add: fly and tp to azazel
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@@ -189,6 +189,10 @@ void DrawMapSpecificTab() {
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if (ImGui::Button("Instant Win")) {
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Misc::InstantWin();
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}
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if (ImGui::Button("TP To Azazel")) {
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Misc::TpToAzazel();
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}
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}
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bool inspector = false;
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@@ -314,7 +318,7 @@ void DrawMiscTab() {
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*/
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ImGui::Checkbox("Fly", &settings::fly);
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ImGui::SliderFloat("Speed: ", &settings::fly_speed, 1.f, 10.f);
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ImGui::SliderFloat("Speed: ", &settings::fly_speed, 5.f, 15.f);
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/*
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if (ImGui::Button("Make random noise")) {
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@@ -266,8 +266,8 @@ void Misc::FullBright()
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if (nb != nullptr) {
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app::Light* _flashlight = nb->fields.flashlightSpot;
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app::Light_set_intensity(_flashlight, 0.7f, nullptr);
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app::Light_set_range(_flashlight, 400.0f, nullptr);
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app::Light_set_intensity(_flashlight, 0.8f, nullptr);
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app::Light_set_range(_flashlight, 700.0f, nullptr);
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app::Light_set_spotAngle(_flashlight, 179.0f, nullptr);
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app::Light_set_shadows(_flashlight, app::LightShadows__Enum::None, nullptr);
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@@ -438,3 +438,36 @@ void Misc::Kill(bool self) {
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}
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}
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}
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void Misc::TpToAzazel()
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{
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std::string _scene = SceneName();
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if (_scene == std::string("Menu")) return;
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app::GameObject* go = Player::GetLocalPlayer();
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if (go) {
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app::NolanBehaviour* nb = Player::GetNolan();
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if (nb == nullptr) return;
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app::Survival* _survival = UnityCore::Object<app::Survival>::FindObjectOfType("Survival");
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if (_survival == nullptr) return;
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// get azazel
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app::GameObject* azazelGo = GetAzazel(_survival);
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if (azazelGo == nullptr) return;
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// get transform of azazel
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app::Transform* transform = app::GameObject_get_transform(azazelGo, nullptr);
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if (transform == nullptr) return;
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app::Vector3 v3 = app::Transform_get_position(transform, nullptr);
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app::Quaternion rotation = app::Quaternion_get_identity(nullptr);
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if (app::NolanBehaviour_TeleportTo != nullptr) {
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app::NolanBehaviour_TeleportTo(nb, v3, rotation, false, nullptr);
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}
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}
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}
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@@ -18,4 +18,5 @@ namespace Misc {
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void Jumpscare();
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void Kill(bool self);
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void RankSpoofer(int value);
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void TpToAzazel();
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}
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@@ -12,6 +12,7 @@
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#include "players/players.h"
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#include "UnityCore.h"
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#include "ClientHelper.h"
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#include "features/misc/misc.h"
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#pragma warning(push, 0) //important cuz dx11 throws so much warnings
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#include <d3d11.h>
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@@ -634,6 +635,12 @@ HRESULT __stdcall hookD3D11Present(IDXGISwapChain* pSwapChain, UINT SyncInterval
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if (settings::player_esp)
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ESP::RunPlayersESP();
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if (settings::fly)
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Misc::Fly(settings::fly_speed);
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if (settings::fullBright)
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Misc::FullBright();
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ImGui::GetIO().MouseDrawCursor = open_menu;
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ImGui::EndFrame();
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@@ -115,20 +115,11 @@ void Run()
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}
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while (true) {
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if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook) {
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if (GetAsyncKeyState(VK_END) & 0x8000 || should_unhook)
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break;
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}
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if (settings::fullBright) {
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Misc::FullBright();
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}
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if (settings::fly) {
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//Misc::Fly(settings::fly_speed);
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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}
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CreateThread(0, 0, EjectThread, 0, 0, 0);
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}
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@@ -35,7 +35,7 @@ namespace settings {
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bool server_name_spoof = false;
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std::string server_name = "Jadis0x";
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bool fly = false;
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float fly_speed = 1.f;
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float fly_speed = 5.f;
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bool unlock_all = true;
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bool exp_modifier = false;
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int new_exp = 2000;
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