contained in:
2023-03-06 19:17:51 +01:00
parent 27475bbd71
commit b3987980e6
3 changed files with 88 additions and 13 deletions

View File

@@ -214,6 +214,37 @@ namespace DevourClient.Hacks
} }
public static List<Transform> GetAllBones(Animator a)
{
List<Transform> Bones = new List<Transform>
{
a.GetBoneTransform(HumanBodyBones.Head), // 0
a.GetBoneTransform(HumanBodyBones.Neck), // 1
a.GetBoneTransform(HumanBodyBones.Spine), // 2
a.GetBoneTransform(HumanBodyBones.Hips), // 3
a.GetBoneTransform(HumanBodyBones.LeftShoulder), // 4
a.GetBoneTransform(HumanBodyBones.LeftUpperArm), // 5
a.GetBoneTransform(HumanBodyBones.LeftLowerArm), // 6
a.GetBoneTransform(HumanBodyBones.LeftHand), // 7
a.GetBoneTransform(HumanBodyBones.RightShoulder), // 8
a.GetBoneTransform(HumanBodyBones.RightUpperArm), // 9
a.GetBoneTransform(HumanBodyBones.RightLowerArm), // 10
a.GetBoneTransform(HumanBodyBones.RightHand), // 11
a.GetBoneTransform(HumanBodyBones.LeftUpperLeg), // 12
a.GetBoneTransform(HumanBodyBones.LeftLowerLeg), // 13
a.GetBoneTransform(HumanBodyBones.LeftFoot), // 14
a.GetBoneTransform(HumanBodyBones.RightUpperLeg), // 15
a.GetBoneTransform(HumanBodyBones.RightLowerLeg), // 16
a.GetBoneTransform(HumanBodyBones.RightFoot) // 17
};
return Bones;
}
public static void Fullbright(bool reset) public static void Fullbright(bool reset)
{ {
Il2Cpp.NolanBehaviour Nolan = Player.GetPlayer();//UnityEngine.Object.FindObjectOfType<NolanBehaviour>(); Il2Cpp.NolanBehaviour Nolan = Player.GetPlayer();//UnityEngine.Object.FindObjectOfType<NolanBehaviour>();

View File

@@ -61,10 +61,40 @@ namespace DevourClient.Render
GUI.color = Color.white; GUI.color = Color.white;
} }
} }
public static void DrawBones(Transform bone1, Transform bone2, Color c)
public static void RectFilled(float x, float y, float width, float height, Texture2D text)
{ {
GUI.DrawTexture(new Rect(x, y, width, height), text); Vector3 w1 = Camera.main.WorldToScreenPoint(bone1.position);
Vector3 w2 = Camera.main.WorldToScreenPoint(bone2.position);
if (w1.z > 0.0f && w2.z > 0.0f)
{
DrawLine(new Vector2(w1.x, Screen.height - w1.y), new Vector2(w2.x, Screen.height - w2.y), c, 2f);
}
}
public static void DrawAllBones(List<Transform> b, Color c)
{
DrawBones(b[0], b[1], c);
DrawBones(b[1], b[2], c);
DrawBones(b[2], b[3], c);
DrawBones(b[1], b[4], c);
DrawBones(b[4], b[5], c);
DrawBones(b[5], b[6], c);
DrawBones(b[6], b[7], c);
DrawBones(b[1], b[8], c);
DrawBones(b[8], b[9], c);
DrawBones(b[9], b[10], c);
DrawBones(b[10], b[11], c);
DrawBones(b[3], b[12], c);
DrawBones(b[12], b[13], c);
DrawBones(b[13], b[14], c);
DrawBones(b[3], b[15], c);
DrawBones(b[15], b[16], c);
DrawBones(b[16], b[17], c);
} }
static void DrawBox(float x, float y, float w, float h, Color color, float thickness) static void DrawBox(float x, float y, float w, float h, Color color, float thickness)

View File

@@ -46,8 +46,10 @@ namespace DevourClient
public static float exp = 1000f; public static float exp = 1000f;
public static bool _walkInLobby = false; public static bool _walkInLobby = false;
static bool player_esp = false; static bool player_esp = false;
static bool player_skel_esp = false;
static bool player_snapline = false; static bool player_snapline = false;
static bool azazel_esp = false; static bool azazel_esp = false;
static bool azazel_skel_esp = false;
static bool azazel_snapline = false; static bool azazel_snapline = false;
static bool spam_message = false; static bool spam_message = false;
static bool item_esp = false; static bool item_esp = false;
@@ -180,7 +182,7 @@ namespace DevourClient
//from https://www.unknowncheats.me/forum/unity/437277-mono-internal-optimisation-tips.html //from https://www.unknowncheats.me/forum/unity/437277-mono-internal-optimisation-tips.html
if (UnityEngine.Event.current.type == EventType.Repaint) if (UnityEngine.Event.current.type == EventType.Repaint)
{ {
if (player_esp || player_snapline) if (player_esp || player_snapline || player_skel_esp)
{ {
foreach (Helpers.BasePlayer p in Helpers.Entities.Players) foreach (Helpers.BasePlayer p in Helpers.Entities.Players)
{ {
@@ -192,12 +194,17 @@ namespace DevourClient
GameObject player = p.p_GameObject; GameObject player = p.p_GameObject;
if (player != null) if (player != null)
{ {
Il2Cpp.NolanBehaviour nb = player.GetComponent<Il2Cpp.NolanBehaviour>();
if (player.GetComponent<Il2Cpp.NolanBehaviour>().entity.IsOwner) if (nb.entity.IsOwner)
{ {
continue; continue;
} }
if (player_skel_esp)
{
Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(nb.animator), Settings.Settings.azazel_esp_color);
}
Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp); Render.Render.DrawBoxESP(player, -0.25f, 1.75f, p.Name, Settings.Settings.player_esp_color, player_snapline, player_esp);
} }
} }
@@ -260,12 +267,17 @@ namespace DevourClient
} }
} }
if (azazel_esp || azazel_snapline) if (azazel_esp || azazel_snapline || azazel_skel_esp)
{ {
foreach (Il2Cpp.SurvivalAzazelBehaviour survivalAzazel in Helpers.Entities.Azazels) foreach (Il2Cpp.SurvivalAzazelBehaviour survivalAzazel in Helpers.Entities.Azazels)
{ {
if (survivalAzazel != null) if (survivalAzazel != null)
{ {
if (azazel_skel_esp)
{
Render.Render.DrawAllBones(Hacks.Misc.GetAllBones(survivalAzazel.animator), Settings.Settings.azazel_esp_color);
}
Render.Render.DrawBoxESP(survivalAzazel.gameObject, -0.25f, 2.0f, "Azazel", Settings.Settings.azazel_esp_color, azazel_snapline, azazel_esp); Render.Render.DrawBoxESP(survivalAzazel.gameObject, -0.25f, 2.0f, "Azazel", Settings.Settings.azazel_esp_color, azazel_snapline, azazel_esp);
} }
} }
@@ -662,14 +674,16 @@ namespace DevourClient
private static void EspTab() private static void EspTab()
{ {
player_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), player_esp, "Player ESP"); player_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 70, 150, 20), player_esp, "Player ESP");
player_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), player_snapline, "Player Snapline"); player_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 100, 150, 20), player_skel_esp, "Skeleton ESP");
player_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 130, 150, 20), player_snapline, "Player Snapline");
azazel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 140, 150, 20), azazel_esp, "Azazel ESP"); azazel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 170, 150, 20), azazel_esp, "Azazel ESP");
azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 170, 150, 20), azazel_snapline, "Azazel Snapline"); azazel_skel_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 200, 150, 20), azazel_skel_esp, "Skeleton ESP");
azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 230, 150, 20), azazel_snapline, "Azazel Snapline");
item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 210, 150, 20), item_esp, "Item ESP"); item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 270, 150, 20), item_esp, "Item ESP");
goat_rat_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 240, 150, 20), goat_rat_esp, "Goat/Rat ESP"); goat_rat_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 300, 150, 20), goat_rat_esp, "Goat/Rat ESP");
demon_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 270, 150, 20), demon_esp, "Demon ESP"); demon_esp = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 330, 150, 20), demon_esp, "Demon ESP");
} }
private static void ItemsTab() private static void ItemsTab()