Updated the installation instructions
This commit is contained in:
19
README.md
19
README.md
@@ -42,12 +42,9 @@ Everything about spoofing ehre (steam name, server name, level...) will persist
|
||||
|
||||
## Installation
|
||||
|
||||
0. Download the [release version](https://github.com/ALittlePatate/DevourClient/releases/) or [build it from source](https://github.com/ALittlePatate/DevourClient#building-from-source).
|
||||
1. Install [MelonLoader](https://github.com/LavaGang/MelonLoader/releases) to Devour.
|
||||
2. Start your game. A cmd should appear, don't close it, MelonLoader is installing and decompiling Devour's game assemblies.
|
||||
3. Wait for the process to finish, once it's done close the game.
|
||||
4. Put the DevourClient.dll file inside `C:\Program Files (x86)\Steam\steamapps\common\Devour\Mods` folder.
|
||||
5. Start the game, now you have successfully installed DevourClient. Use INSERT to open the menu
|
||||
0. [Build the cheat from source](https://github.com/ALittlePatate/DevourClient#building-from-source).
|
||||
1. Put the DevourClient.dll file inside `C:\Program Files (x86)\Steam\steamapps\common\Devour\Mods` folder.
|
||||
2. Start the game, now you have successfully installed DevourClient. Use INSERT to open the menu
|
||||
|
||||
## Uninstallation
|
||||
|
||||
@@ -57,9 +54,11 @@ Everything about spoofing ehre (steam name, server name, level...) will persist
|
||||
|
||||
0. Clone the repository
|
||||
1. Install MelonLoader (see [Installation](https://github.com/ALittlePatate/DevourClient#installation))
|
||||
2. Open the solution file in Visual Studio (i used 2019, i don't know about the compatibility with the other versions)
|
||||
3. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window.
|
||||
4. Add those files :
|
||||
2. Start your game. A cmd should appear, don't close it, MelonLoader is installing and decompiling Devour's game assemblies.
|
||||
3. Wait for the process to finish, once it's done close the game.
|
||||
4. Open the solution file in Visual Studio (i used 2019, i don't know about the compatibility with the other versions)
|
||||
5. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window.
|
||||
6. Add those files :
|
||||
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\MelonLoader.dll`
|
||||
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\0Harmony.dll`
|
||||
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll`
|
||||
@@ -75,7 +74,7 @@ Everything about spoofing ehre (steam name, server name, level...) will persist
|
||||
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityENgine.InputModule.dll`
|
||||
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerBaseLib.dll`
|
||||
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerRuntimeLib.dll`
|
||||
5. Build the solutions in Release | Any CPU mode
|
||||
7. Build the solutions in Release | Any CPU mode
|
||||
|
||||
## Contact
|
||||
|
||||
|
||||
Reference in New Issue
Block a user