Update Misc.cs
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@@ -4,6 +4,8 @@ using UnityEngine.UI;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using DevourClient.Helpers;
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using DevourClient.Helpers;
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using System.Linq;
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using System.Collections.Generic;
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namespace DevourClient.Hacks
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namespace DevourClient.Hacks
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{
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{
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@@ -50,6 +52,22 @@ namespace DevourClient.Hacks
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nb.locomotion.SetPosition(setNewPosition);
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nb.locomotion.SetPosition(setNewPosition);
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}
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}
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public static void TPItems()
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{
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try
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{
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NolanBehaviour Nolan = Player.GetPlayer();
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List<SurvivalInteractable> items = new List<SurvivalInteractable>();
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items = Object.FindObjectsOfType<SurvivalInteractable>().ToList<SurvivalInteractable>();
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foreach (SurvivalInteractable item in items)
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{
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item.transform.position = Nolan.transform.position + Nolan.transform.forward * Random.RandomRange(1f, 3f);
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}
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}
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catch { }
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}
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public static void SetSteamName(string name)
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public static void SetSteamName(string name)
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{
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{
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