Updated the installation instructions

This commit is contained in:
ALittlePatate
2022-05-22 10:19:34 +02:00
committed by GitHub
parent 3409b97c6f
commit aff5e80549

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@@ -42,12 +42,9 @@ Everything about spoofing ehre (steam name, server name, level...) will persist
## Installation ## Installation
0. Download the [release version](https://github.com/ALittlePatate/DevourClient/releases/) or [build it from source](https://github.com/ALittlePatate/DevourClient#building-from-source). 0. [Build the cheat from source](https://github.com/ALittlePatate/DevourClient#building-from-source).
1. Install [MelonLoader](https://github.com/LavaGang/MelonLoader/releases) to Devour. 1. Put the DevourClient.dll file inside `C:\Program Files (x86)\Steam\steamapps\common\Devour\Mods` folder.
2. Start your game. A cmd should appear, don't close it, MelonLoader is installing and decompiling Devour's game assemblies. 2. Start the game, now you have successfully installed DevourClient. Use INSERT to open the menu
3. Wait for the process to finish, once it's done close the game.
4. Put the DevourClient.dll file inside `C:\Program Files (x86)\Steam\steamapps\common\Devour\Mods` folder.
5. Start the game, now you have successfully installed DevourClient. Use INSERT to open the menu
## Uninstallation ## Uninstallation
@@ -57,9 +54,11 @@ Everything about spoofing ehre (steam name, server name, level...) will persist
0. Clone the repository 0. Clone the repository
1. Install MelonLoader (see [Installation](https://github.com/ALittlePatate/DevourClient#installation)) 1. Install MelonLoader (see [Installation](https://github.com/ALittlePatate/DevourClient#installation))
2. Open the solution file in Visual Studio (i used 2019, i don't know about the compatibility with the other versions) 2. Start your game. A cmd should appear, don't close it, MelonLoader is installing and decompiling Devour's game assemblies.
3. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window. 3. Wait for the process to finish, once it's done close the game.
4. Add those files : 4. Open the solution file in Visual Studio (i used 2019, i don't know about the compatibility with the other versions)
5. Go to : Project --> Add a reference --> Browse --> Click on the browse button in the down right corner of the window.
6. Add those files :
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\MelonLoader.dll` * `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\MelonLoader.dll`
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\0Harmony.dll` * `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\0Harmony.dll`
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll` * `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityEngine.IMGUIModule.dll`
@@ -75,7 +74,7 @@ Everything about spoofing ehre (steam name, server name, level...) will persist
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityENgine.InputModule.dll` * `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Managed\UnityENgine.InputModule.dll`
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerBaseLib.dll` * `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerBaseLib.dll`
* `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerRuntimeLib.dll` * `C:\Program Files (x86)\Steam\steamapps\common\Devour\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Il2CppUnhollower\UnhollowerRuntimeLib.dll`
5. Build the solutions in Release | Any CPU mode 7. Build the solutions in Release | Any CPU mode
## Contact ## Contact