add: SetRank and fix: crash
This commit is contained in:
@@ -1,12 +1,16 @@
|
||||
#include "OnUpdate.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../Utils/Settings/Settings.hpp"
|
||||
#include "../Dependencies/IL2CPP_Resolver/il2cpp_resolver.hpp"
|
||||
#include "../Utils/Players/Players.hpp"
|
||||
#include <iostream>
|
||||
|
||||
#include "../Features/Misc/Misc.hpp"
|
||||
|
||||
|
||||
void OnUpdate() {
|
||||
if (settings::big_flashlight) {
|
||||
|
||||
if (settings::spoof_level) {
|
||||
Misc::SetRank(settings::new_level);
|
||||
}
|
||||
}
|
||||
@@ -220,9 +220,9 @@ void DrawMiscTab() {
|
||||
|
||||
#if _DEBUG
|
||||
ImGui::Spacing();
|
||||
std::string component = "PlayerCharacterBehaviour";
|
||||
ImGui::InputText("##PlayerCharacterBehaviour", &component);
|
||||
if (ImGui::Button("Dump component")) {
|
||||
static std::string component = "NolanBehaviour";
|
||||
ImGui::InputText("##component", &component);
|
||||
if (ImGui::Button("FindObjectsOfType")) {
|
||||
Dump(component);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
#include "Misc.hpp"
|
||||
|
||||
void Misc::SetRank(int rank) {
|
||||
Players::LocalPlayer->GetComponent("NolanRankController")->CallMethodSafe<void*>("SetRank", rank);
|
||||
}
|
||||
@@ -1,3 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
//misc hacks go here
|
||||
#include "../Dependencies/IL2CPP_Resolver/il2cpp_resolver.hpp"
|
||||
#include "../../Utils/Players/Players.hpp"
|
||||
#include "../../Utils/Settings/Settings.hpp"
|
||||
#include <iostream>
|
||||
|
||||
namespace Misc {
|
||||
|
||||
void SetRank(int rank);
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "Hooks.hpp"
|
||||
#include "../Utils/Output/Output.hpp"
|
||||
#include "../Dependencies/IL2CPP_Resolver/il2cpp_resolver.hpp"
|
||||
#include "../Features/Menu.hpp"
|
||||
#include "../dllmain.hpp"
|
||||
|
||||
@@ -31,6 +32,17 @@
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
void CreateHooks() {
|
||||
/*
|
||||
//Exemple :
|
||||
MH_STATUS SceneLoadLocalDoneStatus = MH_CreateHook((LPVOID*)test_sig, &hkSceneLoadLocalDone, reinterpret_cast<LPVOID*>(&oSceneLoadLocalDone));
|
||||
//We say that for every call to the test_sig address we want to redirect it to the address of the function named test_hook (& gives the pointer to it)
|
||||
//We can store the original pointer to the original function into test_org if we want to call the org later --> trampoline hook
|
||||
//original_sum can be NULL if we don't want to trampoline hook
|
||||
*/
|
||||
}
|
||||
|
||||
typedef HRESULT(__stdcall* D3D11PresentHook) (IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
|
||||
D3D11PresentHook phookD3D11Present = NULL;
|
||||
|
||||
|
||||
@@ -10,5 +10,6 @@
|
||||
|
||||
bool HookDX11();
|
||||
|
||||
void CreateHooks();
|
||||
bool InitializeHooks();
|
||||
void DisableHooks();
|
||||
@@ -5,6 +5,7 @@ namespace Players {
|
||||
Unity::CGameObject* LocalPlayer = NULL;
|
||||
}
|
||||
|
||||
|
||||
void Players::GetPlayersThread() {
|
||||
/*
|
||||
* Will always lop and get the players + the localplayer
|
||||
@@ -16,21 +17,23 @@ void Players::GetPlayersThread() {
|
||||
while (1) {
|
||||
PlayerList.clear();
|
||||
|
||||
auto list = Unity::Object::FindObjectsOfType<Unity::CComponent>("PlayerCharacterBehaviour");
|
||||
auto list = Unity::Object::FindObjectsOfType<Unity::CComponent>("NolanBehaviour");
|
||||
for (int i = 0; i < list->m_uMaxLength + 1; i++)
|
||||
{
|
||||
if (!list->operator[](i))
|
||||
continue;
|
||||
|
||||
Unity::CGameObject* object = list->operator[](i)->GetMemberValue<Unity::CGameObject*>("gameObject"); //SurvivalPlayer(Clone)
|
||||
if (object != NULL) {
|
||||
PlayerList.push_back(object);
|
||||
if (!object) {
|
||||
continue;
|
||||
}
|
||||
|
||||
PlayerList.push_back(object);
|
||||
|
||||
Unity::CComponent* BoltEntity = object->GetComponent("BoltEntity");
|
||||
if (BoltEntity)
|
||||
{
|
||||
if (BoltEntity->CallMethod<bool>("get_IsOwner"))//local player check
|
||||
if (BoltEntity->GetMemberValue<bool>("IsOwner"))//local player check
|
||||
{
|
||||
LocalPlayer = object;
|
||||
}
|
||||
|
||||
@@ -57,6 +57,8 @@ DWORD WINAPI Main() {
|
||||
return false;
|
||||
}
|
||||
|
||||
CreateHooks();
|
||||
print("[+] Created hooks\n");
|
||||
|
||||
IL2CPP::Callback::Initialize();
|
||||
IL2CPP::Callback::OnUpdate::Add(OnUpdate);
|
||||
|
||||
Reference in New Issue
Block a user