Update MelonMain.cs
This commit is contained in:
@@ -18,6 +18,7 @@ namespace DevourClient
|
|||||||
bool fly = false;
|
bool fly = false;
|
||||||
float fly_speed = 5;
|
float fly_speed = 5;
|
||||||
public bool _IsAutoRespawn = false;
|
public bool _IsAutoRespawn = false;
|
||||||
|
public static bool unlimitedUV = false;
|
||||||
public static bool exp_modifier = false;
|
public static bool exp_modifier = false;
|
||||||
public static float exp = 1000f;
|
public static float exp = 1000f;
|
||||||
bool player_esp = false;
|
bool player_esp = false;
|
||||||
@@ -245,6 +246,8 @@ namespace DevourClient
|
|||||||
this.azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 390, Settings.Settings.y + 220, 150, 20), this.azazel_snapline, "Azazel Snapline");
|
this.azazel_snapline = GUI.Toggle(new Rect(Settings.Settings.x + 390, Settings.Settings.y + 220, 150, 20), this.azazel_snapline, "Azazel Snapline");
|
||||||
|
|
||||||
this.item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 390, Settings.Settings.y + 280, 150, 20), this.item_esp, "Item ESP");
|
this.item_esp = GUI.Toggle(new Rect(Settings.Settings.x + 390, Settings.Settings.y + 280, 150, 20), this.item_esp, "Item ESP");
|
||||||
|
|
||||||
|
Load.unlimitedUV = GUI.Toggle(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 340, 150, 20), Load.unlimitedUV, "Unlimited UV");
|
||||||
|
|
||||||
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))
|
if (GUI.Button(new Rect(Settings.Settings.x + 10, Settings.Settings.y + 40, 150, 20), "Unlock Achievements"))
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user