update: SpawnGoatOrRat renamed to CarryObject
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@@ -103,21 +103,15 @@ namespace DevourClient.Hacks
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_azazel.gameObject.GetComponent<Il2Cpp.SurvivalAzazelBehaviour>().Spawn();
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}
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public static void SpawnGoatOrRat(PrefabId _goatPrefabID)
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public static void CarryObject(string name)
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{
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if (!Il2CppPhoton.Bolt.BoltNetwork.IsServer)
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try
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{
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MelonLogger.Msg("You need to be host to spawn stuff !");
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return;
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NolanBehaviour nb = Helpers.Entities.LocalPlayer_.p_GameObject.GetComponent<NolanBehaviour>();
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nb.StartCarry(name);
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}
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GameObject _goat;
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Vector3 pos = Player.GetPlayer().transform.position;
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_goat = BoltNetwork.Instantiate(_goatPrefabID, new Vector3(pos.x, pos.y, pos.z + 1f), Quaternion.identity);
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_goat.gameObject.GetComponent<Il2Cpp.GoatBehaviour>().Spawn();
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Il2CppBehaviorDesigner.Runtime.Behavior goat_behavior = _goat.gameObject.GetComponent<Il2Cpp.GoatBehaviour>().m_mainBehaviour;
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goat_behavior.EnableBehavior();
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catch { return; }
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}
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public static void CleanFountain()
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